Hector Martin
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3e7989891b
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Fix out of bounds access for empty frames
This was causing broken float values (NaN) which kill the output
processor.
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2011-01-18 03:33:38 +01:00 |
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Hector Martin
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8b94526024
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Bump copyrights to 2011
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2011-01-17 18:01:13 +01:00 |
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Hector Martin
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8d322796a1
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Support start dwell for OL_POINTS objects
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2011-01-10 03:47:05 +01:00 |
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Hector Martin
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a7581feadc
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Add param to disable object reversing
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2011-01-02 07:05:02 +01:00 |
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Hector Martin
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6cc9d9d9d1
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Improve object ordering again, reduce some jitter issues
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2010-12-18 21:28:04 +01:00 |
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Hector Martin
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3d1c344830
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Disable jack-thread olLog calls (threading issues)
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2010-12-18 21:22:47 +01:00 |
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Hector Martin
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c50fd12049
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Totally ignore trivially offscreen objects
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2010-12-18 21:22:20 +01:00 |
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Hector Martin
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88424dd739
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Fix broken perspective transform matrix
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2010-12-18 20:57:21 +01:00 |
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Hector Martin
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9e07e24872
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Allow object inversion in the final render pass and fix flickering issue
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2010-12-18 20:54:50 +01:00 |
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Hector Martin
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c03c2f4749
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Catch and break out of excessive bezier recursion
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2010-12-18 20:54:07 +01:00 |
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Hector Martin
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43c943b42c
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Add logging function and replace all printfs with that
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2010-12-18 20:52:58 +01:00 |
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Hector Martin
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c5e23e95e0
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Add olGetRenderParams()
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2010-12-18 20:51:05 +01:00 |
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Hector Martin
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540c4098b6
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Add object count to frame info report
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2010-12-18 20:50:10 +01:00 |
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Hector Martin
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25f0907c78
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Initial commit
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2010-11-24 02:10:10 +01:00 |
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