extremetuxracer/src/credits.cpp

174 lines
5.0 KiB
C++

/* --------------------------------------------------------------------
EXTREME TUXRACER
Copyright (C) 2010 Extreme Tuxracer Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
---------------------------------------------------------------------*/
#ifdef HAVE_CONFIG_H
#include <etr_config.h>
#endif
#include "credits.h"
#include "audio.h"
#include "ogl.h"
#include "particles.h"
#include "textures.h"
#include "font.h"
#include "gui.h"
#include "spx.h"
#include "winsys.h"
#define TOP_Y 165
#define BOTT_Y 64
#define FADE 50
#define OFFS_SCALE_FACTOR 1.2f
CCredits Credits;
static float y_offset = 0;
static bool moving = true;
sf::RenderTexture* RT = 0;
sf::VertexArray arr(sf::Quads, 12);
sf::RenderStates states(sf::BlendAlpha);
void CCredits::LoadCreditList() {
CSPList list;
if (!list.LoadDepot("//data/credits.lst")) {
Message("could not load credits list");
return;
}
int old_offs = 0;
CreditList.reserve(list.size());
for (CSPList::const_iterator line = list.cbegin(); line != list.cend(); ++line) {
TCredits& credit = CreditList.emplace_back();
std::string temp = SPStrN(*line, "text");
credit.text = sf::String::fromUtf8(temp.cbegin(), temp.cend());
int offset = SPFloatN(*line, "offs", 0) * OFFS_SCALE_FACTOR * Winsys.scale;
if (line != list.cbegin()) credit.offs = old_offs + offset;
else credit.offs = offset;
credit.col = SPIntN(*line, "col", 0);
credit.size = SPFloatN(*line, "size", 1.f);
old_offs = credit.offs;
}
}
void CCredits::DrawCreditsText(float time_step) {
int h = Winsys.resolution.height;
float offs = 0.f;
if (moving) y_offset += time_step * 30;
sf::Text text;
text.setFont(FT.getCurrentFont());
RT->clear(colTBackr);
for (std::vector<TCredits>::const_iterator i = CreditList.begin(); i != CreditList.end(); ++i) {
offs = h - TOP_Y - y_offset + i->offs;
if (offs > h || offs < -100.f) // Draw only visible lines
continue;
if (i->col == 0) {
text.setFillColor(colWhite);
text.setOutlineColor(colWhite);
} else {
text.setFillColor(colDYell);
text.setOutlineColor(colDYell);
}
text.setCharacterSize(FT.AutoSizeN(i->size)+1);
text.setString(i->text);
text.setPosition((Winsys.resolution.width - text.getLocalBounds().width) / 2, offs);
RT->draw(text);
}
RT->display();
Winsys.draw(arr, states);
if (offs < TOP_Y) y_offset = 0;
}
void CCredits::Keyb(sf::Keyboard::Key key, bool release, int x, int y) {
if (release) return;
switch (key) {
case sf::Keyboard::M:
moving = !moving;
break;
case sf::Keyboard::U:
param.ui_snow = !param.ui_snow;
break;
default:
State::manager.RequestEnterState(*State::manager.PreviousState());
}
}
void CCredits::Mouse(int button, int state, int x, int y) {
if (state == 1) State::manager.RequestEnterState(*State::manager.PreviousState());
}
void CCredits::Motion(int x, int y) {
if (param.ui_snow) push_ui_snow(cursor_pos);
}
void CCredits::Enter() {
LoadCreditList();
Music.Play(param.credits_music, true);
y_offset = 0;
moving = true;
RT = new sf::RenderTexture();
RT->create(Winsys.resolution.width, Winsys.resolution.height - TOP_Y - BOTT_Y + 2 * FADE);
float w = Winsys.resolution.width;
float h = Winsys.resolution.height;
arr[0] = sf::Vertex(sf::Vector2f(0, TOP_Y - FADE), colTBackr, sf::Vector2f(0, 0));
arr[1] = sf::Vertex(sf::Vector2f(0, TOP_Y), colWhite, sf::Vector2f(0, FADE));
arr[2] = sf::Vertex(sf::Vector2f(w, TOP_Y), colWhite, sf::Vector2f(w, FADE));
arr[3] = sf::Vertex(sf::Vector2f(w, TOP_Y - FADE), colTBackr, sf::Vector2f(w, 0));
arr[4] = sf::Vertex(sf::Vector2f(0, TOP_Y), colWhite, sf::Vector2f(0, FADE));
arr[5] = sf::Vertex(sf::Vector2f(0, h - BOTT_Y), colWhite, sf::Vector2f(0, RT->getSize().y - FADE));
arr[6] = sf::Vertex(sf::Vector2f(w, h - BOTT_Y), colWhite, sf::Vector2f(w, RT->getSize().y - FADE));
arr[7] = sf::Vertex(sf::Vector2f(w, TOP_Y), colWhite, sf::Vector2f(w, FADE));
arr[8] = sf::Vertex(sf::Vector2f(0, h - BOTT_Y), colWhite, sf::Vector2f(0, RT->getSize().y - FADE));
arr[9] = sf::Vertex(sf::Vector2f(0, h - BOTT_Y + FADE), colTBackr, sf::Vector2f(0, RT->getSize().y));
arr[10] = sf::Vertex(sf::Vector2f(w, h - BOTT_Y + FADE), colTBackr, sf::Vector2f(w, RT->getSize().y));
arr[11] = sf::Vertex(sf::Vector2f(w, h - BOTT_Y), colWhite, sf::Vector2f(w, RT->getSize().y - FADE));
states.texture = &RT->getTexture();
}
void CCredits::Exit() {
delete RT;
RT = nullptr;
CreditList.clear();
}
void CCredits::Loop(float time_step) {
check_gl_error();
ClearRenderContext();
Winsys.clear();
DrawCreditsText(time_step);
if (param.ui_snow) {
update_ui_snow(time_step);
draw_ui_snow();
}
DrawGUIBackground(Winsys.scale);
Winsys.SwapBuffers();
}