diff --git a/engine/shaders/BUILD b/assets/shaders/BUILD similarity index 100% rename from engine/shaders/BUILD rename to assets/shaders/BUILD diff --git a/engine/shaders/forward.frag b/assets/shaders/forward.frag similarity index 100% rename from engine/shaders/forward.frag rename to assets/shaders/forward.frag diff --git a/engine/shaders/forward.vert b/assets/shaders/forward.vert similarity index 100% rename from engine/shaders/forward.vert rename to assets/shaders/forward.vert diff --git a/engine/shaders/forward_brdf.frag b/assets/shaders/forward_brdf.frag similarity index 100% rename from engine/shaders/forward_brdf.frag rename to assets/shaders/forward_brdf.frag diff --git a/engine/shaders/forward_defs.frag b/assets/shaders/forward_defs.frag similarity index 100% rename from engine/shaders/forward_defs.frag rename to assets/shaders/forward_defs.frag diff --git a/engine/BUILD b/engine/BUILD index 2c00b95..a1f8920 100644 --- a/engine/BUILD +++ b/engine/BUILD @@ -64,8 +64,8 @@ rust_library( data = [ "//assets:test-128px.png", "//assets:test-128px-roughness.png", - "//engine/shaders:forward_vert", - "//engine/shaders:forward_frag", + "//assets/shaders:forward_vert", + "//assets/shaders:forward_frag", ":init.lua", ], visibility = [ diff --git a/engine/src/render/vulkan/pipeline_forward.rs b/engine/src/render/vulkan/pipeline_forward.rs index e31dbde..09e3329 100644 --- a/engine/src/render/vulkan/pipeline_forward.rs +++ b/engine/src/render/vulkan/pipeline_forward.rs @@ -47,7 +47,7 @@ impl Forward { render_pass: Arc, ) -> Forward { let vertex_shader = shaders::ShaderDefinition { - name: "//engine/shaders/forward_vert.spv".to_string(), + name: "//assets/shaders/forward_vert.spv".to_string(), ty: vps::GraphicsShaderType::Vertex, inputs: vec![ vps::ShaderInterfaceDefEntry { @@ -95,7 +95,7 @@ impl Forward { }.load_into(device.clone()).expect("could not load vertex shader"); let fragment_shader = shaders::ShaderDefinition { - name: "//engine/shaders/forward_frag.spv".to_string(), + name: "//assets/shaders/forward_frag.spv".to_string(), ty: vps::GraphicsShaderType::Fragment, inputs: vec![ vps::ShaderInterfaceDefEntry {