Commit Graph

9 Commits (master)

Author SHA1 Message Date
pkeus ee35f1a467 Applied patch by Mattias Ugelvik:
- Use different coloring in HUD in event mode to indicate how well the player does
- Added missing std:: prefixes for min() and max() functions

Define NOMINMAX in VS solution to get rid of the WinAPI definition of min() and max() as macros.

git-svn-id: https://svn.code.sf.net/p/extremetuxracer/code/trunk@601 0420edf4-82e4-42fc-9478-35b55e6d67a3
2016-01-19 13:27:21 +00:00
pkeus 85a6b4d9f9 Removed "using namespace std;"
git-svn-id: https://svn.code.sf.net/p/extremetuxracer/code/trunk@598 0420edf4-82e4-42fc-9478-35b55e6d67a3
2016-01-18 16:55:59 +00:00
pkeus bcca5243bc Fixed broken reset code. It relied on the uninitialized variable TObjectType::num_items before.
git-svn-id: https://svn.code.sf.net/p/extremetuxracer/code/trunk@538 0420edf4-82e4-42fc-9478-35b55e6d67a3
2016-01-07 15:42:54 +00:00
pkeus a6f5aecdb1 Refactorizations:
- Store time as float, resolving several compilation issues with clang
- Added missing virtual destructor in GUI
- Fixed typo in OS_WIN32_MINGW (bh.h)

git-svn-id: https://svn.code.sf.net/p/extremetuxracer/code/branches/SFML2@503 0420edf4-82e4-42fc-9478-35b55e6d67a3
2014-02-17 18:51:23 +00:00
pkeus ee38139d2a Uniformized paranthese padding with AStyle, use AStyle 2.04
git-svn-id: https://svn.code.sf.net/p/extremetuxracer/code/branches/SFML2@491 0420edf4-82e4-42fc-9478-35b55e6d67a3
2014-01-18 09:55:13 +00:00
pkeus ff90183305 Refactorizations:
- Check for gl_error automatically (in states)
- Cleaned up some unnecessary includes
- Removed some index maps that offer no performance gain
- Load credit text on demand and unload it when leaving credits menu
- Replaced loadIdentity+multMatrix by loadMatrix

git-svn-id: https://svn.code.sf.net/p/extremetuxracer/code/branches/SFML2@487 0420edf4-82e4-42fc-9478-35b55e6d67a3
2013-11-30 18:02:01 +00:00
pkeus df0203e807 Use pointers instead of indices in several places
git-svn-id: https://svn.code.sf.net/p/extremetuxracer/code/branches/SFML2@480 0420edf4-82e4-42fc-9478-35b55e6d67a3
2013-11-27 17:11:54 +00:00
pkeus 3a0be9d384 Ported Windowing, Input and Texturing systems from SDL to SFML2
Remaining problem: SFML loads textures vertically flipped. Thus, HUD speed display isn't correct yet.

git-svn-id: https://svn.code.sf.net/p/extremetuxracer/code/branches/SFML2@467 0420edf4-82e4-42fc-9478-35b55e6d67a3
2013-10-06 10:17:19 +00:00
cazfi 83abd1b455 Moved sources to their own subdirectory src
git-svn-id: https://svn.code.sf.net/p/extremetuxracer/code/trunk@417 0420edf4-82e4-42fc-9478-35b55e6d67a3
2013-08-26 21:02:38 +00:00