Fix comment stripping in duration estimation

master
Kliment Yanev 2011-11-28 18:15:59 +01:00
parent db669df571
commit 02f14d5090
2 changed files with 292 additions and 59 deletions

View File

@ -94,7 +94,8 @@ def estimate_duration(g):
feedrate = 0
X_last_position = 0
Y_last_position = 0
for i.split(";")[0] in g:
for i in g:
i=i.split(";")[0]
if "G1" in i and ("X" in i or "Y" in i or "F" in i or "E" in i):
parts = i.split(" ")
X = get_coordinate_value("X", parts[1:])

View File

@ -189,7 +189,6 @@ class GLPanel(wx.Panel):
pass
class stlview(object):
list = None
def __init__(self, facets, batch):
# Create the vertex and normal arrays.
vertices = []
@ -213,6 +212,154 @@ class stlview(object):
def delete(self):
self.vertex_list.delete()
class gcview(object):
def __init__(self, lines, batch, w=0.5, h=0.5):
# Create the vertex and normal arrays.
vertices = []
normals = []
self.prev=[0.001,0.001,0.001,0.001]
self.fline=1
f=open("20cube_export.gcode")
lines=list(f)
f.close()
self.layers={}
lines=[self.transform(i) for i in lines]
lines=[i for i in lines if i is not None]
layertemp={}
lasth=None
for i in lines:
if i[0][2] not in layertemp:
layertemp[i[0][2]]=[[],[]]
if lasth is not None:
self.layers[lasth]=pyglet.graphics.Batch()
indices = range(len(layertemp[lasth][0]))#[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
self.layers[lasth].add_indexed(len(layertemp[lasth][0])//3,
GL_TRIANGLES,
None,#group,
indices,
('v3f/static', layertemp[lasth][0]),
('n3f/static', layertemp[lasth][1]))
lasth=i[0][2]
def vdiff(v,o):
return map(lambda x,y:x-y,v,o)
spoints,epoints,S,E=self.genline(i,h,w)
for j in xrange(8):
layertemp[i[0][2]][0].extend(spoints[(j+1)%8])
layertemp[i[0][2]][1].extend(vdiff(spoints[(j+1)%8],S))
layertemp[i[0][2]][0].extend(epoints[(j)%8])
layertemp[i[0][2]][1].extend(vdiff(epoints[(j)%8],E))
layertemp[i[0][2]][0].extend(spoints[j])
layertemp[i[0][2]][1].extend(vdiff(spoints[j],S))
layertemp[i[0][2]][0].extend(epoints[(j)])
layertemp[i[0][2]][1].extend(vdiff(epoints[(j)],E))
layertemp[i[0][2]][0].extend(spoints[(j+1)%8])
layertemp[i[0][2]][1].extend(vdiff(spoints[j],S))
layertemp[i[0][2]][0].extend(epoints[(j+1)%8])
layertemp[i[0][2]][1].extend(vdiff(epoints[(j+1)%8],E))
vertices.extend(spoints[(j+1)%8])
normals.extend(vdiff(spoints[(j+1)%8],S))
vertices.extend(epoints[(j)%8])
normals.extend(vdiff(epoints[(j)%8],E))
vertices.extend(spoints[j])
normals.extend(vdiff(spoints[j],S))
vertices.extend(epoints[(j)])
normals.extend(vdiff(epoints[(j)],E))
vertices.extend(spoints[(j+1)%8])
normals.extend(vdiff(spoints[j],S))
vertices.extend(epoints[(j+1)%8])
normals.extend(vdiff(epoints[(j+1)%8],E))
# Create a list of triangle indices.
indices = range(3*16*len(lines))#[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
#print indices[:10]
self.vertex_list = batch.add_indexed(len(vertices)//3,
GL_TRIANGLES,
None,#group,
indices,
('v3f/static', vertices),
('n3f/static', normals))
if lasth is not None:
self.layers[lasth]=pyglet.graphics.Batch()
indices = range(len(layertemp[lasth][0]))#[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
self.layers[lasth].add_indexed(len(layertemp[lasth][0])//3,
GL_TRIANGLES,
None,#group,
indices,
('v3f/static', layertemp[lasth][0]),
('n3f/static', layertemp[lasth][1]))
def genline(self,i,h,w):
S=i[0][:3]
E=i[1][:3]
v=map(lambda x,y:x-y,E,S)
vlen=math.sqrt(float(sum(map(lambda a:a*a, v[:3]))))
if vlen==0:
vlen=0.01
sq2=math.sqrt(2.0)/2.0
htw=float(h)/w
d=w/2.0
if i[1][3]==i[0][3]:
d=0.05
points=[[d,0,0],
[sq2*d,sq2*d,0],
[0,d,0],
[-sq2*d,sq2*d,0],
[-d,0,0],
[-sq2*d,-sq2*d,0],
[0,-d,0],
[sq2*d,-sq2*d,0]
]
axis=stltool.cross([0,0,1],v)
alen=math.sqrt(float(sum(map(lambda a:a*a, v[:3]))))
if alen>0:
axis=map(lambda m:m/alen,axis)
angle=math.acos(v[2]/vlen)
def vrot(v,axis,angle):
kxv=stltool.cross(axis,v)
kdv=sum(map(lambda x,y:x*y,axis,v))
return map(lambda x,y,z:x*math.cos(angle)+y*math.sin(angle)+z*kdv*(1.0-math.cos(angle)),v,kxv,axis)
points=map(lambda x:vrot(x,axis,angle),points)
points=map(lambda x:[x[0],x[1],htw*x[2]],points)
def vadd(v,o):
return map(lambda x,y:x+y,v,o)
spoints=map(lambda x:vadd(S,x),points)
epoints=map(lambda x:vadd(E,x),points)
return spoints,epoints,S,E
def transform(self,line):
line=line.split(";")[0]
cur=self.prev[:]
if len(line)>0:
if "G1" in line or "G0" in line or "G92" in line:
if("X" in line):
cur[0]=float(line.split("X")[1].split(" ")[0])
if("Y" in line):
cur[1]=float(line.split("Y")[1].split(" ")[0])
if("Z" in line):
cur[2]=float(line.split("Z")[1].split(" ")[0])
if("E" in line):
cur[3]=float(line.split("E")[1].split(" ")[0])
if self.prev==cur:
return None
if self.fline or "G92" in line:
self.prev=cur
self.fline=0
return None
else:
r=[self.prev,cur]
self.prev=cur
return r
def delete(self):
self.vertex_list.delete()
def trackball(p1x, p1y, p2x, p2y, r):
TRACKBALLSIZE=r
#float a[3]; /* Axis of rotation */
@ -284,21 +431,35 @@ def mulquat(q1,rq):
q1[3] * rq[2] + q1[2] * rq[3] + q1[0] * rq[1] - q1[1] * rq[0],
q1[3] * rq[3] - q1[0] * rq[0] - q1[1] * rq[1] - q1[2] * rq[2]]
class TestGlPanel(GLPanel):
def __init__(self, parent, id=wx.ID_ANY, pos=(10, 10)):
super(TestGlPanel, self).__init__(parent, id, wx.DefaultPosition, wx.DefaultSize, 0)
def __init__(self, parent, size,id=wx.ID_ANY,):
super(TestGlPanel, self).__init__(parent, id, wx.DefaultPosition, size, 0)
self.batches=[]
self.rot=0
self.canvas.Bind(wx.EVT_MOUSE_EVENTS,self.move)
self.canvas.Bind(wx.EVT_LEFT_DCLICK,self.double)
self.initialized=1
self.canvas.Bind(wx.EVT_MOUSEWHEEL,self.wheel)
self.parent=parent
self.initp=None
self.selected=0
self.dist=200
self.bedsize=[200,200]
self.transv=[0, 0, -self.dist]
self.basequat=[0,0,0,1]
wx.CallAfter(self.forceresize)
self.mousepos=[0,0]
def double(self, event):
p=event.GetPositionTuple()
sz=self.GetClientSize()
v=map(lambda m,w,b:b*m/w,p,sz,self.bedsize)
v[1]=self.bedsize[1]-v[1]
v+=[300]
print v
self.add_file("../prusa/metric-prusa/x-end-idler.stl",v)
def forceresize(self):
self.SetClientSize((self.GetClientSize()[0],self.GetClientSize()[1]+1))
@ -311,15 +472,17 @@ class TestGlPanel(GLPanel):
if self.initp==None:
self.initp=event.GetPositionTuple()
else:
if event.ShiftDown():
if self.selected<0:
if not event.ShiftDown():
i=self.parent.l.GetSelection()
if i<0:
return
p1=list(self.initp)
p1[1]*=-1
self.initp=None
p2=list(event.GetPositionTuple())
p2[1]*=-1
self.batches[self.selected][0]=map(lambda old,new,original:original+(new-old), list(p1)+[0],list(p2)+[0],self.batches[0][0])
m=self.parent.models[self.parent.l.GetString(i)]
m.offsets=map(lambda old,new,original:original+(new-old), list(p1)+[0],list(p2)+[0],m.offsets)
return
#print self.initp
p1=self.initp
@ -339,8 +502,8 @@ class TestGlPanel(GLPanel):
#self.basequat=quatx
mat=build_rotmatrix(self.basequat)
glLoadIdentity()
#glTranslatef(-self.transv[0],-self.transv[1],-self.transv[2])
glTranslatef(*self.transv)
glTranslatef(self.transv[0],self.transv[1],0)
glTranslatef(0,0,self.transv[2])
glMultMatrixd(mat)
glGetDoublev(GL_MODELVIEW_MATRIX,self.mvmat)
self.rot=1
@ -351,8 +514,9 @@ class TestGlPanel(GLPanel):
elif event.ButtonUp(wx.MOUSE_BTN_RIGHT):
if self.initp is not None:
self.initp=None
elif event.Dragging() and event.RightIsDown():
elif event.Dragging() and event.RightIsDown() and event.ShiftDown():
if self.initp is None:
self.initp=event.GetPositionTuple()
else:
@ -367,24 +531,35 @@ class TestGlPanel(GLPanel):
self.transv=map(lambda x,y,z,c:c-self.dist*(x-y)/z, list(p1)+[0], list(p2)+[0], list(sz)+[1], self.transv)
glLoadIdentity()
glTranslatef(*self.transv)
glTranslatef(self.transv[0],self.transv[1],0)
glTranslatef(0,0,self.transv[2])
if(self.rot):
glMultMatrixd(build_rotmatrix(self.basequat))
glGetDoublev(GL_MODELVIEW_MATRIX,self.mvmat)
self.rot=1
self.initp=None
else:
#mouse is moving without a button press
p=event.GetPositionTuple()
sz=self.GetClientSize()
v=map(lambda m,w,b:b*m/w,p,sz,self.bedsize)
v[1]=self.bedsize[1]-v[1]
self.mousepos=v
def wheel(self,event):
z=event.GetWheelRotation()
delta=10
if event.ShiftDown():
if self.selected<0:
if not event.ShiftDown():
i=self.parent.l.GetSelection()
if i<0:
return
m=self.parent.models[self.parent.l.GetString(i)]
if z > 0:
self.batches[self.selected][2]+=delta/2
m.rot+=delta/2
else:
self.batches[self.selected][2]-=delta/2
m.rot-=delta/2
return
if z > 0:
self.transv[2]+=delta
@ -407,31 +582,44 @@ class TestGlPanel(GLPanel):
wx.CallAfter(self.Refresh)
except:
return
#continue
global rx, ry, rz
rx += dt * 1
ry += dt * 80
rz += dt * 30
rx %= 360
ry %= 360
rz %= 360
def anim(self,obj):
g=50*9.8
v=20
dt=0.05
basepos=obj.offsets[2]
obj.offsets[2]+=obj.animoffset
while obj.offsets[2]>-1:
time.sleep(dt)
obj.offsets[2]-=v*dt
v+=g*dt
if(obj.offsets[2]<0):
obj.scale[2]*=1-3*dt
#return
v=v/4
while obj.offsets[2]<basepos:
time.sleep(dt)
obj.offsets[2]+=v*dt
v-=g*dt
obj.scale[2]*=1+5*dt
obj.scale[2]=1.0
def create_objects(self):
'''create opengl objects when opengl is initialized'''
import stltool
batch = pyglet.graphics.Batch()
s= stltool.stl("x-end-idler.stl")
stl = stlview(s.facets, batch=batch)
#print "added vertices"
self.batches+=[[[50,50,0],batch,0]]
#batch = pyglet.graphics.Batch()
#s= stltool.stl("../prusa/metric-prusa/mbotplate1.stl")
#stl = stlview(s.facets, batch=batch)
#print "added vertices"
#self.batches+=[([-50,-50,0],batch)]
self.initialized=1
wx.CallAfter(self.Refresh)
def drawmodel(self,m,n):
batch = pyglet.graphics.Batch()
stl = stlview(m.facets, batch=batch)
m.batch=batch
m.animoffset=300
#print m
#threading.Thread(target=self.anim,args=(m,)).start()
wx.CallAfter(self.Refresh)
def update_object_resize(self):
'''called when the window recieves only if opengl is initialized'''
pass
@ -451,11 +639,9 @@ class TestGlPanel(GLPanel):
else:
glLoadIdentity()
glTranslatef(*self.transv)
#glRotatef(rz, 0, 0, 1)
#glRotatef(ry, 0, 1, 0)
#glRotatef(rx, 1, 0, 0)
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.2, 0.2, 0.2, 1))
glBegin(GL_LINES)
glNormal3f(0,0,1)
rows=10
cols=10
zheight=50
@ -493,25 +679,70 @@ class TestGlPanel(GLPanel):
glVertex3f(10*-cols, 10*rows,zheight)
glEnd()
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.5, 0.6, 0.3, 1))
glPushMatrix()
glTranslatef(self.mousepos[0]-self.bedsize[0]/2,self.mousepos[1]-self.bedsize[1]/2,0)
glBegin(GL_TRIANGLES)
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(1, 0, 0, 1))
glNormal3f(0,0,1)
glVertex3f(2,2,0)
glVertex3f(-2,2,0)
glVertex3f(-2,-2,0)
glVertex3f(2,-2,0)
glVertex3f(2,2,0)
glVertex3f(-2,-2,0)
glEnd()
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.3, 0.7, 0.5, 1))
#glTranslatef(0,40,0)
for i in self.batches:
glPopMatrix()
glPushMatrix()
glTranslatef(-100,-100,0)
for i in self.parent.models.values():
glPushMatrix()
glTranslatef(*i[0])
glRotatef(i[2],0.0,0.0,1.0)
#glScalef(1,1,0)
i[1].draw()
glPopMatrix()
glTranslatef(*(i.offsets))
glRotatef(i.rot,0.0,0.0,1.0)
glScalef(*i.scale)
try:
if i.curlayer in i.gc.layers:
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.23, 0.57, 0.35, 1))
[i.gc.layers[j].draw() for j in i.gc.layers.keys() if j<i.curlayer]
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.5, 0.9, 0.7, 1))
b=i.gc.layers[i.curlayer]
b.draw()
else:
i.batch.draw()
except:
i.batch.draw()
glPopMatrix()
glPopMatrix()
#print "drawn batch"
class TestFrame(wx.Frame):
'''A simple class for using OpenGL with wxPython.'''
def __init__(self, parent, ID, title, pos=wx.DefaultPosition,
size=wx.DefaultSize, style=wx.DEFAULT_FRAME_STYLE):
super(TestFrame, self).__init__(parent, ID, title, pos, size, style)
super(TestFrame, self).__init__(parent, ID, title, pos, (size[0]+150,size[1]), style)
self.mainsizer = wx.BoxSizer(wx.HORIZONTAL)
self.GLPanel1 = TestGlPanel(self)
self.panel=wx.Panel(self,-1,size=(150,600),pos=(0,0))
self.panel.SetBackgroundColour((10,10,10))
self.SetBackgroundColour((10,10,10))
self.mainsizer.Add(self.panel)
#self.mainsizer.AddSpacer(10)
class d:
def GetSelection(self):
return -1
m=d()
m.offsets=[0,0,0]
m.rot=0
m.curlayer=1.0
m.scale=[1.,1.,1.]
m.batch=pyglet.graphics.Batch()
m.gc=gcview([], batch=m.batch)
self.models={"":m}
self.l=d()
self.GLPanel1 = TestGlPanel(self,size)
self.mainsizer.Add(self.GLPanel1, 1, wx.EXPAND)
#self.GLPanel2 = TestGlPanel(self, wx.ID_ANY, (20, 20))
#self.mainsizer.Add(self.GLPanel2, 1, wx.EXPAND)
@ -521,13 +752,14 @@ class TestFrame(wx.Frame):
if __name__=="__main__":
rx = ry = rz = 0
app = wx.App(redirect=False)
frame = TestFrame(None, wx.ID_ANY, 'GL Window', size=(400,400))
#frame = wx.Frame(None, -1, "GL Window", size=(400,400))
#panel = TestGlPanel(frame)
frame.Show(True)
app.MainLoop()
app.Destroy()
rx = ry = rz = 0
app = wx.App(redirect=False)
frame = TestFrame(None, wx.ID_ANY, 'GL Window', size=(400,400))
#frame = wx.Frame(None, -1, "GL Window", size=(400,400))
#panel = TestGlPanel(frame)
frame.Show(True)
app.MainLoop()
app.Destroy()