parent
1f98dc07ae
commit
f12039fd1e
|
@ -45,7 +45,13 @@
|
|||
polyTriangles = triangulate(contours);
|
||||
initArrayBuffer(polyTriangles);
|
||||
|
||||
draw(filledMode);
|
||||
draw(filledMode, [0.1, 0.8, 0.08, 1.0]);
|
||||
|
||||
for(var i=0; i<contours.length; i++){
|
||||
var contour = contours[i];
|
||||
initArrayBuffer(contour);
|
||||
draw(false, [0, 0, 0, 1.0]);
|
||||
}
|
||||
}
|
||||
|
||||
function generateFunkyFreshLoop(count, ccw, radius, noiseSize) {
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
var gl;
|
||||
var polyProgram;
|
||||
var positionLoc;
|
||||
var colorLoc;
|
||||
var polygonArrayBuffer;
|
||||
var triangleCount = 0;
|
||||
|
||||
|
@ -15,9 +16,12 @@ function initWebGL(canvas) {
|
|||
polyProgram = createShaderProgram();
|
||||
positionLoc = gl.getAttribLocation(polyProgram, 'position');
|
||||
gl.enableVertexAttribArray(positionLoc);
|
||||
colorLoc = gl.getUniformLocation(polyProgram, 'color');
|
||||
}
|
||||
|
||||
function draw(fillPolygon) {
|
||||
// TODO: to be consistent, maybe this should be setColor and then draw but whatever
|
||||
function draw(fillPolygon, color) {
|
||||
gl.uniform4fv(colorLoc, color);
|
||||
var renderType = fillPolygon ? gl.TRIANGLES : gl.LINE_LOOP;
|
||||
gl.drawArrays(renderType, 0, triangleCount);
|
||||
}
|
||||
|
@ -56,9 +60,9 @@ function createShaderProgram() {
|
|||
// create fragment shader
|
||||
var fragmentSrc = [
|
||||
'precision mediump float;',
|
||||
'uniform vec4 color;',
|
||||
'void main() {',
|
||||
' /* set all pixels to green */',
|
||||
' gl_FragColor = vec4(.1, .8, 0.08, 1.);',
|
||||
' gl_FragColor = color;',
|
||||
'}'
|
||||
].join('');
|
||||
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
|
||||
|
|
Loading…
Reference in New Issue