assets/shaders: move from engine/shaders
parent
3355467e5a
commit
982f5e23db
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@ -64,8 +64,8 @@ rust_library(
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data = [
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"//assets:test-128px.png",
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"//assets:test-128px-roughness.png",
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"//engine/shaders:forward_vert",
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"//engine/shaders:forward_frag",
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"//assets/shaders:forward_vert",
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"//assets/shaders:forward_frag",
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":init.lua",
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],
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visibility = [
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@ -47,7 +47,7 @@ impl Forward {
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render_pass: Arc<dyn vf::RenderPassAbstract + Send + Sync>,
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) -> Forward {
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let vertex_shader = shaders::ShaderDefinition {
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name: "//engine/shaders/forward_vert.spv".to_string(),
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name: "//assets/shaders/forward_vert.spv".to_string(),
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ty: vps::GraphicsShaderType::Vertex,
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inputs: vec![
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vps::ShaderInterfaceDefEntry {
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@ -95,7 +95,7 @@ impl Forward {
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}.load_into(device.clone()).expect("could not load vertex shader");
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let fragment_shader = shaders::ShaderDefinition {
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name: "//engine/shaders/forward_frag.spv".to_string(),
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name: "//assets/shaders/forward_frag.spv".to_string(),
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ty: vps::GraphicsShaderType::Fragment,
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inputs: vec![
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vps::ShaderInterfaceDefEntry {
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