extremetuxracer/src/reset.cpp

113 lines
3.0 KiB
C++

/* --------------------------------------------------------------------
EXTREME TUXRACER
Copyright (C) 1999-2001 Jasmin F. Patry (Tuxracer)
Copyright (C) 2010 Extreme Tuxracer Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
---------------------------------------------------------------------*/
#ifdef HAVE_CONFIG_H
#include <etr_config.h>
#endif
#include "reset.h"
#include "audio.h"
#include "ogl.h"
#include "view.h"
#include "course_render.h"
#include "env.h"
#include "hud.h"
#include "course.h"
#include "track_marks.h"
#include "game_ctrl.h"
#include "tux.h"
#include "racing.h"
#include "winsys.h"
#include "physics.h"
#define BLINK_IN_PLACE_TIME 0.5
#define TOTAL_RESET_TIME 1.0
CReset Reset;
static sf::Clock reset_timer;
static bool position_reset;
//=====================================================================
void CReset::Enter() {
reset_timer.restart();
position_reset = false;
}
void CReset::Loop(float time_step) {
CControl *ctrl = g_game.player->ctrl;
float elapsed_time = reset_timer.getElapsedTime().asSeconds();
static bool tux_visible = true;
static int tux_visible_count = 0;
ClearRenderContext();
Env.SetupFog();
ctrl->UpdatePlayerPos(EPS);
update_view(ctrl, EPS);
SetupViewFrustum(ctrl);
Env.DrawSkybox(ctrl->viewpos);
Env.DrawFog();
Env.SetupLight();
RenderCourse();
DrawTrackmarks();
DrawTrees();
if (elapsed_time > BLINK_IN_PLACE_TIME && !position_reset) {
// Determine optimal location for reset
int best_loc = -1;
for (std::size_t i = 0; i < Course.NocollArr.size(); i++) {
if (Course.NocollArr[i].type.reset_point && Course.NocollArr[i].pt.z > ctrl->cpos.z) {
if (best_loc == -1 || Course.NocollArr[i].pt.z < Course.NocollArr[best_loc].pt.z) {
best_loc = (int)i;
}
}
}
if (best_loc == -1) { // Fallback in case there are no reset points
ctrl->cpos.x = Course.GetDimensions().x/2.0;
ctrl->cpos.z = std::min(ctrl->cpos.z + 10, -1.0);
} else if (Course.NocollArr[best_loc].pt.z <= ctrl->cpos.z) {
ctrl->cpos.x = Course.GetDimensions().x/2.0;
ctrl->cpos.z = std::min(ctrl->cpos.z + 10, -1.0);
} else {
ctrl->cpos.x = Course.NocollArr[best_loc].pt.x;
ctrl->cpos.z = Course.NocollArr[best_loc].pt.z;
}
ctrl->view_init = false;
ctrl->Init();
position_reset = true;
}
if (tux_visible) g_game.character->shape->Draw();
if (++tux_visible_count > 3) {
tux_visible = (bool) !tux_visible;
tux_visible_count = 0;
}
DrawHud(ctrl);
Reshape(Winsys.resolution.width, Winsys.resolution.height);
Winsys.SwapBuffers();
g_game.time += time_step;
if (elapsed_time > TOTAL_RESET_TIME) {
State::manager.RequestEnterState(Racing);
}
}