The bulk of the change is to convert the growing list of rings into an
array so that the relationship between the rings and the semaphore sync
registers can be easily computed.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
As the tracepoint is now decoupled from when the actual register is
assigned and was never complemented by detailing when the object lost
its fence, it has outlived its limited usefulness. Profiling the actual
stalls is a far more profitable venture anyway.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
As the userspace mappings are torn down on every GPU write, we prefer to
track when the buffer is activated (via a fresh i915_gem_fault). This
makes the LRU conceptually simpler. With coherent mappings, the
remaining use-case for set_domain_ioctl is GPU synchronisation.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
With this change, every batchbuffer can use all available fences (save
pinned and scanout, of course) without ever stalling the gpu!
In theory. Currently the actual pipelined update of the register is
disabled due to some stability issues. However, just the deferred update
is a significant win.
Based on a series of patches by Daniel Vetter.
The premise is that before every access to a buffer through the GTT we
have to declare whether we need a register or not. If the access is by
the GPU, a pipelined update to the register is made via the ringbuffer,
and we track the last seqno of the batches that access it. If by the
CPU we wait for the last GPU access and update the register (either
to clear or to set it for the current buffer).
One advantage of being able to pipeline changes is that we can defer the
actual updating of the fence register until we first need to access the
object through the GTT, i.e. we can eliminate the stall on set_tiling.
This is important as the userspace bo cache does not track the tiling
status of active buffers which generate frequent stalls on gen3 when
enabling tiling for an already bound buffer.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
... so that upon first use after resume we will reacquire the fence reg.
Reported-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
We don't track gpu flush request in any special way. So even with
obj->write_domain == 0, a gpu flush might be outstanding but no
yet executed. Even worse, the latest request might use the object
only for reading. So and unconditional call to object_wait_rendering
is needed for !pipelined.
Hence revert that patch fully and untangle the flushing from the
synchronization again.
Reported-by: Keith Packard <keithp@keithp.com>
Tested-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Besides the minimal improvement in reducing the execbuffer overhead, the
real benefit is clarifying a few routines.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
A number of dragons have been seen lurking within the execbuffer code.
The first step is then to isolate them from the rest and begin to
scrutinise them in depth. Suggested by Daniel Vetter.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Simply remove our accounting of objects inside the aperture, keeping
only track of what is in the aperture and its current usage. This
removes the over-complication of BUGs that were attempting to keep the
accounting correct and also removes the overhead of the accounting on
the hot-paths.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
With KMS, we can simply relinquish the fence when we idle the GPU and
reassign it upon first use.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Avoid evicting buffers that will be used later in the batch in order to
make room for the initial buffers by pinning all bound buffers in a
single pass before binding (and evicting for) fresh buffer.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This used to check the precondition that all fences were to be located
in a mappable area, redundant now as those two parameters are combined
into one.
After pinning, we assert that the buffer is bound into the desired
region.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
The pipe control object is allocated by the device for the sole use of the
render ringbuffer. Move this detail from the general code to the render
ring buffer initialisation.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Combining map_and_fenceable revealed a bug in
i915_gem_object_gtt_size() in that it always computed the appropriate
fence size for the object regardless of tiling state which caused us to
over-allocate linear buffers when binding to the GTT.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This is required to restore gtt mappings on resume when agp is gone.
The right way to do this would be to make sturct drm_mm_node embeddable
and use the allocation list maintained by the drm memory manager. But
that's a bigger project. Getting rid of the per bo agp_mem will save
more memory than this wastes, anyway.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Currently if we hit a pagefault when applying a user relocation for the
execbuffer, we bail and return EFAULT to the application. Instead, we
need to unwind, drop the dev->struct_mutex, copy all the relocation
entries to a vmalloc array (to avoid any potential circular deadlocks
when resolving the pagefault), retake the mutex and then apply the
relocations. Afterwards, we need to again drop the lock and copy the
vmalloc array back to userspace.
v2: Incorporate feedback from Daniel Vetter.
Reported-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Commit 2549d6c2 removed the vmalloc used for temporary storage of the
relocation lists used during execbuffer. However, our use of vmalloc was
being protected by an integer overflow check which we do want to
preserve!
Reported-by: Dan Carpenter <error27@gmail.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Linus Torvalds found that it was rather trivial to trigger a system
freeze:
In fact, with lockdep, I don't even need to do the sysrq-d thing: it
shows the bug as it happens. It's the X server taking the same lock
recursively.
Here's the problem:
=============================================
[ INFO: possible recursive locking detected ]
2.6.37-rc2-00012-gbdbd01a #7
---------------------------------------------
Xorg/2816 is trying to acquire lock:
(&dev->struct_mutex){+.+.+.}, at: [<ffffffff812c626c>] i915_gem_fault+0x50/0x17e
but task is already holding lock:
(&dev->struct_mutex){+.+.+.}, at: [<ffffffff812c403b>] i915_mutex_lock_interruptible+0x28/0x4a
other info that might help us debug this:
2 locks held by Xorg/2816:
#0: (&dev->struct_mutex){+.+.+.}, at: [<ffffffff812c403b>] i915_mutex_lock_interruptible+0x28/0x4a
#1: (&mm->mmap_sem){++++++}, at: [<ffffffff81022d4f>] page_fault+0x156/0x37b
This recursion was introduced by rearranging the locking to avoid the
double locking on the fast path (4f27b5d and fbd5a26d) and the
introduction of the prefault to encourage the fast paths (b5e4f2b). In
order to undo the problem, we rearrange the code to perform the access
validation upfront, attempt to prefault and then fight for control of the
mutex. the best case scenario where the mutex is uncontended the
prefaulting is not wasted.
Reported-and-tested-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
g33/pineview doesn't have any alignment constrains for unfenced tiled
buffers. But older chips have. Fix this.
Problem introduced in a00b10c360.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
An old and oft reported bug, is that of the GPU hanging on a
MI_WAIT_FOR_EVENT following a mode switch. The cause is that the GPU is
waiting on a scanline counter on an inactive pipe, and so waits for a
very long time until eventually the user reboots his machine.
We can prevent this either by moving the WAIT into the kernel and
thereby incurring considerable cost on every swapbuffers, or by waiting
for the GPU to retire the last batch that accesses the framebuffer
before installing a new one. As mode switches are much rarer than swap
buffers, this looks like an easy choice.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=28964
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=29252
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: stable@kernel.org
... and so prevent a potential circular reference:
[ INFO: possible circular locking dependency detected ]
2.6.37-rc1-uwe1+ #4
-------------------------------------------------------
Xorg/1401 is trying to acquire lock:
(&mm->mmap_sem){++++++}, at: [<c01e4ddb>] might_fault+0x4b/0xa0
but task is already holding lock:
(&dev->struct_mutex){+.+.+.}, at: [<f869c3ac>]
i915_mutex_lock_interruptible+0x3c/0x60 [i915]
which lock already depends on the new lock.
When the locking around the pwrite ioctl was simplified, I did not spot
that the phys path never took any locks and so we introduced this
potential circular reference.
Reported-by: Uwe Helm <uwe.helm@googlemail.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Instead of killing the process, just return no page found and reschedule
the process giving the GPU some time to (hopefully) recover.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
a00b10c360 "Only enforce fence limits inside the GTT" also
added a fenceable/mappable disdinction when binding/pinning buffers.
This only complicates the code with no pratical gain:
- In execbuffer this matters on for g33/pineview, as this is the only
chip that needs fences and has an unmappable gtt area. But fences
are only possible in the mappable part of the gtt, so need_fence
implies need_mappable. And need_mappable is only set independantly
with relocations which implies (for sane userspace) that the buffer
is untiled.
- The overlay code is only really used on i8xx, which doesn't have
unmappable gtt. And it doesn't support tiled buffers, currently.
- For all other buffers it's a bug to pass in a tiled bo.
In short, this disdinction doesn't have any practical gain.
I've also reverted mapping the overlay and context pages as possibly
unmappable. It's not worth being overtly clever here, all the big
gains from unmappable are for execbuf bos.
Also add a comment for a clever optimization that confused me
while reading the original patch by Chris Wilson.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
When merging Daniel's full-gtt patches I had a set of tweaks which I
thought I had undone. I was half right...
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=31286
Reported-by: jinjin.wang@intel.com
Reported-by: Alexey Fisher <bug-track@fisher-privat.net>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Take two passes to evict everything whilst searching for sufficient free
space to bind the batchbuffer. After searching for sufficient free space
using LRU eviction, evict everything that is purgeable and try again.
Only then if there is insufficient free space (or the GTT is too badly
fragmented) evict everything from the aperture and try one last time.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Accessing the uninitialised obj->pages instead of the local page lead to
an OOPs.
Reported-by: Xavier Chantry <chantry.xavier@gmail.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
So long as we adhere to the fence registers rules for alignment and no
overlaps (including with unfenced accesses to linear memory) and account
for the tiled access in our size allocation, we do not have to allocate
the full fenced region for the object. This allows us to fight the bloat
tiling imposed on pre-i965 chipsets and frees up RAM for real use. [Inside
the GTT we still suffer the additional alignment constraints, so it doesn't
magic allow us to render larger scenes without stalls -- we need the
expanded GTT and fence pipelining to overcome those...]
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Also spotted by Dan Carpenter.
obj->pin_count is unsigned so the BUG_ON(obj->pin_count<0) will never
trigger.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
The error code is only expected during the actual pruning and not during
the first measurement (nr_to_scan == 0) pass.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>