113 lines
3.0 KiB
C++
113 lines
3.0 KiB
C++
/* --------------------------------------------------------------------
|
|
EXTREME TUXRACER
|
|
|
|
Copyright (C) 1999-2001 Jasmin F. Patry (Tuxracer)
|
|
Copyright (C) 2010 Extreme Tuxracer Team
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
---------------------------------------------------------------------*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <etr_config.h>
|
|
#endif
|
|
|
|
#include "reset.h"
|
|
#include "audio.h"
|
|
#include "ogl.h"
|
|
#include "view.h"
|
|
#include "course_render.h"
|
|
#include "env.h"
|
|
#include "hud.h"
|
|
#include "course.h"
|
|
#include "track_marks.h"
|
|
#include "game_ctrl.h"
|
|
#include "tux.h"
|
|
#include "racing.h"
|
|
#include "winsys.h"
|
|
#include "physics.h"
|
|
|
|
#define BLINK_IN_PLACE_TIME 0.5
|
|
#define TOTAL_RESET_TIME 1.0
|
|
|
|
CReset Reset;
|
|
|
|
static sf::Clock reset_timer;
|
|
static bool position_reset;
|
|
|
|
|
|
//=====================================================================
|
|
void CReset::Enter() {
|
|
reset_timer.restart();
|
|
position_reset = false;
|
|
}
|
|
|
|
void CReset::Loop(float time_step) {
|
|
CControl *ctrl = g_game.player->ctrl;
|
|
float elapsed_time = reset_timer.getElapsedTime().asSeconds();
|
|
static bool tux_visible = true;
|
|
static int tux_visible_count = 0;
|
|
|
|
ClearRenderContext();
|
|
Env.SetupFog();
|
|
ctrl->UpdatePlayerPos(EPS);
|
|
update_view(ctrl, EPS);
|
|
SetupViewFrustum(ctrl);
|
|
Env.DrawSkybox(ctrl->viewpos);
|
|
Env.DrawFog();
|
|
Env.SetupLight();
|
|
RenderCourse();
|
|
DrawTrackmarks();
|
|
DrawTrees();
|
|
|
|
if (elapsed_time > BLINK_IN_PLACE_TIME && !position_reset) {
|
|
// Determine optimal location for reset
|
|
int best_loc = -1;
|
|
for (std::size_t i = 0; i < Course.NocollArr.size(); i++) {
|
|
if (Course.NocollArr[i].type.reset_point && Course.NocollArr[i].pt.z > ctrl->cpos.z) {
|
|
if (best_loc == -1 || Course.NocollArr[i].pt.z < Course.NocollArr[best_loc].pt.z) {
|
|
best_loc = (int)i;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (best_loc == -1) { // Fallback in case there are no reset points
|
|
ctrl->cpos.x = Course.GetDimensions().x/2.0;
|
|
ctrl->cpos.z = std::min(ctrl->cpos.z + 10, -1.0);
|
|
} else if (Course.NocollArr[best_loc].pt.z <= ctrl->cpos.z) {
|
|
ctrl->cpos.x = Course.GetDimensions().x/2.0;
|
|
ctrl->cpos.z = std::min(ctrl->cpos.z + 10, -1.0);
|
|
} else {
|
|
ctrl->cpos.x = Course.NocollArr[best_loc].pt.x;
|
|
ctrl->cpos.z = Course.NocollArr[best_loc].pt.z;
|
|
}
|
|
|
|
ctrl->view_init = false;
|
|
ctrl->Init();
|
|
position_reset = true;
|
|
}
|
|
|
|
if (tux_visible) g_game.character->shape->Draw();
|
|
|
|
if (++tux_visible_count > 3) {
|
|
tux_visible = (bool) !tux_visible;
|
|
tux_visible_count = 0;
|
|
}
|
|
|
|
DrawHud(ctrl);
|
|
Reshape(Winsys.resolution.width, Winsys.resolution.height);
|
|
Winsys.SwapBuffers();
|
|
g_game.time += time_step;
|
|
|
|
if (elapsed_time > TOTAL_RESET_TIME) {
|
|
State::manager.RequestEnterState(Racing);
|
|
}
|
|
}
|