Refactorizations:
- Check for gl_error automatically (in states) - Cleaned up some unnecessary includes - Removed some index maps that offer no performance gain - Load credit text on demand and unload it when leaving credits menu - Replaced loadIdentity+multMatrix by loadMatrix git-svn-id: https://svn.code.sf.net/p/extremetuxracer/code/branches/SFML2@487 0420edf4-82e4-42fc-9478-35b55e6d67a3master
parent
e2b58a7b9b
commit
ff90183305
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@ -46,11 +46,7 @@ Then edit the below functions:
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#include "audio.h"
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#include "ogl.h"
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#include "gui.h"
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#include "textures.h"
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#include "font.h"
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#include "translation.h"
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#include "course.h"
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#include "game_ctrl.h"
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#include "winsys.h"
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CGameConfig GameConfig;
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@ -92,7 +88,7 @@ void SetConfig () {
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Music.SetVolume (param.music_volume);
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param.sound_volume = sound_vol->GetValue();
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param.perf_level = detail_level->GetValue();
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Winsys.SetFonttype ();
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FT.SetFontFromSettings();
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if (param.language != language->GetValue()) {
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param.language = language->GetValue();
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Trans.LoadTranslations (param.language);
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@ -186,7 +182,6 @@ void CGameConfig::Enter() {
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}
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void CGameConfig::Loop (double time_step) {
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check_gl_error();
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ScopedRenderMode rm(GUI);
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Winsys.clear();
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@ -118,6 +118,8 @@ void CCredits::Motion(int x, int y) {
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}
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void CCredits::Enter() {
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LoadCreditList();
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Music.Play (param.credits_music, -1);
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y_offset = 0;
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moving = true;
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@ -147,6 +149,7 @@ void CCredits::Enter() {
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void CCredits::Exit() {
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delete RT;
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RT = NULL;
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CreditList.clear();
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}
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void CCredits::Loop(double time_step) {
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@ -201,7 +201,6 @@ int resultlevel (size_t num, size_t numraces) {
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}
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void CEvent::Loop (double timestep) {
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check_gl_error();
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ScopedRenderMode rm(GUI);
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Winsys.clear();
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@ -125,9 +125,6 @@ void CEventSelect::Enter () {
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}
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void CEventSelect::Loop (double timestep) {
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sf::Color col;
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check_gl_error();
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ScopedRenderMode rm(GUI);
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Winsys.clear();
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@ -169,6 +169,13 @@ void CFont::SetFont (const string& fontname) {
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else curr_fact = 1.0;
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}
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void CFont::SetFontFromSettings() {
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if (param.use_papercut_font > 0)
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SetFont("pc20");
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else
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SetFont("bold");
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}
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// -------------------- auto ------------------------------------------
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int CFont::AutoSizeN (int rel_val) {
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@ -60,7 +60,8 @@ public:
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void SetProps (const string &fontname, float size);
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void SetColor(const sf::Color& col) { curr_col = col; }
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void SetSize (float size) { curr_size = size; }
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void SetFont (const string& fontname);
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void SetFont(const string& fontname);
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void SetFontFromSettings();
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// auto
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int AutoSizeN (int rel_val); // rel_val = relative size, return: autosize
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@ -183,7 +183,6 @@ void CGameOver::Loop(double time_step) {
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CControl *ctrl = g_game.player->ctrl;
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int width = Winsys.resolution.width;
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int height = Winsys.resolution.height;
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check_gl_error();
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ClearRenderContext ();
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Env.SetupFog ();
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@ -125,7 +125,6 @@ void CGameTypeSelect::Enter () {
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}
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void CGameTypeSelect::Loop (double time_step) {
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check_gl_error();
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ScopedRenderMode rm(GUI);
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Winsys.clear();
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@ -69,7 +69,6 @@ void CHelp::Enter() {
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}
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void CHelp::Loop(double timestep) {
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check_gl_error();
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ScopedRenderMode rm(GUI);
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Winsys.clear();
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@ -66,7 +66,7 @@ static void draw_time() {
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if (param.use_papercut_font < 2) {
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Tex.DrawNumStr(timestr, 50, 12, 1, colWhite);
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Tex.DrawNumStr (hundrstr, 176, 12, 0.7, colWhite);
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Tex.DrawNumStr (hundrstr, 170, 12, 0.7, colWhite);
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} else {
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Winsys.beginSFML();
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FT.SetColor (colDYell);
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@ -95,7 +95,6 @@ void CIntro::Loop (double time_step) {
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CControl *ctrl = g_game.player->ctrl;
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int width = Winsys.resolution.width;
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int height = Winsys.resolution.height;
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check_gl_error();
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if (startframe->active) {
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startframe->Update (time_step);
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@ -44,7 +44,6 @@ void CLoading::Loop(double time_step) {
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TCourse *CourseList = &Course.CourseList[0];
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string msg = Trans.Text(29) + ' ' + g_game.course->name;
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check_gl_error ();
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ScopedRenderMode rm(GUI);
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Winsys.clear();
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@ -82,7 +82,7 @@ int main(int argc, char **argv) {
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// theses resources must or should be loaded before splashscreen starts
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Tex.LoadTextureList ();
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FT.LoadFontlist ();
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Winsys.SetFonttype ();
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FT.SetFontFromSettings();
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Music.LoadMusicList ();
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Music.SetVolume (param.music_volume);
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@ -113,7 +113,6 @@ void CNewPlayer::Enter() {
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void CNewPlayer::Loop(double timestep) {
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sf::Color col;
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check_gl_error();
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ScopedRenderMode rm(GUI);
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Winsys.clear();
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@ -431,6 +431,10 @@ void glTexCoord2(const TVector2d& vec) {
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glTexCoord2d(vec.x, vec.y);
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}
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void glMultMatrix(const TMatrix<4, 4>& mat) {
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glMultMatrixd((const double*)mat.data());
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void glLoadMatrix(const TMatrix<4, 4>& mat) {
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glLoadMatrixd((const double*) mat.data());
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}
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void glMultMatrix(const TMatrix<4, 4>& mat) {
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glMultMatrixd((const double*) mat.data());
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}
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@ -79,6 +79,7 @@ void glNormal3(const TVector3d& vec);
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void glVertex3(const TVector3d& vec);
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void glTexCoord2(const TVector2d& vec);
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void glLoadMatrix(const TMatrix<4, 4>& mat);
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void glMultMatrix(const TMatrix<4, 4>& mat);
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@ -57,8 +57,6 @@ void COglTest::Enter() {
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}
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void COglTest::Loop(double timestep) {
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check_gl_error();
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// ------------- 3d scenery ---------------------------------------
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ScopedRenderMode rm(TUX);
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ClearRenderContext (colDDBackgr);
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@ -75,7 +75,6 @@ void CPaused::Loop (double time_step) {
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CControl *ctrl = g_game.player->ctrl;
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int width = Winsys.resolution.width;
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int height = Winsys.resolution.height;
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check_gl_error();
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ClearRenderContext ();
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Env.SetupFog ();
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@ -179,7 +179,6 @@ void CRaceSelect::Enter() {
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}
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void CRaceSelect::Loop(double timestep) {
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check_gl_error();
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ScopedRenderMode rm(GUI);
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Winsys.clear();
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@ -343,7 +343,6 @@ void CRacing::Loop (double time_step) {
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double ycoord = Course.FindYCoord (ctrl->cpos.x, ctrl->cpos.z);
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bool airborne = (bool) (ctrl->cpos.y > (ycoord + JUMP_MAX_START_HEIGHT));
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check_gl_error();
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ClearRenderContext ();
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Env.SetupFog ();
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CalcTrickControls (ctrl, time_step, airborne);
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@ -122,7 +122,6 @@ void CRegist::Enter() {
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}
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void CRegist::Loop (double timestep) {
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check_gl_error();
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ScopedRenderMode rm(GUI);
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Winsys.clear();
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@ -55,7 +55,6 @@ void CReset::Loop(double time_step) {
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static bool tux_visible = true;
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static int tux_visible_count = 0;
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check_gl_error();
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ClearRenderContext ();
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Env.SetupFog ();
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ctrl->UpdatePlayerPos (EPS);
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@ -20,7 +20,6 @@ GNU General Public License for more details.
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#include "score.h"
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#include "ogl.h"
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#include "textures.h"
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#include "audio.h"
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#include "gui.h"
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#include "particles.h"
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@ -251,7 +250,6 @@ const string ordinals[10] =
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{"1:st", "2:nd", "3:rd", "4:th", "5:th", "6:th", "7:th", "8:th", "9:th", "10:th"};
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void CScore::Loop (double timestep) {
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check_gl_error();
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ScopedRenderMode rm(GUI);
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Winsys.clear();
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@ -25,10 +25,8 @@ GNU General Public License for more details.
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#include "audio.h"
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#include "gui.h"
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#include "course.h"
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#include "tux.h"
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#include "env.h"
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#include "particles.h"
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#include "credits.h"
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#include "font.h"
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#include "game_ctrl.h"
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#include "translation.h"
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void CSplashScreen::Enter() {
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Winsys.ShowCursor (!param.ice_cursor);
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init_ui_snow ();
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Music.Play (param.menu_music, -1);
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}
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void CSplashScreen::Loop(double timestep) {
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check_gl_error();
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ScopedRenderMode rm(GUI);
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Winsys.clear();
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Trans.LoadLanguages ();
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Winsys.draw(t2);
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Winsys.SwapBuffers();
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init_ui_snow();
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Course.MakeStandardPolyhedrons ();
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Sound.LoadSoundList ();
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Credits.LoadCreditList ();
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Char.LoadCharacterList ();
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Course.LoadObjectTypes ();
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Course.LoadTerrainTypes ();
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@ -22,7 +22,6 @@ GNU General Public License for more details.
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#include "states.h"
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#include "ogl.h"
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#include "winsys.h"
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#include <SFML/Window.hpp>
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State::Manager State::manager(Winsys);
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@ -118,6 +117,8 @@ void State::Manager::PollEvent() {
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}
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void State::Manager::CallLoopFunction() {
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check_gl_error();
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g_game.time_step = max(0.0001, timer.getElapsedTime().asSeconds());
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timer.restart();
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current->Loop(g_game.time_step);
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@ -25,7 +25,6 @@ GNU General Public License for more details.
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#include "winsys.h"
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#include "ogl.h"
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#include "gui.h"
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#include <SFML/Graphics.hpp>
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#include <cctype>
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@ -204,8 +203,6 @@ void CTexture::LoadTextureList () {
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if (id >= 0) {
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CommonTex[id] = new TTexture();
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CommonTex[id]->Load(param.tex_dir, texfile, rep);
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Index[name] = CommonTex[id];
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} else Message ("wrong texture id in textures.lst");
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}
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} else Message ("failed to load common textures");
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delete CommonTex[i];
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}
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CommonTex.clear();
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Index.clear();
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}
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TTexture* CTexture::GetTexture (size_t idx) const {
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return CommonTex[idx]->texture;
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}
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TTexture* CTexture::GetTexture (const string& name) const {
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return Index.at(name);
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}
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bool CTexture::BindTex (size_t idx) {
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if (idx >= CommonTex.size()) return false;
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CommonTex[idx]->Bind();
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return true;
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}
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bool CTexture::BindTex (const string& name) {
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try {
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Index.at(name)->Bind();
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} catch (...) {
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return false;
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}
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return true;
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}
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// ---------------------------- Draw ----------------------------------
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void CTexture::Draw (size_t idx) {
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CommonTex[idx]->Draw();
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}
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void CTexture::Draw (const string& name) {
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Index[name]->Draw();
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}
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void CTexture::Draw (size_t idx, int x, int y, float size) {
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if (CommonTex.size() > idx)
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CommonTex[idx]->Draw(x, y, size, forientation);
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}
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void CTexture::Draw (const string& name, int x, int y, float size) {
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Index[name]->Draw(x, y, size, forientation);
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}
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void CTexture::Draw (size_t idx, int x, int y, int width, int height) {
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if (CommonTex.size() > idx)
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CommonTex[idx]->Draw (x, y, width, height, forientation);
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}
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void CTexture::Draw (const string& name, int x, int y, int width, int height) {
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Index[name]->Draw (x, y, width, height, forientation);
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}
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void CTexture::DrawFrame(size_t idx, int x, int y, double w, double h, int frame, const sf::Color& col) {
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if (CommonTex.size() > idx)
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CommonTex[idx]->DrawFrame (x, y, w, h, frame, col);
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}
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void CTexture::DrawFrame(const string& name, int x, int y, double w, double h, int frame, const sf::Color& col) {
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Index[name]->DrawFrame (x, y, w, h, frame, col);
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}
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void CTexture::SetOrientation (Orientation orientation) {
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forientation = orientation;
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}
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}
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void CTexture::DrawNumStr(const string& s, int x, int y, float size, const sf::Color& col) {
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if (!BindTex ("ziff032")) {
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if (!BindTex(NUMERIC_FONT)) {
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Message ("DrawNumStr: missing texture");
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return;
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}
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@ -20,7 +20,6 @@ GNU General Public License for more details.
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#include "bh.h"
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#include <vector>
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#include <map>
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#define TEXLOGO 0
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#define SNOW_START 1
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class CTexture {
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private:
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vector<TTexture*> CommonTex;
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map<string, TTexture*> Index;
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Orientation forientation;
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void DrawNumChr(char c, int x, int y, int w, int h);
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TTexture* GetTexture(size_t idx) const;
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const sf::Texture& GetSFTexture(size_t idx) const;
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TTexture* GetTexture (const string& name) const;
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bool BindTex (size_t idx);
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bool BindTex (const string& name);
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void Draw (size_t idx);
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void Draw (const string& name);
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void Draw (size_t idx, int x, int y, float size);
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void Draw (const string& name, int x, int y, float size);
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void Draw (size_t idx, int x, int y, int width, int height);
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void Draw (const string& name, int x, int y, int width, int height);
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void DrawFrame(size_t idx, int x, int y, double w, double h, int frame, const sf::Color& col);
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void DrawFrame(const string& name, int x, int y, double w, double h, int frame, const sf::Color& col);
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void SetOrientation (Orientation orientation);
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void DrawNumStr(const string& s, int x, int y, float size, const sf::Color& col);
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@ -326,7 +326,6 @@ void DrawActionFloat (size_t nr, const string& s, int y, float f) {
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void RenderChar (double timestep) {
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if (!must_render) return;
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bool is_visible = false;
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check_gl_error();
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// ------------- 3d scenery ---------------------------------------
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ScopedRenderMode rm1(TUX);
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@ -227,7 +227,6 @@ void PrintFrameParams (int ytop, TKeyframe *frame) {
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void RenderSingleFrame (double timestep) {
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if (!must_render) return;
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check_gl_error ();
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// ------------------ 3d scenery ----------------------------------
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ScopedRenderMode rm1(TUX);
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@ -307,7 +306,6 @@ void SequenceMouse (int button, int state, int x, int y) {}
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void SequenceMotion (int x, int y) {}
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void RenderSequence (double timestep) {
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check_gl_error();
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||||
ScopedRenderMode rm(TUX);
|
||||
ClearRenderContext (colDDBackgr);
|
||||
|
||||
|
|
|
@ -175,27 +175,18 @@ void CTranslation::LoadLanguages () {
|
|||
const string& line = list.Line(i-1);
|
||||
languages[i].lang = SPStrN (line, "lang", "en_GB");
|
||||
languages[i].language = UnicodeStr(SPStrN(line, "language", "English").c_str());
|
||||
LangIndex[languages[i].lang] = i;
|
||||
}
|
||||
|
||||
if (param.language == string::npos)
|
||||
param.language = GetSystemDefaultLangIdx();
|
||||
}
|
||||
|
||||
size_t CTranslation::GetLangIdx (const string& lang) const {
|
||||
return LangIndex.at(lang);
|
||||
}
|
||||
|
||||
const sf::String& CTranslation::GetLanguage (size_t idx) const {
|
||||
static const sf::String error = "error";
|
||||
if (idx >= languages.size()) return error;
|
||||
return languages[idx].language;
|
||||
}
|
||||
|
||||
const sf::String& CTranslation::GetLanguage(const string& lang) const {
|
||||
return GetLanguage (GetLangIdx (lang));
|
||||
}
|
||||
|
||||
void CTranslation::LoadTranslations (size_t langidx) {
|
||||
SetDefaultTranslations ();
|
||||
if (langidx == 0 || langidx >= languages.size()) return;
|
||||
|
@ -232,9 +223,9 @@ string CTranslation::GetSystemDefaultLang() {
|
|||
}
|
||||
|
||||
size_t CTranslation::GetSystemDefaultLangIdx() const {
|
||||
try {
|
||||
return GetLangIdx(GetSystemDefaultLang());
|
||||
} catch (...) {
|
||||
return 0;
|
||||
}
|
||||
std::string name = GetSystemDefaultLang();
|
||||
for (size_t i = 0; i < languages.size(); i++)
|
||||
if (languages[i].lang == name)
|
||||
return i;
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -24,7 +24,6 @@ An name convention:
|
|||
#define TRANSLATION_H
|
||||
|
||||
#include "bh.h"
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
#define MAX_LANGUAGES 32
|
||||
|
@ -40,14 +39,11 @@ struct TLang {
|
|||
class CTranslation {
|
||||
private:
|
||||
sf::String texts[NUM_COMMON_TEXTS];
|
||||
map<string, size_t> LangIndex;
|
||||
public:
|
||||
vector<TLang> languages;
|
||||
|
||||
void LoadLanguages ();
|
||||
size_t GetLangIdx (const string& lang) const;
|
||||
const sf::String& GetLanguage(size_t idx) const;
|
||||
const sf::String& GetLanguage(const string& lang) const;
|
||||
void SetDefaultTranslations ();
|
||||
const sf::String& Text(size_t idx) const;
|
||||
void LoadTranslations (size_t langidx);
|
||||
|
|
|
@ -152,8 +152,7 @@ void setup_view_matrix (CControl *ctrl, bool save_mat) {
|
|||
if (save_mat) {
|
||||
stationary_matrix = view_mat;
|
||||
}
|
||||
glLoadIdentity();
|
||||
glMultMatrix(view_mat);
|
||||
glLoadMatrix(view_mat);
|
||||
}
|
||||
|
||||
TVector3d MakeViewVector () {
|
||||
|
@ -168,8 +167,7 @@ TVector3d MakeViewVector () {
|
|||
|
||||
void update_view (CControl *ctrl, double dt) {
|
||||
if (is_stationary) {
|
||||
glLoadIdentity();
|
||||
glMultMatrix(stationary_matrix);
|
||||
glLoadMatrix(stationary_matrix);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -20,15 +20,8 @@ GNU General Public License for more details.
|
|||
#endif
|
||||
|
||||
#include "winsys.h"
|
||||
#include "ogl.h"
|
||||
#include "audio.h"
|
||||
#include "game_ctrl.h"
|
||||
#include "font.h"
|
||||
#include "score.h"
|
||||
#include "textures.h"
|
||||
#include "spx.h"
|
||||
#include "course.h"
|
||||
#include <SFML/Window.hpp>
|
||||
#include <iostream>
|
||||
|
||||
#define USE_JOYSTICK true
|
||||
|
@ -129,18 +122,9 @@ void CWinsys::KeyRepeat (bool repeat) {
|
|||
window.setKeyRepeatEnabled(repeat);
|
||||
}
|
||||
|
||||
void CWinsys::SetFonttype () {
|
||||
if (param.use_papercut_font > 0) {
|
||||
FT.SetFont ("pc20");
|
||||
} else {
|
||||
FT.SetFont ("bold");
|
||||
}
|
||||
}
|
||||
|
||||
void CWinsys::Quit () {
|
||||
Score.SaveHighScore ();
|
||||
SaveMessages ();
|
||||
FT.Clear ();
|
||||
if (g_game.argument < 1) Players.SavePlayers ();
|
||||
window.close();
|
||||
}
|
||||
|
|
|
@ -54,7 +54,6 @@ public:
|
|||
void SetupVideoMode (size_t idx);
|
||||
void SetupVideoMode (int width, int height);
|
||||
void KeyRepeat (bool repeat);
|
||||
void SetFonttype ();
|
||||
void PrintJoystickInfo () const;
|
||||
void ShowCursor(bool visible) { window.setMouseCursorVisible(visible); }
|
||||
void SwapBuffers() { window.display(); }
|
||||
|
|
Loading…
Reference in New Issue