abrasion/engine/src/main.rs

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Rust
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use log;
use env_logger;
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use std::sync::Arc;
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use std::time;
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use cgmath as cgm;
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mod render;
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mod util;
mod physics;
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use render::vulkan::data;
use render::light::Omni;
use render::material::{Texture, PBRMaterialBuilder};
use render::mesh::Mesh;
use render::renderable::{Light, Object, Renderable, ResourceManager};
use physics::color;
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fn main() {
env_logger::init();
log::info!("Starting...");
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let mut rm = ResourceManager::new();
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let mesh = {
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let vertices = Arc::new(vec![
data::Vertex::new([-0.5, -0.5, 0.5], [ 0.0, 0.0, 1.0], [1.0, 0.0]),
data::Vertex::new([ 0.5, -0.5, 0.5], [ 0.0, 0.0, 1.0], [0.0, 0.0]),
data::Vertex::new([ 0.5, 0.5, 0.5], [ 0.0, 0.0, 1.0], [0.0, 1.0]),
data::Vertex::new([-0.5, 0.5, 0.5], [ 0.0, 0.0, 1.0], [1.0, 1.0]),
data::Vertex::new([ 0.5, -0.5, -0.5], [ 1.0, 0.0, 0.0], [0.0, 1.0]),
data::Vertex::new([ 0.5, 0.5, -0.5], [ 1.0, 0.0, 0.0], [1.0, 1.0]),
data::Vertex::new([ 0.5, 0.5, 0.5], [ 1.0, 0.0, 0.0], [1.0, 0.0]),
data::Vertex::new([ 0.5, -0.5, 0.5], [ 1.0, 0.0, 0.0], [0.0, 0.0]),
data::Vertex::new([-0.5, -0.5, -0.5], [-1.0, 0.0, 0.0], [1.0, 1.0]),
data::Vertex::new([-0.5, 0.5, -0.5], [-1.0, 0.0, 0.0], [0.0, 1.0]),
data::Vertex::new([-0.5, 0.5, 0.5], [-1.0, 0.0, 0.0], [0.0, 0.0]),
data::Vertex::new([-0.5, -0.5, 0.5], [-1.0, 0.0, 0.0], [1.0, 0.0]),
data::Vertex::new([-0.5, -0.5, -0.5], [ 0.0, -1.0, 0.0], [0.0, 1.0]),
data::Vertex::new([ 0.5, -0.5, -0.5], [ 0.0, -1.0, 0.0], [1.0, 1.0]),
data::Vertex::new([ 0.5, -0.5, 0.5], [ 0.0, -1.0, 0.0], [1.0, 0.0]),
data::Vertex::new([-0.5, -0.5, 0.5], [ 0.0, -1.0, 0.0], [0.0, 0.0]),
data::Vertex::new([-0.5, 0.5, -0.5], [ 0.0, 1.0, 0.0], [1.0, 1.0]),
data::Vertex::new([ 0.5, 0.5, -0.5], [ 0.0, 1.0, 0.0], [0.0, 1.0]),
data::Vertex::new([ 0.5, 0.5, 0.5], [ 0.0, 1.0, 0.0], [0.0, 0.0]),
data::Vertex::new([-0.5, 0.5, 0.5], [ 0.0, 1.0, 0.0], [1.0, 0.0]),
data::Vertex::new([-0.5, -0.5, -0.5], [ 0.0, 0.0, -1.0], [0.0, 0.0]),
data::Vertex::new([ 0.5, -0.5, -0.5], [ 0.0, 0.0, -1.0], [1.0, 0.0]),
data::Vertex::new([ 0.5, 0.5, -0.5], [ 0.0, 0.0, -1.0], [1.0, 1.0]),
data::Vertex::new([-0.5, 0.5, -0.5], [ 0.0, 0.0, -1.0], [0.0, 1.0]),
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]);
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let indices = Arc::new(vec![
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0, 1, 2, 2, 3, 0,
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4, 5, 6, 6, 7, 4,
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8, 10, 9, 10, 8, 11,
12, 13, 14, 14, 15, 12,
16, 18, 17, 18, 16, 19,
20, 22, 21, 22, 20, 23,
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]);
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rm.add_mesh(Mesh::new(vertices, indices))
};
let material = rm.add_material(PBRMaterialBuilder {
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diffuse: Texture::from_image(String::from("assets/test-128px.png")),
roughness: Texture::from_color(color::LinearF32::new(1.0)),
}.build());
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let mut cubes: Vec<Box<Object>> = vec![];
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for x in -20..20 {
for y in -20..20 {
for z in -20..20 {
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let transform = cgm::Matrix4::from_translation(cgm::Vector3::new((x as f32)*4.0, (y as f32)*4.0, (z as f32)*4.0));
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let cube = render::renderable::Object {
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mesh, material, transform,
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};
cubes.push(Box::new(cube));
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}
}
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}
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let light1 = rm.add_light(Omni::test(cgm::Vector3::new(-10.0, -10.0, -5.0)));
let light2 = rm.add_light(Omni::test(cgm::Vector3::new(10.0, 10.0, -5.0)));
let mut renderables: Vec<Box<dyn Renderable>> = cubes.into_iter().map(|e| e as Box<dyn Renderable>).collect();
renderables.push(Box::new(Light{ light: light1 }));
renderables.push(Box::new(Light{ light: light2 }));
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let start = time::Instant::now();
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let mut renderer = render::Renderer::initialize();
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loop {
let instant_ns = time::Instant::now().duration_since(start).as_nanos() as u64;
let instant = ((instant_ns/1000) as f32) / 1_000_000.0;
let position = (instant / 10.0) * 3.14 * 2.0;
let camera = cgm::Point3::new(
//position.cos() * 10.0 * (((position*2.0).cos()/2.0)+1.0),
//position.sin() * 10.0 * (((position*2.0).cos()/2.0)+1.0),
7.0 + (position / 4.0).sin(),
12.0 + (position / 4.0).cos(),
3.0
);
if let Some(light) = rm.light_mut(&light1) {
light.position = cgm::Vector3::new(
-0.0 + (position*3.0).sin() * 4.0,
-0.0 + (position*4.0).cos() * 4.0,
-0.0 + (position*2.0).sin() * 1.0,
);
}
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let view = cgm::Matrix4::look_at(
camera.clone(),
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cgm::Point3::new(0.0, 0.0, 0.0),
cgm::Vector3::new(0.0, 0.0, 1.0)
);
renderer.draw_frame(&camera, &view, &rm, &renderables);
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if renderer.poll_close() {
return;
}
}
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}