Fix mixed indentation
parent
1a93dcefab
commit
83e45e020c
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@ -777,7 +777,7 @@ function cut_polygon(points, x_min, y_min, x_max, y_max, from_canvas){
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var x_max = -Infinity;
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var y_min = +Infinity;
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var y_max = -Infinity;
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for (var i = 0; i < numPoints; i++) {
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for (var i = 0; i < numPoints; i++) {
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var {x, y} = points[i];
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x_min = Math.min(x, x_min);
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x_max = Math.max(x, x_max);
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@ -794,11 +794,11 @@ function cut_polygon(points, x_min, y_min, x_max, y_max, from_canvas){
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gl.clear(gl.COLOR_BUFFER_BIT);
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var coords = new Float32Array(numCoords);
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for (var i = 0; i < numPoints; i++) {
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for (var i = 0; i < numPoints; i++) {
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coords[i*2+0] = (points[i].x - x_min) / polygonFillCanvas.width * 2 - 1;
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coords[i*2+1] = 1 - (points[i].y - y_min) / polygonFillCanvas.height * 2;
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// TODO: investigate: does this cause resolution/information loss? can we change the coordinate system?
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}
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}
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if(fill){
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setDrawColor(fill_color);
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