Commit Graph

20 Commits (master)

Author SHA1 Message Date
Sergiusz Bazanski 9e21167f5a Now with a knife model. Real code coming soon-ish. 2011-02-15 18:21:07 +01:00
Sergiusz Bazanski ceb881bc2d Removed freeglut from VC++ project. 2011-02-12 14:48:42 +01:00
Sergiusz Bazanski 28993b374c Bye byte glut! (well, there goes my Linux compability.) 2011-02-12 14:47:29 +01:00
Sergiusz Bazanski 077682cd18 Linux support! 2011-02-11 22:09:07 +01:00
Sergiusz Bazanski ae961379b2 Newline... 2011-02-09 23:42:38 +01:00
Sergiusz Bazanski e174e6278e Actually OpenGL 3.0.... 2011-02-09 23:41:58 +01:00
Sergiusz Bazanski 7e7d91e1bf Now with an FPS counter. Also, compiles on Release mode! 2011-02-09 23:40:55 +01:00
Sergiusz Bazanski 873dafdb4d Prettier colors. 2011-02-07 23:27:44 +01:00
Sergiusz Bazanski 26dc53518a Forgot to actually add the files... ugh! 2011-02-07 22:48:12 +01:00
Sergiusz Bazanski c11ef9da3e Now with real lighting! Yay for Phong shading. 2011-02-07 22:46:23 +01:00
Sergiusz Bazanski 87c87641ca matrix fixes. timer class. 2011-02-07 16:58:18 +01:00
Sergiusz Bazanski 080ba54be9 Forgot to remove old files... 2011-02-06 21:59:01 +01:00
Sergiusz Bazanski c9de3c8048 making directory tree more navigable 2011-02-06 21:57:13 +01:00
Sergiusz Bazanski e1bee15c4d i suck at git lol 2011-02-06 21:39:47 +01:00
Sergiusz Bazanski cc45f3a6ae models, exceptions, textures, dynamic shaders 2011-02-06 21:36:32 +01:00
Sergiusz Bazanski e02acb61a5 phong shading but not really 2011-02-06 00:49:44 +01:00
Sergiusz Bazanski 87723ce7c9 holy shit obj loader 2011-02-05 21:45:56 +01:00
Sergiusz Bazanski cc0f1d64a6 Now with a triangle mesh class. With duplicate vertex checking. 2011-02-05 18:46:00 +01:00
Sergiusz Bazanski 1e8a22bbaf Entities... Cameras... Fixes. 2011-02-05 17:13:38 +01:00
Sergiusz Bazanski e9f7c6986d first code lawl 2011-02-04 22:45:42 +01:00