Add variable for animated fan, add float conversion w/o sign

A new variable was introduced to allow fan animation on the GLCD.
Add additional float to string conversion routine without sign
character. This is used for the coordinates visualisation on the GLCD.
hackerspace-green
Dirk Eichel 2013-03-19 20:13:23 +01:00
parent 26d8863111
commit a49c09a776
2 changed files with 18 additions and 0 deletions

View File

@ -893,6 +893,21 @@ char *ftostr31(const float &x)
return conv;
}
// convert float to string with 123.4 format
char *ftostr31ns(const float &x)
{
int xx=x*10;
//conv[0]=(xx>=0)?'+':'-';
xx=abs(xx);
conv[0]=(xx/1000)%10+'0';
conv[1]=(xx/100)%10+'0';
conv[2]=(xx/10)%10+'0';
conv[3]='.';
conv[4]=(xx)%10+'0';
conv[5]=0;
return conv;
}
char *ftostr32(const float &x)
{
long xx=x*100;

View File

@ -11,6 +11,8 @@
void lcd_setstatuspgm(const char* message);
void lcd_setalertstatuspgm(const char* message);
void lcd_reset_alert_level();
static unsigned char blink = 0; // Variable for visualisation of fan rotation in GLCD
#define LCD_MESSAGEPGM(x) lcd_setstatuspgm(PSTR(x))
#define LCD_ALERTMESSAGEPGM(x) lcd_setalertstatuspgm(PSTR(x))
@ -71,6 +73,7 @@ char *itostr3left(const int &xx);
char *itostr4(const int &xx);
char *ftostr3(const float &x);
char *ftostr31ns(const float &x); // float to string without sign character
char *ftostr31(const float &x);
char *ftostr32(const float &x);
char *ftostr5(const float &x);