Sergiusz Bazanski
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9e21167f5a
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Now with a knife model. Real code coming soon-ish.
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2011-02-15 18:21:07 +01:00 |
Sergiusz Bazanski
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ceb881bc2d
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Removed freeglut from VC++ project.
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2011-02-12 14:48:42 +01:00 |
Sergiusz Bazanski
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28993b374c
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Bye byte glut! (well, there goes my Linux compability.)
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2011-02-12 14:47:29 +01:00 |
Sergiusz Bazanski
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077682cd18
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Linux support!
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2011-02-11 22:09:07 +01:00 |
Sergiusz Bazanski
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ae961379b2
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Newline...
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2011-02-09 23:42:38 +01:00 |
Sergiusz Bazanski
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e174e6278e
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Actually OpenGL 3.0....
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2011-02-09 23:41:58 +01:00 |
Sergiusz Bazanski
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7e7d91e1bf
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Now with an FPS counter. Also, compiles on Release mode!
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2011-02-09 23:40:55 +01:00 |
Sergiusz Bazanski
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873dafdb4d
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Prettier colors.
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2011-02-07 23:27:44 +01:00 |
Sergiusz Bazanski
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26dc53518a
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Forgot to actually add the files... ugh!
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2011-02-07 22:48:12 +01:00 |
Sergiusz Bazanski
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c11ef9da3e
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Now with real lighting! Yay for Phong shading.
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2011-02-07 22:46:23 +01:00 |
Sergiusz Bazanski
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87c87641ca
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matrix fixes. timer class.
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2011-02-07 16:58:18 +01:00 |
Sergiusz Bazanski
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080ba54be9
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Forgot to remove old files...
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2011-02-06 21:59:01 +01:00 |
Sergiusz Bazanski
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c9de3c8048
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making directory tree more navigable
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2011-02-06 21:57:13 +01:00 |
Sergiusz Bazanski
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e1bee15c4d
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i suck at git lol
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2011-02-06 21:39:47 +01:00 |
Sergiusz Bazanski
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cc45f3a6ae
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models, exceptions, textures, dynamic shaders
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2011-02-06 21:36:32 +01:00 |
Sergiusz Bazanski
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e02acb61a5
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phong shading but not really
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2011-02-06 00:49:44 +01:00 |
Sergiusz Bazanski
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87723ce7c9
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holy shit obj loader
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2011-02-05 21:45:56 +01:00 |
Sergiusz Bazanski
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cc0f1d64a6
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Now with a triangle mesh class. With duplicate vertex checking.
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2011-02-05 18:46:00 +01:00 |
Sergiusz Bazanski
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1e8a22bbaf
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Entities... Cameras... Fixes.
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2011-02-05 17:13:38 +01:00 |
Sergiusz Bazanski
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e9f7c6986d
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first code lawl
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2011-02-04 22:45:42 +01:00 |