Printrun/stlview.py

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2011-10-12 18:56:20 +00:00
#!/usr/bin/python
import os
import wx,math,stltool
from wx import glcanvas
import time
import threading
import pyglet
pyglet.options['shadow_window'] = False
pyglet.options['debug_gl'] = False
from pyglet import gl
from pyglet.gl import *
class GLPanel(wx.Panel):
'''A simple class for using OpenGL with wxPython.'''
def __init__(self, parent, id, pos=wx.DefaultPosition,
size=wx.DefaultSize, style=0):
# Forcing a no full repaint to stop flickering
style = style | wx.NO_FULL_REPAINT_ON_RESIZE
#call super function
super(GLPanel, self).__init__(parent, id, pos, size, style)
#init gl canvas data
self.GLinitialized = False
attribList = (glcanvas.WX_GL_RGBA, # RGBA
glcanvas.WX_GL_DOUBLEBUFFER, # Double Buffered
glcanvas.WX_GL_DEPTH_SIZE, 24) # 24 bit
# Create the canvas
self.sizer = wx.BoxSizer(wx.HORIZONTAL)
self.canvas = glcanvas.GLCanvas(self, attribList=attribList)
self.sizer.Add(self.canvas, 1, wx.EXPAND)
self.SetSizer(self.sizer)
#self.sizer.Fit(self)
self.Layout()
# bind events
self.canvas.Bind(wx.EVT_ERASE_BACKGROUND, self.processEraseBackgroundEvent)
self.canvas.Bind(wx.EVT_SIZE, self.processSizeEvent)
self.canvas.Bind(wx.EVT_PAINT, self.processPaintEvent)
#==========================================================================
# Canvas Proxy Methods
#==========================================================================
def GetGLExtents(self):
'''Get the extents of the OpenGL canvas.'''
return self.canvas.GetClientSize()
def SwapBuffers(self):
'''Swap the OpenGL buffers.'''
self.canvas.SwapBuffers()
#==========================================================================
# wxPython Window Handlers
#==========================================================================
def processEraseBackgroundEvent(self, event):
'''Process the erase background event.'''
pass # Do nothing, to avoid flashing on MSWin
def processSizeEvent(self, event):
'''Process the resize event.'''
if self.canvas.GetContext():
# Make sure the frame is shown before calling SetCurrent.
self.Show()
self.canvas.SetCurrent()
size = self.GetGLExtents()
self.winsize = (size.width, size.height)
self.width, self.height = size.width, size.height
self.OnReshape(size.width, size.height)
self.canvas.Refresh(False)
event.Skip()
def processPaintEvent(self, event):
'''Process the drawing event.'''
self.canvas.SetCurrent()
# This is a 'perfect' time to initialize OpenGL ... only if we need to
if not self.GLinitialized:
self.OnInitGL()
self.GLinitialized = True
self.OnDraw()
event.Skip()
def Destroy(self):
#clean up the pyglet OpenGL context
#self.pygletcontext.destroy()
#call the super method
super(wx.Panel, self).Destroy()
#==========================================================================
# GLFrame OpenGL Event Handlers
#==========================================================================
def OnInitGL(self):
'''Initialize OpenGL for use in the window.'''
#create a pyglet context for this panel
self.pmat=(GLdouble * 16)()
self.mvmat=(GLdouble * 16)()
self.pygletcontext = Context(current_context)
self.pygletcontext.set_current()
self.dist=1000
self.vpmat=None
#normal gl init
glClearColor(0, 0, 0, 1)
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glColor3f(1, 0, 0)
glEnable(GL_DEPTH_TEST)
glEnable(GL_CULL_FACE)
# Uncomment this line for a wireframe view
#glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
# Simple light setup. On Windows GL_LIGHT0 is enabled by default,
# but this is not the case on Linux or Mac, so remember to always
# include it.
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glEnable(GL_LIGHT1)
# Define a simple function to create ctypes arrays of floats:
def vec(*args):
return (GLfloat * len(args))(*args)
glLightfv(GL_LIGHT0, GL_POSITION, vec(.5, .5, 1, 0))
glLightfv(GL_LIGHT0, GL_SPECULAR, vec(.5, .5, 1, 1))
glLightfv(GL_LIGHT0, GL_DIFFUSE, vec(1, 1, 1, 1))
glLightfv(GL_LIGHT1, GL_POSITION, vec(1, 0, .5, 0))
glLightfv(GL_LIGHT1, GL_DIFFUSE, vec(.5, .5, .5, 1))
glLightfv(GL_LIGHT1, GL_SPECULAR, vec(1, 1, 1, 1))
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.5, 0, 0.3, 1))
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec(1, 1, 1, 1))
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50)
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glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, vec(0,0.1,0,0.9))
#create objects to draw
#self.create_objects()
def OnReshape(self, width, height):
'''Reshape the OpenGL viewport based on the dimensions of the window.'''
if not self.GLinitialized:
self.OnInitGL()
self.GLinitialized = True
self.pmat=(GLdouble * 16)()
self.mvmat=(GLdouble * 16)()
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(60., width / float(height), .1, 1000.)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
#pyglet stuff
self.vpmat=(GLint * 4)(0,0,*list(self.GetClientSize()))
glGetDoublev(GL_PROJECTION_MATRIX,self.pmat)
glGetDoublev(GL_MODELVIEW_MATRIX,self.mvmat)
#glMatrixMode(GL_PROJECTION)
# Wrap text to the width of the window
if self.GLinitialized:
self.pygletcontext.set_current()
self.update_object_resize()
def OnDraw(self, *args, **kwargs):
"""Draw the window."""
#clear the context
self.canvas.SetCurrent()
self.pygletcontext.set_current()
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
#draw objects
self.draw_objects()
#update screen
self.SwapBuffers()
#==========================================================================
# To be implemented by a sub class
#==========================================================================
def create_objects(self):
'''create opengl objects when opengl is initialized'''
pass
def update_object_resize(self):
'''called when the window recieves only if opengl is initialized'''
pass
def draw_objects(self):
'''called in the middle of ondraw after the buffer has been cleared'''
pass
class stlview(object):
def __init__(self, facets, batch):
# Create the vertex and normal arrays.
vertices = []
normals = []
for i in facets:
for j in i[1]:
vertices.extend(j)
normals.extend(i[0])
# Create a list of triangle indices.
indices = range(3*len(facets))#[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
#print indices[:10]
self.vertex_list = batch.add_indexed(len(vertices)//3,
GL_TRIANGLES,
None,#group,
indices,
('v3f/static', vertices),
('n3f/static', normals))
def delete(self):
self.vertex_list.delete()
def vdiff(v,o):
return [x[0]-x[1] for x in zip(v,o)]
class gcview(object):
def __init__(self, lines, batch, w=0.5, h=0.5):
# Create the vertex and normal arrays.
vertices = []
normals = []
self.prev=[0.001,0.001,0.001,0.001]
self.fline=1
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self.vlists=[]
self.layers={}
t0=time.time()
lines=[self.transform(i) for i in lines]
lines=[i for i in lines if i is not None]
print "transformed lines in %fs"%(time.time()-t0)
t0=time.time()
layertemp={}
lasth=None
counter=0
if len(lines)==0:
return
for i in lines:
counter+=1
if i[0][2] not in layertemp:
layertemp[i[0][2]]=[[],[]]
if lasth is not None:
self.layers[lasth]=pyglet.graphics.Batch()
lt=layertemp[lasth][0]
indices = range(len(layertemp[lasth][0])//3)#[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
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self.vlists.append(self.layers[lasth].add_indexed(len(layertemp[lasth][0])//3,
GL_TRIANGLES,
None,#group,
indices,
('v3f/static', layertemp[lasth][0]),
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('n3f/static', layertemp[lasth][1])))
lasth=i[0][2]
spoints,epoints,S,E=self.genline(i,h,w)
verticestoadd=[[spoints[(j+1)%8],epoints[(j)%8],spoints[j],epoints[j],spoints[(j+1)%8],epoints[(j+1)%8]] for j in xrange(8)]
normalstoadd=[map(vdiff,v,[S,E,S,E,S,E]) for v in verticestoadd]
v1=[]
map(v1.extend,verticestoadd)
v2=[]
map(v2.extend,v1)
n1=[]
map(n1.extend,normalstoadd)
n2=[]
map(n2.extend,n1)
layertemp[i[0][2]][0]+=v2
vertices+=v2
layertemp[i[0][2]][1]+=n2
normals+=n2
print "appended lines in %fs"%(time.time()-t0)
t0=time.time()
# Create a list of triangle indices.
indices = range(3*16*len(lines))#[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
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self.vlists.append(batch.add_indexed(len(vertices)//3,
GL_TRIANGLES,
None,#group,
indices,
('v3f/static', vertices),
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('n3f/static', normals)))
if lasth is not None:
self.layers[lasth]=pyglet.graphics.Batch()
indices = range(len(layertemp[lasth][0]))#[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
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self.vlists.append(self.layers[lasth].add_indexed(len(layertemp[lasth][0])//3,
GL_TRIANGLES,
None,#group,
indices,
('v3f/static', layertemp[lasth][0]),
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('n3f/static', layertemp[lasth][1])))
def genline(self,i,h,w):
S=i[0][:3]
E=i[1][:3]
v=map(lambda x,y:x-y,E,S)
vlen=math.sqrt(float(sum(map(lambda a:a*a, v[:3]))))
if vlen==0:
vlen=0.01
sq2=math.sqrt(2.0)/2.0
htw=float(h)/w
d=w/2.0
if i[1][3]==i[0][3]:
d=0.05
points=[[d,0,0],
[sq2*d,sq2*d,0],
[0,d,0],
[-sq2*d,sq2*d,0],
[-d,0,0],
[-sq2*d,-sq2*d,0],
[0,-d,0],
[sq2*d,-sq2*d,0]
]
axis=stltool.cross([0,0,1],v)
alen=math.sqrt(float(sum(map(lambda a:a*a, v[:3]))))
if alen>0:
axis=map(lambda m:m/alen,axis)
angle=math.acos(v[2]/vlen)
def vrot(v,axis,angle):
kxv=stltool.cross(axis,v)
kdv=sum(map(lambda x,y:x*y,axis,v))
return map(lambda x,y,z:x*math.cos(angle)+y*math.sin(angle)+z*kdv*(1.0-math.cos(angle)),v,kxv,axis)
points=map(lambda x:vrot(x,axis,angle),points)
points=map(lambda x:[x[0],x[1],htw*x[2]],points)
def vadd(v,o):
return map(sum,zip(v,o))
spoints=map(lambda x:vadd(S,x),points)
epoints=map(lambda x:vadd(E,x),points)
return spoints,epoints,S,E
def transform(self,line):
line=line.split(";")[0]
cur=self.prev[:]
if len(line)>0:
if "G1" in line or "G0" in line or "G92" in line:
if("X" in line):
cur[0]=float(line.split("X")[1].split(" ")[0])
if("Y" in line):
cur[1]=float(line.split("Y")[1].split(" ")[0])
if("Z" in line):
cur[2]=float(line.split("Z")[1].split(" ")[0])
if("E" in line):
cur[3]=float(line.split("E")[1].split(" ")[0])
if self.prev==cur:
return None
if self.fline or "G92" in line:
self.prev=cur
self.fline=0
return None
else:
r=[self.prev,cur]
self.prev=cur
return r
def delete(self):
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for i in self.vlists:
i.delete()
self.vlists=[]
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def trackball(p1x, p1y, p2x, p2y, r):
TRACKBALLSIZE=r
#float a[3]; /* Axis of rotation */
#float phi; /* how much to rotate about axis */
#float p1[3], p2[3], d[3];
#float t;
if (p1x == p2x and p1y == p2y):
return [0.0,0.0,0.0,1.0]
p1=[p1x,p1y,project_to_sphere(TRACKBALLSIZE,p1x,p1y)]
p2=[p2x,p2y,project_to_sphere(TRACKBALLSIZE,p2x,p2y)]
a=stltool.cross(p2,p1)
d=map(lambda x,y:x-y,p1,p2)
t = math.sqrt(sum(map(lambda x:x*x, d))) / (2.0*TRACKBALLSIZE)
if (t > 1.0): t = 1.0
if (t < -1.0): t = -1.0
phi = 2.0 * math.asin(t)
return axis_to_quat(a,phi)
def vec(*args):
return (GLfloat * len(args))(*args)
def axis_to_quat(a,phi):
#print a, phi
lena=math.sqrt(sum(map(lambda x:x*x, a)))
q=map(lambda x:x*(1/lena),a)
q=map(lambda x:x*math.sin(phi/2.0),q)
q.append(math.cos(phi/2.0))
return q
def build_rotmatrix(q):
m=(GLdouble * 16)()
m[0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2])
m[1] = 2.0 * (q[0] * q[1] - q[2] * q[3]);
m[2] = 2.0 * (q[2] * q[0] + q[1] * q[3]);
m[3] = 0.0;
m[4] = 2.0 * (q[0] * q[1] + q[2] * q[3]);
m[5]= 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]);
m[6] = 2.0 * (q[1] * q[2] - q[0] * q[3]);
m[7] = 0.0;
m[8] = 2.0 * (q[2] * q[0] - q[1] * q[3]);
m[9] = 2.0 * (q[1] * q[2] + q[0] * q[3]);
m[10] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]);
m[11] = 0.0;
m[12] = 0.0;
m[13] = 0.0;
m[14] = 0.0;
m[15] = 1.0;
return m
def project_to_sphere(r, x, y):
d = math.sqrt(x*x + y*y)
if (d < r * 0.70710678118654752440):
return math.sqrt(r*r - d*d)
else:
t = r / 1.41421356237309504880
return t*t / d
def mulquat(q1,rq):
return [q1[3] * rq[0] + q1[0] * rq[3] + q1[1] * rq[2] - q1[2] * rq[1],
q1[3] * rq[1] + q1[1] * rq[3] + q1[2] * rq[0] - q1[0] * rq[2],
q1[3] * rq[2] + q1[2] * rq[3] + q1[0] * rq[1] - q1[1] * rq[0],
q1[3] * rq[3] - q1[0] * rq[0] - q1[1] * rq[1] - q1[2] * rq[2]]
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class TestGlPanel(GLPanel):
def __init__(self, parent, size,id=wx.ID_ANY,):
super(TestGlPanel, self).__init__(parent, id, wx.DefaultPosition, size, 0)
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self.batches=[]
self.rot=0
self.canvas.Bind(wx.EVT_MOUSE_EVENTS,self.move)
self.canvas.Bind(wx.EVT_LEFT_DCLICK,self.double)
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self.initialized=1
self.canvas.Bind(wx.EVT_MOUSEWHEEL,self.wheel)
self.parent=parent
self.initpos=None
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self.dist=200
self.bedsize=[200,200]
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self.transv=[0, 0, -self.dist]
self.basequat=[0,0,0,1]
wx.CallAfter(self.forceresize)
self.mousepos=[0,0]
def double(self, event):
p=event.GetPositionTuple()
sz=self.GetClientSize()
v=map(lambda m,w,b:b*m/w,p,sz,self.bedsize)
v[1]=self.bedsize[1]-v[1]
v+=[300]
print v
self.add_file("../prusa/metric-prusa/x-end-idler.stl",v)
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def forceresize(self):
self.SetClientSize((self.GetClientSize()[0],self.GetClientSize()[1]+1))
self.SetClientSize((self.GetClientSize()[0],self.GetClientSize()[1]-1))
threading.Thread(target=self.update).start()
self.initialized=0
def move_shape(self, delta):
"""moves shape (selected in l, which is list ListBox of shapes)
by an offset specified in tuple delta.
Positive numbers move to (rigt, down)"""
name = self.parent.l.GetSelection()
if name == wx.NOT_FOUND:
return False
name = self.parent.l.GetString(name)
model = self.parent.models[name]
model.offsets = [
model.offsets[0] + delta[0],
model.offsets[1] + delta[1],
model.offsets[2]
]
self.Refresh()
return True
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def move(self, event):
"""react to mouse actions:
no mouse: show red mousedrop
LMB: move active object,
with shift rotate viewport
RMB: nothing
with shift move viewport
"""
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if event.Dragging() and event.LeftIsDown():
if self.initpos==None:
self.initpos=event.GetPositionTuple()
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else:
if not event.ShiftDown():
currentpos = event.GetPositionTuple()
delta = (
(currentpos[0] - self.initpos[0]),
-(currentpos[1] - self.initpos[1])
)
self.move_shape(delta)
self.initpos=None
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return
#print self.initpos
p1=self.initpos
self.initpos=None
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p2=event.GetPositionTuple()
sz=self.GetClientSize()
p1x=(float(p1[0])-sz[0]/2)/(sz[0]/2)
p1y=-(float(p1[1])-sz[1]/2)/(sz[1]/2)
p2x=(float(p2[0])-sz[0]/2)/(sz[0]/2)
p2y=-(float(p2[1])-sz[1]/2)/(sz[1]/2)
#print p1x,p1y,p2x,p2y
quat=trackball(p1x, p1y, p2x, p2y, -self.transv[2]/250.0)
if self.rot:
self.basequat=mulquat(self.basequat,quat)
#else:
glGetDoublev(GL_MODELVIEW_MATRIX,self.mvmat)
#self.basequat=quatx
mat=build_rotmatrix(self.basequat)
glLoadIdentity()
glTranslatef(self.transv[0],self.transv[1],0)
glTranslatef(0,0,self.transv[2])
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glMultMatrixd(mat)
glGetDoublev(GL_MODELVIEW_MATRIX,self.mvmat)
self.rot=1
elif event.ButtonUp(wx.MOUSE_BTN_LEFT):
if self.initpos is not None:
self.initpos=None
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elif event.ButtonUp(wx.MOUSE_BTN_RIGHT):
if self.initpos is not None:
self.initpos=None
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elif event.Dragging() and event.RightIsDown() and event.ShiftDown():
if self.initpos is None:
self.initpos=event.GetPositionTuple()
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else:
p1=self.initpos
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p2=event.GetPositionTuple()
sz=self.GetClientSize()
p1=list(p1)
p2=list(p2)
p1[1]*=-1
p2[1]*=-1
self.transv=map(lambda x,y,z,c:c-self.dist*(x-y)/z, list(p1)+[0], list(p2)+[0], list(sz)+[1], self.transv)
glLoadIdentity()
glTranslatef(self.transv[0],self.transv[1],0)
glTranslatef(0,0,self.transv[2])
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if(self.rot):
glMultMatrixd(build_rotmatrix(self.basequat))
glGetDoublev(GL_MODELVIEW_MATRIX,self.mvmat)
self.rot=1
self.initpos=None
else:
#mouse is moving without a button press
p=event.GetPositionTuple()
sz=self.GetClientSize()
v=map(lambda m,w,b:b*m/w,p,sz,self.bedsize)
v[1]=self.bedsize[1]-v[1]
self.mousepos=v
def rotate_shape(self, angle):
"""rotates acive shape
positive angle is clockwise
"""
name = self.parent.l.GetSelection()
if name == wx.NOT_FOUND:
return False
name = self.parent.l.GetString(name)
model = self.parent.models[name]
model.rot += angle
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def wheel(self,event):
"""react to mouse wheel actions:
rotate object
with shift zoom viewport
"""
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z=event.GetWheelRotation()
angle=10
if not event.ShiftDown():
i=self.parent.l.GetSelection()
if i<0:
try:
self.parent.setlayerindex(z)
except:
pass
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return
if z > 0:
self.rotate_shape(angle/2)
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else:
self.rotate_shape(-angle/2)
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return
if z > 0:
self.transv[2]+=angle
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else:
self.transv[2]-=angle
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glLoadIdentity()
glTranslatef(*self.transv)
if(self.rot):
glMultMatrixd(build_rotmatrix(self.basequat))
glGetDoublev(GL_MODELVIEW_MATRIX,self.mvmat)
self.rot=1
def keypress(self, event):
"""gets keypress events and moves/rotates acive shape"""
keycode = event.GetKeyCode()
print keycode
step = 5
angle = 18
if event.ControlDown():
step = 1
angle = 1
#h
if keycode == 72:
self.move_shape((-step, 0))
#l
if keycode == 76:
self.move_shape((step, 0))
#j
if keycode == 75:
self.move_shape((0, step))
#k
if keycode == 74:
self.move_shape((0, -step))
#[
if keycode == 91:
self.rotate_shape(-angle)
#]
if keycode == 93:
self.rotate_shape(angle)
event.Skip()
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def update(self):
while(1):
dt=0.05
time.sleep(0.05)
try:
wx.CallAfter(self.Refresh)
except:
return
def anim(self,obj):
g=50*9.8
v=20
dt=0.05
basepos=obj.offsets[2]
obj.offsets[2]+=obj.animoffset
while obj.offsets[2]>-1:
time.sleep(dt)
obj.offsets[2]-=v*dt
v+=g*dt
if(obj.offsets[2]<0):
obj.scale[2]*=1-3*dt
#return
v=v/4
while obj.offsets[2]<basepos:
time.sleep(dt)
obj.offsets[2]+=v*dt
v-=g*dt
obj.scale[2]*=1+5*dt
obj.scale[2]=1.0
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def create_objects(self):
'''create opengl objects when opengl is initialized'''
self.initialized=1
wx.CallAfter(self.Refresh)
def drawmodel(self,m,n):
batch = pyglet.graphics.Batch()
stl = stlview(m.facets, batch=batch)
m.batch=batch
m.animoffset=300
#print m
#threading.Thread(target=self.anim,args=(m,)).start()
wx.CallAfter(self.Refresh)
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def update_object_resize(self):
'''called when the window recieves only if opengl is initialized'''
pass
def draw_objects(self):
'''called in the middle of ondraw after the buffer has been cleared'''
if self.vpmat is None:
return
if not self.initialized:
self.create_objects()
#glLoadIdentity()
#print list(self.pmat)
if self.rot==1:
glLoadIdentity()
glMultMatrixd(self.mvmat)
else:
glLoadIdentity()
glTranslatef(*self.transv)
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.2, 0.2, 0.2, 1))
glBegin(GL_LINES)
glNormal3f(0,0,1)
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rows=10
cols=10
zheight=50
for i in xrange(-rows,rows+1):
if i%5==0:
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.6, 0.6, 0.6, 1))
else:
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.2, 0.2, 0.2, 1))
glVertex3f(10*-cols, 10*i,0)
glVertex3f(10*cols, 10*i,0)
for i in xrange(-cols,cols+1):
if i%5==0:
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.6, 0.6, 0.6, 1))
else:
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.2, 0.2, 0.2, 1))
glVertex3f(10*i, 10*-rows,0)
glVertex3f(10*i, 10*rows,0)
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.6, 0.6, 0.6, 1))
glVertex3f(10*-cols, 10*-rows,0)
glVertex3f(10*-cols, 10*-rows,zheight)
glVertex3f(10*cols, 10*rows,0)
glVertex3f(10*cols, 10*rows,zheight)
glVertex3f(10*cols, 10*-rows,0)
glVertex3f(10*cols, 10*-rows,zheight)
glVertex3f(10*-cols, 10*rows,0)
glVertex3f(10*-cols, 10*rows,zheight)
glVertex3f(10*-cols, 10*rows,zheight)
glVertex3f(10*cols, 10*rows,zheight)
glVertex3f(10*cols, 10*rows,zheight)
glVertex3f(10*cols, 10*-rows,zheight)
glVertex3f(10*cols, 10*-rows,zheight)
glVertex3f(10*-cols, 10*-rows,zheight)
glVertex3f(10*-cols, 10*-rows,zheight)
glVertex3f(10*-cols, 10*rows,zheight)
glEnd()
glPushMatrix()
glTranslatef(self.mousepos[0]-self.bedsize[0]/2,self.mousepos[1]-self.bedsize[1]/2,0)
glBegin(GL_TRIANGLES)
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(1, 0, 0, 1))
glNormal3f(0,0,1)
glVertex3f(2,2,0)
glVertex3f(-2,2,0)
glVertex3f(-2,-2,0)
glVertex3f(2,-2,0)
glVertex3f(2,2,0)
glVertex3f(-2,-2,0)
glEnd()
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.3, 0.7, 0.5, 1))
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#glTranslatef(0,40,0)
glPopMatrix()
glPushMatrix()
glTranslatef(-100,-100,0)
for i in self.parent.models.values():
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glPushMatrix()
glTranslatef(*(i.offsets))
glRotatef(i.rot,0.0,0.0,1.0)
glScalef(*i.scale)
try:
if i.curlayer in i.gc.layers:
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.13, 0.37, 0.25, 1))
[i.gc.layers[j].draw() for j in i.gc.layers.keys() if j<i.curlayer]
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.5, 0.6, 0.9, 1))
b=i.gc.layers[i.curlayer]
b.draw()
else:
i.batch.draw()
except:
i.batch.draw()
glPopMatrix()
glPopMatrix()
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#print "drawn batch"
class GCFrame(wx.Frame):
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'''A simple class for using OpenGL with wxPython.'''
def __init__(self, parent, ID, title, pos=wx.DefaultPosition,
size=wx.DefaultSize, style=wx.DEFAULT_FRAME_STYLE):
super(GCFrame, self).__init__(parent, ID, title, pos, (size[0]+150,size[1]), style)
class d:
def GetSelection(self):
return -1
self.p=self
m=d()
m.offsets=[0,0,0]
m.rot=0
m.curlayer=0.0
m.scale=[1.,1.,1.]
m.batch=pyglet.graphics.Batch()
m.gc=gcview([], batch=m.batch)
self.models={"":m}
self.l=d()
self.modelindex=0
self.GLPanel1 = TestGlPanel(self,size)
def addfile(self,gcode=[]):
self.models[""].gc.delete()
self.models[""].gc=gcview(gcode, batch=self.models[""].batch)
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def clear(self):
self.models[""].gc.delete()
self.models[""].gc=gcview([], batch=self.models[""].batch)
def Show(self,arg=True):
wx.Frame.Show(self,arg)
self.SetClientSize((self.GetClientSize()[0],self.GetClientSize()[1]+1))
self.SetClientSize((self.GetClientSize()[0],self.GetClientSize()[1]-1))
self.Refresh()
wx.FutureCall(500,self.GLPanel1.forceresize)
#threading.Thread(target=self.update).start()
#self.initialized=0
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def setlayerindex(self,z):
m=self.models[""]
mlk=sorted(m.gc.layers.keys())
if z>0 and self.modelindex<len(mlk)-1:
self.modelindex+=1
if z<0 and self.modelindex>0:
self.modelindex-=1
m.curlayer=mlk[self.modelindex]
wx.CallAfter(self.SetTitle,"Gcode view, shift to move. Layer %d, Z=%f"%(self.modelindex,m.curlayer))
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def main():
app = wx.App(redirect=False)
frame = GCFrame(None, wx.ID_ANY, 'Gcode view, shift to move view, mousewheel to set layer', size=(400,400))
frame.addfile(list(open("carriage dump_export.gcode")))
#frame = wx.Frame(None, -1, "GL Window", size=(400,400))
#panel = TestGlPanel(frame)
#frame.Show(True)
#app.MainLoop()
app.Destroy()
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if __name__=="__main__":
import cProfile
print cProfile.run("main()")