jspaint/index.html

90 lines
4.2 KiB
HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Paint</title>
<link href="styles/normalize.css" rel="stylesheet" type="text/css">
<link href="styles/layout.css" rel="stylesheet" type="text/css">
<link href="styles/print.css" rel="stylesheet" type="text/css" media="print">
<link rel="icon" href="images/icons/16.png" sizes="16x16" type="image/png">
<link rel="icon" href="images/icons/32.png" sizes="32x32" type="image/png">
<link rel="icon" href="images/icons/48.png" sizes="48x48" type="image/png">
<link rel="icon" href="images/icons/128.png" sizes="128x128" type="image/png">
<link rel="icon" href="images/icons/windows.ico" sizes="16x16 32x32 48x48" type="image/icon">
<meta name="viewport" content="width=device-width, user-scalable=no">
<meta name="description" content="MS Paint recreated in JavaScript, with extra features" />
<meta property="og:title" content="JS Paint" />
<meta property="og:description" content="MS Paint recreated in JavaScript, with extra features" />
<meta property="og:type" content="website" />
<meta property="og:url" content="https://jspaint.app" />
<meta property="og:locale" content="en_US" />
<meta property="og:image" content="https://jspaint.app/images/meta/facebook-card.png" />
<meta name="twitter:title" content="JS Paint">
<meta name="twitter:description" content="MS Paint recreated in JavaScript, with extra features">
<meta name="twitter:image" content="https://jspaint.app/images/meta/twitter-card.png">
<meta name="twitter:card" content="summary_large_image">
<meta name="twitter:site" content="@isaiahodhner">
<meta name="twitter:creator" content="@isaiahodhner">
<script type="text/javascript">
// Partial support for IE with a general polyfill
if(/MSIE \d|Trident.*rv:/.test(navigator.userAgent)){
document.write('<script src="https://cdn.polyfill.io/v2/polyfill.min.js"><\/script>');
// document.write('<script src="https://cdnjs.cloudflare.com/ajax/libs/fetch/2.0.4/fetch.min.js"><\/script>');
// this polyfill doesn't support base64 data URIs, leading to a confusing error message when loading the document from localStorage
// we shouldn't really be storing images as data URIs tho (ideally)
document.write('<style>.help-window iframe { height: 100% } .horizontal { flex-shrink: 0; flex-grow: 1; flex-basis: 0; } </style>');
var last_error_message_time = +new Date;
var error_message_debounce_ms = 200;
window.onerror = function(){
var current_time = +new Date;
if(!last_error_message_time || (current_time > last_error_message_time + error_message_debounce_ms)){
alert("Internet Explorer is not supported!");
last_error_message_time = +new Date;
}
};
}
</script>
<script src="src/theme.js"></script>
</head>
<body>
<script src="lib/jquery.min.js"></script>
<script src="lib/pep.js"></script>
<script src="lib/canvas.toBlob.js"></script>
<script src="lib/gif.js/gif.js"></script>
<script src="lib/palette.js"></script>
<script src="lib/FileSaver.js"></script>
<script src="lib/font-detective.js"></script>
<script src="./lib/libtess.min.js"></script>
<script src="src/helpers.js"></script>
<script src="src/storage.js"></script>
<script src="src/$Component.js"></script>
<script src="src/$Window.js"></script>
<script src="src/$MenuBar.js"></script>
<script src="src/$ToolBox.js"></script>
<script src="src/$ColorBox.js"></script>
<script src="src/$FontBox.js"></script>
<script src="src/$Handles.js"></script>
<script src="src/OnCanvasObject.js"></script>
<script src="src/Selection.js"></script>
<script src="src/TextBox.js"></script>
<script src="src/image-manipulation.js"></script>
<script src="src/tool-options.js"></script>
<script src="src/tools.js"></script>
<!--<script src="src/extra-tools.js"></script>-->
<script src="src/functions.js"></script>
<script src="src/manage-storage.js"></script>
<script src="src/imgur.js"></script>
<script src="src/help.js"></script>
<script src="src/app.js"></script>
<script src="src/menus.js"></script>
<script src="src/canvas-change.js"></script>
<script src="src/sessions.js"></script>
<script src="lib/konami.js"></script>
<script src="src/vaporwave-fun.js"></script>
</body>
</html>