engine/render: refactor mesh and materials into separate modules

ecs
q3k 2020-07-20 21:16:29 +02:00
parent 2eaecfd1dd
commit 1a52782882
6 changed files with 265 additions and 245 deletions

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@ -13,6 +13,8 @@ rust_binary(
"src/main.rs",
"src/physics/mod.rs",
"src/physics/color.rs",
"src/render/material.rs",
"src/render/mesh.rs",
"src/render/mod.rs",
"src/render/renderable.rs",
"src/render/vulkan/data.rs",

View File

@ -10,7 +10,9 @@ mod util;
mod physics;
use render::vulkan::data;
use render::renderable::{Object, Renderable, ResourceManager, Mesh, Texture, PBRTextureSet};
use render::material::{Texture, PBRMaterialBuilder};
use render::mesh::Mesh;
use render::renderable::{Object, Renderable, ResourceManager};
use physics::color;
fn main() {
@ -66,10 +68,10 @@ fn main() {
rm.add_mesh(Mesh::new(vertices, indices))
};
let material = PBRTextureSet {
let material = rm.add_material(PBRMaterialBuilder {
diffuse: Texture::from_image(String::from("assets/test-128px.png")),
roughness: Texture::from_color(color::LinearF32::new(1.0)),
}.build(&mut rm);
}.build());
let mut cubes: Vec<Box<Object>> = vec![];

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@ -0,0 +1,187 @@
use std::sync::Arc;
use std::sync::Mutex;
use std::time;
use image;
use image::GenericImageView;
use vulkano::device as vd;
use vulkano::format as vf;
use vulkano::image as vm;
use vulkano::sync::GpuFuture;
use crate::physics::color;
use crate::render::vulkan::data;
use crate::util::file;
pub trait ChannelLayout {
fn vulkan_from_image(
image: Arc<image::DynamicImage>,
graphics_queue: Arc<vd::Queue>,
) -> Arc<vm::ImmutableImage<vf::Format>>;
fn vulkan_from_value(
&self,
graphics_queue: Arc<vd::Queue>,
) -> Arc<vm::ImmutableImage<vf::Format>>;
}
impl ChannelLayout for color::XYZ {
fn vulkan_from_image(
image: Arc<image::DynamicImage>,
graphics_queue: Arc<vd::Queue>,
) -> Arc<vm::ImmutableImage<vf::Format>> {
let (width, height) = (image.width(), image.height());
let rgba = image.to_rgba();
// TODO(q3k): RGB -> CIE XYZ
let (image_view, future) = vm::ImmutableImage::from_iter(
rgba.into_raw().iter().cloned(),
vm::Dimensions::Dim2d{ width, height },
vf::Format::R8G8B8A8Unorm,
graphics_queue.clone(),
).unwrap();
future.flush().unwrap();
image_view
}
fn vulkan_from_value(
&self,
graphics_queue: Arc<vd::Queue>,
) -> Arc<vm::ImmutableImage<vf::Format>> {
let mut image = image::ImageBuffer::<image::Rgba<f32>, Vec<f32>>::new(1, 1);
image.put_pixel(0, 0, image::Rgba([self.x, self.y, self.z, 0.0]));
let (image_view, future) = vm::ImmutableImage::from_iter(
image.into_raw().iter().cloned(),
vm::Dimensions::Dim2d{ width: 1, height: 1 },
vf::Format::R32G32B32A32Sfloat,
graphics_queue.clone(),
).unwrap();
future.flush().unwrap();
image_view
}
}
impl ChannelLayout for color::LinearF32 {
fn vulkan_from_image(
image: Arc<image::DynamicImage>,
graphics_queue: Arc<vd::Queue>,
) -> Arc<vm::ImmutableImage<vf::Format>> {
let (width, height) = (image.width(), image.height());
assert!(match image.color() {
image::ColorType::L8 => true,
image::ColorType::L16 => true,
_ => false,
}, "linearf32 texture must be 8-bit grayscale");
let gray = image.to_luma();
let (image_view, future) = vm::ImmutableImage::from_iter(
gray.into_raw().iter().cloned(),
vm::Dimensions::Dim2d{ width, height },
vf::Format::R8G8B8A8Unorm,
graphics_queue.clone(),
).unwrap();
future.flush().unwrap();
image_view
}
fn vulkan_from_value(
&self,
graphics_queue: Arc<vd::Queue>,
) -> Arc<vm::ImmutableImage<vf::Format>> {
let mut image = image::ImageBuffer::<image::Luma<f32>, Vec<f32>>::new(1, 1);
image.put_pixel(0, 0, image::Luma([self.d]));
let (image_view, future) = vm::ImmutableImage::from_iter(
image.into_raw().iter().cloned(),
vm::Dimensions::Dim2d{ width: 1, height: 1 },
vf::Format::R32Sfloat,
graphics_queue.clone(),
).unwrap();
future.flush().unwrap();
image_view
}
}
pub enum Texture<T: ChannelLayout> {
Color(T),
ImageRef(String),
}
impl<T: ChannelLayout> Texture<T> {
fn vulkan_image(&self, graphics_queue: Arc<vd::Queue>) -> Arc<vm::ImmutableImage<vf::Format>> {
match self {
Texture::<T>::Color(c) => c.vulkan_from_value(graphics_queue),
Texture::<T>::ImageRef(r) => {
let path = &file::resource_path(r.clone());
let img = Arc::new(image::open(path).unwrap());
T::vulkan_from_image(img, graphics_queue)
},
}
}
pub fn from_color(color: T) -> Self {
Texture::<T>::Color(color)
}
pub fn from_image(name: String) -> Self {
Texture::<T>::ImageRef(name)
}
}
pub struct Material {
diffuse: Texture<color::XYZ>,
roughness: Texture<color::LinearF32>,
pub id: u64,
// vulkan cache
vulkan: Mutex<Option<data::Textures>>,
}
impl Material {
pub fn new(
diffuse: Texture<color::XYZ>,
roughness: Texture<color::LinearF32>,
) -> Self {
Self {
diffuse,
roughness,
// TODO: use a better method
id: time::SystemTime::now().duration_since(time::UNIX_EPOCH).unwrap().as_nanos() as u64,
vulkan: Mutex::new(None),
}
}
pub fn vulkan_textures(
&self,
graphics_queue: Arc<vd::Queue>,
) -> data::Textures {
let mut cache = self.vulkan.lock().unwrap();
match &mut *cache {
Some(data) => data.clone(),
None => {
let diffuse = self.diffuse.vulkan_image(graphics_queue.clone());
let roughness = self.roughness.vulkan_image(graphics_queue.clone());
let textures = data::Textures {
diffuse, roughness,
};
*cache = Some(textures.clone());
textures
},
}
}
}
pub struct PBRMaterialBuilder {
pub diffuse: Texture<color::XYZ>,
pub roughness: Texture<color::LinearF32>,
}
impl PBRMaterialBuilder {
pub fn build(self) -> Material {
Material::new(self.diffuse, self.roughness)
}
}

67
engine/src/render/mesh.rs Normal file
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@ -0,0 +1,67 @@
use std::sync::Arc;
use std::time;
use std::sync::Mutex;
use vulkano::device as vd;
use vulkano::buffer as vb;
use vulkano::sync::GpuFuture;
use crate::render::vulkan::data;
pub struct Mesh {
vertices: Arc<Vec<data::Vertex>>,
indices: Arc<Vec<u16>>,
pub id: u64,
// vulkan buffers cache
vulkan: Mutex<Option<data::VertexData>>,
}
impl Mesh {
pub fn new(
vertices: Arc<Vec<data::Vertex>>,
indices: Arc<Vec<u16>>,
) -> Self {
Self {
vertices, indices,
// TODO: use a better method
id: time::SystemTime::now().duration_since(time::UNIX_EPOCH).unwrap().as_nanos() as u64,
vulkan: Mutex::new(None),
}
}
pub fn vulkan_buffers(
&self,
graphics_queue: Arc<vd::Queue>,
) -> (
Arc<vb::ImmutableBuffer<[data::Vertex]>>,
Arc<vb::ImmutableBuffer<[u16]>>,
) {
let mut cache = self.vulkan.lock().unwrap();
match &mut *cache {
Some(data) => (data.vbuffer.clone(), data.ibuffer.clone()),
None => {
let (vbuffer, vfuture) = vb::immutable::ImmutableBuffer::from_iter(
self.vertices.iter().cloned(),
vb::BufferUsage::vertex_buffer(),
graphics_queue.clone(),
).unwrap();
let (ibuffer, ifuture) = vb::immutable::ImmutableBuffer::from_iter(
self.indices.iter().cloned(),
vb::BufferUsage::index_buffer(),
graphics_queue.clone(),
).unwrap();
vfuture.flush().unwrap();
ifuture.flush().unwrap();
*cache = Some(data::VertexData {
vbuffer: vbuffer.clone(),
ibuffer: ibuffer.clone(),
});
(vbuffer.clone(), ibuffer.clone())
},
}
}
}

View File

@ -16,6 +16,8 @@ use vulkano::instance as vi;
use vulkano::swapchain as vs;
pub mod vulkan;
pub mod material;
pub mod mesh;
pub mod renderable;
const WIDTH: u32 = 800;

View File

@ -1,21 +1,10 @@
use std::collections::HashMap;
use std::hash;
use std::sync::Arc;
use std::sync::Mutex;
use std::time;
use cgmath as cgm;
use image;
use image::GenericImageView;
use vulkano::device as vd;
use vulkano::buffer as vb;
use vulkano::sync::GpuFuture;
use vulkano::format as vf;
use vulkano::image as vm;
use crate::render::vulkan::data;
use crate::physics::color;
use crate::util::file;
use crate::render::material::Material;
use crate::render::mesh::Mesh;
pub struct ResourceManager {
meshes: HashMap<u64, Mesh>,
@ -88,118 +77,6 @@ impl<'a> ResourceManager {
}
}
pub struct PBRTextureSet {
pub diffuse: Texture<color::XYZ>,
pub roughness: Texture<color::LinearF32>,
}
impl PBRTextureSet {
pub fn build(self, rm: &mut ResourceManager) -> ResourceID {
rm.add_material(Material::new(self.diffuse, self.roughness))
}
}
pub struct Material {
diffuse: Texture<color::XYZ>,
roughness: Texture<color::LinearF32>,
id: u64,
// vulkan cache
vulkan: Mutex<Option<data::Textures>>,
}
impl Material {
pub fn new(
diffuse: Texture<color::XYZ>,
roughness: Texture<color::LinearF32>,
) -> Self {
Self {
diffuse,
roughness,
// TODO: use a better method
id: time::SystemTime::now().duration_since(time::UNIX_EPOCH).unwrap().as_nanos() as u64,
vulkan: Mutex::new(None),
}
}
pub fn vulkan_textures(
&self,
graphics_queue: Arc<vd::Queue>,
) -> data::Textures {
let mut cache = self.vulkan.lock().unwrap();
match &mut *cache {
Some(data) => data.clone(),
None => {
let diffuse = self.diffuse.vulkan_image(graphics_queue.clone());
let roughness = self.roughness.vulkan_image(graphics_queue.clone());
let textures = data::Textures {
diffuse, roughness,
};
*cache = Some(textures.clone());
textures
},
}
}
}
pub struct Mesh {
vertices: Arc<Vec<data::Vertex>>,
indices: Arc<Vec<u16>>,
id: u64,
// vulkan buffers cache
vulkan: Mutex<Option<data::VertexData>>,
}
impl Mesh {
pub fn new(
vertices: Arc<Vec<data::Vertex>>,
indices: Arc<Vec<u16>>,
) -> Self {
Self {
vertices, indices,
// TODO: use a better method
id: time::SystemTime::now().duration_since(time::UNIX_EPOCH).unwrap().as_nanos() as u64,
vulkan: Mutex::new(None),
}
}
pub fn vulkan_buffers(
&self,
graphics_queue: Arc<vd::Queue>,
) -> (
Arc<vb::ImmutableBuffer<[data::Vertex]>>,
Arc<vb::ImmutableBuffer<[u16]>>,
) {
let mut cache = self.vulkan.lock().unwrap();
match &mut *cache {
Some(data) => (data.vbuffer.clone(), data.ibuffer.clone()),
None => {
let (vbuffer, vfuture) = vb::immutable::ImmutableBuffer::from_iter(
self.vertices.iter().cloned(),
vb::BufferUsage::vertex_buffer(),
graphics_queue.clone(),
).unwrap();
let (ibuffer, ifuture) = vb::immutable::ImmutableBuffer::from_iter(
self.indices.iter().cloned(),
vb::BufferUsage::index_buffer(),
graphics_queue.clone(),
).unwrap();
vfuture.flush().unwrap();
ifuture.flush().unwrap();
*cache = Some(data::VertexData {
vbuffer: vbuffer.clone(),
ibuffer: ibuffer.clone(),
});
(vbuffer.clone(), ibuffer.clone())
},
}
}
}
pub trait Renderable {
fn render_data(&self) -> Option<(ResourceID, ResourceID, &cgm::Matrix4<f32>)> {
None
@ -218,120 +95,3 @@ impl Renderable for Object {
}
}
pub trait ChannelLayout {
fn vulkan_from_image(
image: Arc<image::DynamicImage>,
graphics_queue: Arc<vd::Queue>,
) -> Arc<vm::ImmutableImage<vf::Format>>;
fn vulkan_from_value(
&self,
graphics_queue: Arc<vd::Queue>,
) -> Arc<vm::ImmutableImage<vf::Format>>;
}
impl ChannelLayout for color::XYZ {
fn vulkan_from_image(
image: Arc<image::DynamicImage>,
graphics_queue: Arc<vd::Queue>,
) -> Arc<vm::ImmutableImage<vf::Format>> {
let (width, height) = (image.width(), image.height());
let rgba = image.to_rgba();
// TODO(q3k): RGB -> CIE XYZ
let (image_view, future) = vm::ImmutableImage::from_iter(
rgba.into_raw().iter().cloned(),
vm::Dimensions::Dim2d{ width, height },
vf::Format::R8G8B8A8Unorm,
graphics_queue.clone(),
).unwrap();
future.flush().unwrap();
image_view
}
fn vulkan_from_value(
&self,
graphics_queue: Arc<vd::Queue>,
) -> Arc<vm::ImmutableImage<vf::Format>> {
let mut image = image::ImageBuffer::<image::Rgba<f32>, Vec<f32>>::new(1, 1);
image.put_pixel(0, 0, image::Rgba([self.x, self.y, self.z, 0.0]));
let (image_view, future) = vm::ImmutableImage::from_iter(
image.into_raw().iter().cloned(),
vm::Dimensions::Dim2d{ width: 1, height: 1 },
vf::Format::R32G32B32A32Sfloat,
graphics_queue.clone(),
).unwrap();
future.flush().unwrap();
image_view
}
}
impl ChannelLayout for color::LinearF32 {
fn vulkan_from_image(
image: Arc<image::DynamicImage>,
graphics_queue: Arc<vd::Queue>,
) -> Arc<vm::ImmutableImage<vf::Format>> {
let (width, height) = (image.width(), image.height());
assert!(match image.color() {
image::ColorType::L8 => true,
image::ColorType::L16 => true,
_ => false,
}, "linearf32 texture must be 8-bit grayscale");
let gray = image.to_luma();
let (image_view, future) = vm::ImmutableImage::from_iter(
gray.into_raw().iter().cloned(),
vm::Dimensions::Dim2d{ width, height },
vf::Format::R8G8B8A8Unorm,
graphics_queue.clone(),
).unwrap();
future.flush().unwrap();
image_view
}
fn vulkan_from_value(
&self,
graphics_queue: Arc<vd::Queue>,
) -> Arc<vm::ImmutableImage<vf::Format>> {
let mut image = image::ImageBuffer::<image::Luma<f32>, Vec<f32>>::new(1, 1);
image.put_pixel(0, 0, image::Luma([self.d]));
let (image_view, future) = vm::ImmutableImage::from_iter(
image.into_raw().iter().cloned(),
vm::Dimensions::Dim2d{ width: 1, height: 1 },
vf::Format::R32Sfloat,
graphics_queue.clone(),
).unwrap();
future.flush().unwrap();
image_view
}
}
pub enum Texture<T: ChannelLayout> {
Color(T),
ImageRef(String),
}
impl<T: ChannelLayout> Texture<T> {
fn vulkan_image(&self, graphics_queue: Arc<vd::Queue>) -> Arc<vm::ImmutableImage<vf::Format>> {
match self {
Texture::<T>::Color(c) => c.vulkan_from_value(graphics_queue),
Texture::<T>::ImageRef(r) => {
let path = &file::resource_path(r.clone());
let img = Arc::new(image::open(path).unwrap());
T::vulkan_from_image(img, graphics_queue)
},
}
}
pub fn from_color(color: T) -> Self {
Texture::<T>::Color(color)
}
pub fn from_image(name: String) -> Self {
Texture::<T>::ImageRef(name)
}
}