174 lines
5.0 KiB
C++
174 lines
5.0 KiB
C++
/* --------------------------------------------------------------------
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EXTREME TUXRACER
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Copyright (C) 2010 Extreme Tuxracer Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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---------------------------------------------------------------------*/
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#ifdef HAVE_CONFIG_H
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#include <etr_config.h>
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#endif
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#include "credits.h"
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#include "audio.h"
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#include "ogl.h"
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#include "particles.h"
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#include "textures.h"
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#include "font.h"
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#include "gui.h"
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#include "spx.h"
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#include "winsys.h"
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#define TOP_Y 165
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#define BOTT_Y 64
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#define FADE 50
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#define OFFS_SCALE_FACTOR 1.2f
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CCredits Credits;
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static float y_offset = 0;
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static bool moving = true;
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sf::RenderTexture* RT = 0;
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sf::VertexArray arr(sf::Quads, 12);
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sf::RenderStates states(sf::BlendAlpha);
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void CCredits::LoadCreditList() {
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CSPList list;
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if (!list.LoadDepot("//data/credits.lst")) {
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Message("could not load credits list");
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return;
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}
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int old_offs = 0;
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CreditList.reserve(list.size());
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for (CSPList::const_iterator line = list.cbegin(); line != list.cend(); ++line) {
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TCredits& credit = CreditList.emplace_back();
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std::string temp = SPStrN(*line, "text");
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credit.text = sf::String::fromUtf8(temp.cbegin(), temp.cend());
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int offset = SPFloatN(*line, "offs", 0) * OFFS_SCALE_FACTOR * Winsys.scale;
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if (line != list.cbegin()) credit.offs = old_offs + offset;
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else credit.offs = offset;
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credit.col = SPIntN(*line, "col", 0);
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credit.size = SPFloatN(*line, "size", 1.f);
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old_offs = credit.offs;
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}
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}
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void CCredits::DrawCreditsText(float time_step) {
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int h = Winsys.resolution.height;
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float offs = 0.f;
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if (moving) y_offset += time_step * 30;
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sf::Text text;
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text.setFont(FT.getCurrentFont());
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RT->clear(colTBackr);
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for (std::vector<TCredits>::const_iterator i = CreditList.begin(); i != CreditList.end(); ++i) {
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offs = h - TOP_Y - y_offset + i->offs;
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if (offs > h || offs < -100.f) // Draw only visible lines
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continue;
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if (i->col == 0) {
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text.setFillColor(colWhite);
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text.setOutlineColor(colWhite);
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} else {
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text.setFillColor(colDYell);
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text.setOutlineColor(colDYell);
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}
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text.setCharacterSize(FT.AutoSizeN(i->size)+1);
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text.setString(i->text);
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text.setPosition((Winsys.resolution.width - text.getLocalBounds().width) / 2, offs);
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RT->draw(text);
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}
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RT->display();
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Winsys.draw(arr, states);
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if (offs < TOP_Y) y_offset = 0;
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}
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void CCredits::Keyb(sf::Keyboard::Key key, bool release, int x, int y) {
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if (release) return;
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switch (key) {
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case sf::Keyboard::M:
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moving = !moving;
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break;
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case sf::Keyboard::U:
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param.ui_snow = !param.ui_snow;
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break;
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default:
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State::manager.RequestEnterState(*State::manager.PreviousState());
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}
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}
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void CCredits::Mouse(int button, int state, int x, int y) {
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if (state == 1) State::manager.RequestEnterState(*State::manager.PreviousState());
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}
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void CCredits::Motion(int x, int y) {
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if (param.ui_snow) push_ui_snow(cursor_pos);
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}
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void CCredits::Enter() {
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LoadCreditList();
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Music.Play(param.credits_music, true);
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y_offset = 0;
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moving = true;
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RT = new sf::RenderTexture();
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RT->create(Winsys.resolution.width, Winsys.resolution.height - TOP_Y - BOTT_Y + 2 * FADE);
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float w = Winsys.resolution.width;
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float h = Winsys.resolution.height;
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arr[0] = sf::Vertex(sf::Vector2f(0, TOP_Y - FADE), colTBackr, sf::Vector2f(0, 0));
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arr[1] = sf::Vertex(sf::Vector2f(0, TOP_Y), colWhite, sf::Vector2f(0, FADE));
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arr[2] = sf::Vertex(sf::Vector2f(w, TOP_Y), colWhite, sf::Vector2f(w, FADE));
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arr[3] = sf::Vertex(sf::Vector2f(w, TOP_Y - FADE), colTBackr, sf::Vector2f(w, 0));
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arr[4] = sf::Vertex(sf::Vector2f(0, TOP_Y), colWhite, sf::Vector2f(0, FADE));
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arr[5] = sf::Vertex(sf::Vector2f(0, h - BOTT_Y), colWhite, sf::Vector2f(0, RT->getSize().y - FADE));
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arr[6] = sf::Vertex(sf::Vector2f(w, h - BOTT_Y), colWhite, sf::Vector2f(w, RT->getSize().y - FADE));
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arr[7] = sf::Vertex(sf::Vector2f(w, TOP_Y), colWhite, sf::Vector2f(w, FADE));
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arr[8] = sf::Vertex(sf::Vector2f(0, h - BOTT_Y), colWhite, sf::Vector2f(0, RT->getSize().y - FADE));
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arr[9] = sf::Vertex(sf::Vector2f(0, h - BOTT_Y + FADE), colTBackr, sf::Vector2f(0, RT->getSize().y));
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arr[10] = sf::Vertex(sf::Vector2f(w, h - BOTT_Y + FADE), colTBackr, sf::Vector2f(w, RT->getSize().y));
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arr[11] = sf::Vertex(sf::Vector2f(w, h - BOTT_Y), colWhite, sf::Vector2f(w, RT->getSize().y - FADE));
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states.texture = &RT->getTexture();
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}
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void CCredits::Exit() {
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delete RT;
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RT = nullptr;
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CreditList.clear();
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}
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void CCredits::Loop(float time_step) {
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check_gl_error();
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ClearRenderContext();
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Winsys.clear();
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DrawCreditsText(time_step);
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if (param.ui_snow) {
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update_ui_snow(time_step);
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draw_ui_snow();
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}
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DrawGUIBackground(Winsys.scale);
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Winsys.SwapBuffers();
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}
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