assets/shaders: move from engine/shaders

master
q3k 2021-07-11 00:42:19 +00:00
parent 3355467e5a
commit 982f5e23db
7 changed files with 4 additions and 4 deletions

View File

@ -64,8 +64,8 @@ rust_library(
data = [
"//assets:test-128px.png",
"//assets:test-128px-roughness.png",
"//engine/shaders:forward_vert",
"//engine/shaders:forward_frag",
"//assets/shaders:forward_vert",
"//assets/shaders:forward_frag",
":init.lua",
],
visibility = [

View File

@ -47,7 +47,7 @@ impl Forward {
render_pass: Arc<dyn vf::RenderPassAbstract + Send + Sync>,
) -> Forward {
let vertex_shader = shaders::ShaderDefinition {
name: "//engine/shaders/forward_vert.spv".to_string(),
name: "//assets/shaders/forward_vert.spv".to_string(),
ty: vps::GraphicsShaderType::Vertex,
inputs: vec![
vps::ShaderInterfaceDefEntry {
@ -95,7 +95,7 @@ impl Forward {
}.load_into(device.clone()).expect("could not load vertex shader");
let fragment_shader = shaders::ShaderDefinition {
name: "//engine/shaders/forward_frag.spv".to_string(),
name: "//assets/shaders/forward_frag.spv".to_string(),
ty: vps::GraphicsShaderType::Fragment,
inputs: vec![
vps::ShaderInterfaceDefEntry {