blender: simple export addon
This adds a Blender Addon for Abrasion which allows right-clicking on a collection to export it to a q3dm file.master
parent
9ba3f7e131
commit
8eb32bb2ca
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load("@rules_python//python:defs.bzl", "py_binary")
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load("@pydeps//:requirements.bzl", "requirement")
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load("//blender/build:blender.bzl", "blender_addon")
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py_library(
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name = "addon_py_lib",
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srcs = [
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"addon.py",
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"export.py",
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],
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deps = [
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"@com_github_q3k_q3d//:q3d_py",
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requirement("flatbuffers"),
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],
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)
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blender_addon(
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name = "addon",
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deps = [
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":addon_py_lib",
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],
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module = 'abrasion.blender.addon',
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addon_name = 'Abrasion',
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)
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Blender/Abrasion Addon
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===
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Building / Installing
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---
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To build:
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bazel buld //blender:addon
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Then symlink/copy `bazel-bin/blender/addon` into Blender's `scripts/addons/abrasion-addon`. **DO NOT INSTALL THE ADDON AS `abrasion`, THIS BREAKS IMPORT PATHS**/.
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Usage
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---
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Right click on a collection in the ourliner and select 'Export Abrasion Q3DM' to recursively export this collection as a q3dm file. It will be saved next to your .blend file, with a '.(collectionName).q3dm' suffix.
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import importlib
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import bpy
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from abrasion.blender.export import export
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def console_print(context, *args, **kwargs):
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for a in context.screen.areas:
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if a.type != 'CONSOLE':
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continue
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c = {}
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c['area'] = a
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c['space_data'] = a.spaces.active
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c['region'] = a.regions[-1]
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c['window'] = context.window
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c['screen'] = context.screen
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s = " ".join([str(arg) for arg in args])
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for line in s.split("\n"):
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line = '[abrasion] ' + line
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bpy.ops.console.scrollback_append(c, text=line)
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class OUTLINER_OT_collection_abrasion(bpy.types.Operator):
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"""Foo."""
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bl_idname = "outliner.collection_abrasion"
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bl_label = "Export Abrasion Q3M"
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@classmethod
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def poll(cls, context):
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return context.collection is not None
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def execute(self, context):
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export(
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context,
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context.collection.all_objects.values(),
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context.collection.name,
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)
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return {'FINISHED'}
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def menu_func(self, context):
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layout = self.layout
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layout.separator()
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layout.operator(OUTLINER_OT_collection_abrasion.bl_idname)
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def register():
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bpy.utils.register_class(OUTLINER_OT_collection_abrasion)
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bpy.types.OUTLINER_MT_collection.append(menu_func)
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print("Abrasion: Registered.")
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def unregister():
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bpy.utils.unregister_class(OUTLINER_OT_collection_abrasion)
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bpy.types.OUTLINER_MT_collection.remove(menu_func)
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print("Abrasion: Unregistered.")
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exports_files(["__inittmpl__.py"])
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import json
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bl_info = {
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'author': 'Abrasion Authors',
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'version': (1, 0, 0),
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'blender': (2, 80, 0),
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'name': "%name%",
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'location': "%location%",
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'category': "%category%",
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}
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import importlib
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import os
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import pathlib
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import sys
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_importpaths = json.loads("""%importpaths%""")
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_this_path = str(pathlib.Path(__file__).parent.resolve())
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def register():
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if _this_path not in sys.path:
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sys.path.append(_this_path)
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for p in _importpaths:
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fp = os.path.join(_this_path, p)
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if fp not in sys.path:
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sys.path.append(fp)
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import %module%
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%module% = importlib.reload(%module%)
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%module%.register()
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def unregister():
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import %module%
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%module%.unregister()
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if __name__ == '__main__':
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register()
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# _prepend_workspace from github.com/google/subpar.
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# Copyright 2016 Google Inc. All Rights Reserved.
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# Licensed under the Apache License, Version 2.0, see
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# //third_party/licenses/APACHE-2.0.txt.
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def _prepend_workspace(path, ctx):
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# It feels like there should be an easier, less fragile way.
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if path.startswith("../"):
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# External workspace, for example
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# '../protobuf/python/google/protobuf/any_pb2.py'
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stored_path = path[len("../"):]
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elif path.startswith("external/"):
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# External workspace, for example
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# 'external/protobuf/python/__init__.py'
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stored_path = path[len("external/"):]
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else:
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# Main workspace, for example 'mypackage/main.py'
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stored_path = ctx.workspace_name + "/" + path
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return stored_path
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def _generate_subdirs(directory):
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parts = directory.split('/')
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cur = parts[0]
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res = []
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for p in parts[1:]:
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res.append(cur)
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cur += '/' + p
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res.append(cur)
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return res
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def _blender_addon_impl(ctx):
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root = ctx.attr.name + "/"
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out = []
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importpaths = []
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directories = {}
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initpys = {}
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for dep in ctx.attr.deps:
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for s in dep[PyInfo].transitive_sources.to_list():
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p = _prepend_workspace(s.short_path, ctx)
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f = ctx.actions.declare_file(root + p)
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ctx.actions.symlink(output=f, target_file=s)
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out.append(f)
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directory = '/'.join(p.split('/')[:-1])
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directories[directory] = True
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if p.endswith('/__init__.py'):
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initpys[p] = True
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importpaths.append(dep[PyInfo].imports)
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importpaths = depset([], transitive=importpaths).to_list()
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need_initpys = {}
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for d in directories.keys():
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for subdir in _generate_subdirs(d)[::-1]:
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if subdir in importpaths:
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break
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ipy = subdir + '/__init__.py'
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if initpys.get(ipy):
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continue
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need_initpys[ipy] = True
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for ipy in need_initpys.keys():
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f = ctx.actions.declare_file(root + ipy)
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ctx.actions.write(f, "")
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out.append(f)
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addon_name = ctx.attr.addon_name or ctx.attr.name
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initfile = ctx.actions.declare_file(root + "__init__.py")
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ctx.actions.expand_template(
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template = ctx.file._initfile_template,
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output = initfile,
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substitutions = {
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'%importpaths%': json.encode(importpaths),
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'%module%': ctx.attr.module,
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'%name%': addon_name,
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'%location%': ctx.attr.addon_location,
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'%category%': ctx.attr.addon_category,
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},
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)
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out.append(initfile)
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return [
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DefaultInfo(
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files = depset(out),
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runfiles = ctx.runfiles(out),
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)
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]
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blender_addon = rule(
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implementation = _blender_addon_impl,
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attrs = {
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'deps': attr.label_list(
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providers = [PyInfo],
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),
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'module': attr.string(
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mandatory = True,
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),
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'addon_name': attr.string(),
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'addon_location': attr.string(
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default = '',
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),
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'addon_category': attr.string(
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default = 'Import-Export',
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),
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'_initfile_template': attr.label(
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default = Label('//blender/build:__inittmpl__.py'),
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allow_single_file = True,
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),
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},
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)
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import flatbuffers
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import Q3DModel.Model
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import Q3DObject.Mesh
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import bpy
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def export(context, objects, name='all'):
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from abrasion.blender.addon import console_print
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console_print(context, "Starting export...")
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path = bpy.data.filepath
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if path == "":
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raise Exception("File must be saved")
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path += f".{name}.q3dm"
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builder = flatbuffers.Builder(1024)
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depsgraph = context.evaluated_depsgraph_get()
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nodes = []
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for o in objects:
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console_print(context, f"{o.type}: {o.name}")
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if o.type != 'MESH':
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console_print(context, " ... skipped.")
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continue
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mesh = o.evaluated_get(depsgraph).data
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mesh.calc_loop_triangles()
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fverts = []
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for vertex in mesh.vertices:
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Q3DObject.Vertex.VertexStart(builder)
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position = Q3DObject.Vector3.CreateVector3(
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builder,
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x = vertex.co.x,
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y = vertex.co.y,
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z = vertex.co.z,
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)
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Q3DObject.Vertex.VertexAddPosition(builder, position)
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normal = Q3DObject.Vector3.CreateVector3(
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builder,
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x = vertex.normal.x,
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y = vertex.normal.y,
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z = vertex.normal.z,
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)
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Q3DObject.Vertex.VertexAddNormal(builder, normal)
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fverts.append(Q3DObject.Vertex.VertexEnd(builder))
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nverts = len(fverts)
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Q3DObject.Mesh.MeshStartVerticesVector(
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builder, len(fverts))
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for ivert in reversed(range(len(fverts))):
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builder.PrependUOffsetTRelative(fverts[ivert])
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fverts = builder.EndVector()
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ntris = len(mesh.loop_triangles)
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Q3DObject.Mesh.MeshStartTrianglesVector(
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builder, ntris)
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for triangle in mesh.loop_triangles:
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Q3DObject.ITriangle.CreateITriangle(
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builder,
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triangle.vertices[0],
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triangle.vertices[1],
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triangle.vertices[2],
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)
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ftris = builder.EndVector()
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console_print(context, f" ... {nverts} vertices, {ntris} triangles")
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Q3DObject.Mesh.MeshStart(builder)
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Q3DObject.Mesh.MeshAddItriangles(builder, ftris)
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Q3DObject.Mesh.MeshAddVertices(builder, fverts)
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fmesh = Q3DObject.Mesh.MeshEnd(builder)
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Q3DModel.Node.NodeStart(builder)
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Q3DModel.Node.NodeAddMesh(builder, fmesh)
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c0 = o.matrix_world.col[0]
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c1 = o.matrix_world.col[1]
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c2 = o.matrix_world.col[2]
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c3 = o.matrix_world.col[3]
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Q3DModel.Node.NodeAddTransform(builder, Q3DModel.Matrix4.CreateMatrix4(
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builder,
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c0.x, c0.y, c0.z, c0.w,
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c1.x, c1.y, c1.z, c1.w,
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c2.x, c2.y, c2.z, c2.w,
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c3.x, c3.y, c3.z, c3.w,
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))
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nodes.append(Q3DModel.Node.NodeEnd(builder))
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Q3DModel.Node.NodeStartChildrenVector(builder, len(nodes))
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for node in nodes:
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builder.PrependUOffsetTRelative(node)
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nodes = builder.EndVector()
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Q3DModel.Node.NodeStart(builder)
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Q3DModel.Node.NodeAddTransform(builder, Q3DModel.Matrix4.CreateMatrix4(
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builder,
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1,
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))
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Q3DModel.Node.NodeAddChildren(builder, nodes)
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root = Q3DModel.Node.NodeEnd(builder)
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Q3DModel.Model.ModelStart(builder)
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Q3DModel.Model.ModelAddRoot(builder, root)
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model = Q3DModel.Model.ModelEnd(builder)
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builder.Finish(model, file_identifier=b'Q3DM')
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buf = builder.Output()
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with open(path, 'wb') as f:
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f.write(buf)
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console_print(context, f"Saved to {path}")
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@ -0,0 +1,202 @@
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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1. Definitions.
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"License" shall mean the terms and conditions for use, reproduction,
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and distribution as defined by Sections 1 through 9 of this document.
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"Licensor" shall mean the copyright owner or entity authorized by
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the copyright owner that is granting the License.
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"Legal Entity" shall mean the union of the acting entity and all
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other entities that control, are controlled by, or are under common
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control with that entity. For the purposes of this definition,
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"control" means (i) the power, direct or indirect, to cause the
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direction or management of such entity, whether by contract or
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otherwise, or (ii) ownership of fifty percent (50%) or more of the
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outstanding shares, or (iii) beneficial ownership of such entity.
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"You" (or "Your") shall mean an individual or Legal Entity
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||||||
|
exercising permissions granted by this License.
|
||||||
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|
||||||
|
"Source" form shall mean the preferred form for making modifications,
|
||||||
|
including but not limited to software source code, documentation
|
||||||
|
source, and configuration files.
|
||||||
|
|
||||||
|
"Object" form shall mean any form resulting from mechanical
|
||||||
|
transformation or translation of a Source form, including but
|
||||||
|
not limited to compiled object code, generated documentation,
|
||||||
|
and conversions to other media types.
|
||||||
|
|
||||||
|
"Work" shall mean the work of authorship, whether in Source or
|
||||||
|
Object form, made available under the License, as indicated by a
|
||||||
|
copyright notice that is included in or attached to the work
|
||||||
|
(an example is provided in the Appendix below).
|
||||||
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|
||||||
|
"Derivative Works" shall mean any work, whether in Source or Object
|
||||||
|
form, that is based on (or derived from) the Work and for which the
|
||||||
|
editorial revisions, annotations, elaborations, or other modifications
|
||||||
|
represent, as a whole, an original work of authorship. For the purposes
|
||||||
|
of this License, Derivative Works shall not include works that remain
|
||||||
|
separable from, or merely link (or bind by name) to the interfaces of,
|
||||||
|
the Work and Derivative Works thereof.
|
||||||
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|
||||||
|
"Contribution" shall mean any work of authorship, including
|
||||||
|
the original version of the Work and any modifications or additions
|
||||||
|
to that Work or Derivative Works thereof, that is intentionally
|
||||||
|
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||||
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or by an individual or Legal Entity authorized to submit on behalf of
|
||||||
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the copyright owner. For the purposes of this definition, "submitted"
|
||||||
|
means any form of electronic, verbal, or written communication sent
|
||||||
|
to the Licensor or its representatives, including but not limited to
|
||||||
|
communication on electronic mailing lists, source code control systems,
|
||||||
|
and issue tracking systems that are managed by, or on behalf of, the
|
||||||
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Licensor for the purpose of discussing and improving the Work, but
|
||||||
|
excluding communication that is conspicuously marked or otherwise
|
||||||
|
designated in writing by the copyright owner as "Not a Contribution."
|
||||||
|
|
||||||
|
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||||
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on behalf of whom a Contribution has been received by Licensor and
|
||||||
|
subsequently incorporated within the Work.
|
||||||
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|
||||||
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2. Grant of Copyright License. Subject to the terms and conditions of
|
||||||
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this License, each Contributor hereby grants to You a perpetual,
|
||||||
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worldwide, non-exclusive, no-charge, royalty-free, irrevocable
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||||||
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copyright license to reproduce, prepare Derivative Works of,
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||||||
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publicly display, publicly perform, sublicense, and distribute the
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||||||
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Work and such Derivative Works in Source or Object form.
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||||||
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|
||||||
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3. Grant of Patent License. Subject to the terms and conditions of
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this License, each Contributor hereby grants to You a perpetual,
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||||||
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worldwide, non-exclusive, no-charge, royalty-free, irrevocable
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(except as stated in this section) patent license to make, have made,
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use, offer to sell, sell, import, and otherwise transfer the Work,
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||||||
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where such license applies only to those patent claims licensable
|
||||||
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by such Contributor that are necessarily infringed by their
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||||||
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Contribution(s) alone or by combination of their Contribution(s)
|
||||||
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with the Work to which such Contribution(s) was submitted. If You
|
||||||
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institute patent litigation against any entity (including a
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||||||
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cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||||
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or a Contribution incorporated within the Work constitutes direct
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||||||
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or contributory patent infringement, then any patent licenses
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||||||
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granted to You under this License for that Work shall terminate
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||||||
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as of the date such litigation is filed.
|
||||||
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|
||||||
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4. Redistribution. You may reproduce and distribute copies of the
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||||||
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Work or Derivative Works thereof in any medium, with or without
|
||||||
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modifications, and in Source or Object form, provided that You
|
||||||
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meet the following conditions:
|
||||||
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|
||||||
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(a) You must give any other recipients of the Work or
|
||||||
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Derivative Works a copy of this License; and
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||||||
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|
||||||
|
(b) You must cause any modified files to carry prominent notices
|
||||||
|
stating that You changed the files; and
|
||||||
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|
||||||
|
(c) You must retain, in the Source form of any Derivative Works
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||||||
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that You distribute, all copyright, patent, trademark, and
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||||||
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attribution notices from the Source form of the Work,
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||||||
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excluding those notices that do not pertain to any part of
|
||||||
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the Derivative Works; and
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||||||
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|
||||||
|
(d) If the Work includes a "NOTICE" text file as part of its
|
||||||
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distribution, then any Derivative Works that You distribute must
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||||||
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include a readable copy of the attribution notices contained
|
||||||
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within such NOTICE file, excluding those notices that do not
|
||||||
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pertain to any part of the Derivative Works, in at least one
|
||||||
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of the following places: within a NOTICE text file distributed
|
||||||
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as part of the Derivative Works; within the Source form or
|
||||||
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documentation, if provided along with the Derivative Works; or,
|
||||||
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within a display generated by the Derivative Works, if and
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||||||
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wherever such third-party notices normally appear. The contents
|
||||||
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of the NOTICE file are for informational purposes only and
|
||||||
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do not modify the License. You may add Your own attribution
|
||||||
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notices within Derivative Works that You distribute, alongside
|
||||||
|
or as an addendum to the NOTICE text from the Work, provided
|
||||||
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that such additional attribution notices cannot be construed
|
||||||
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as modifying the License.
|
||||||
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|
||||||
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You may add Your own copyright statement to Your modifications and
|
||||||
|
may provide additional or different license terms and conditions
|
||||||
|
for use, reproduction, or distribution of Your modifications, or
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||||||
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for any such Derivative Works as a whole, provided Your use,
|
||||||
|
reproduction, and distribution of the Work otherwise complies with
|
||||||
|
the conditions stated in this License.
|
||||||
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|
||||||
|
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||||
|
any Contribution intentionally submitted for inclusion in the Work
|
||||||
|
by You to the Licensor shall be under the terms and conditions of
|
||||||
|
this License, without any additional terms or conditions.
|
||||||
|
Notwithstanding the above, nothing herein shall supersede or modify
|
||||||
|
the terms of any separate license agreement you may have executed
|
||||||
|
with Licensor regarding such Contributions.
|
||||||
|
|
||||||
|
6. Trademarks. This License does not grant permission to use the trade
|
||||||
|
names, trademarks, service marks, or product names of the Licensor,
|
||||||
|
except as required for reasonable and customary use in describing the
|
||||||
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origin of the Work and reproducing the content of the NOTICE file.
|
||||||
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|
||||||
|
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||||
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agreed to in writing, Licensor provides the Work (and each
|
||||||
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Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||||
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||||
|
implied, including, without limitation, any warranties or conditions
|
||||||
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of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||||
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PARTICULAR PURPOSE. You are solely responsible for determining the
|
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appropriateness of using or redistributing the Work and assume any
|
||||||
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risks associated with Your exercise of permissions under this License.
|
||||||
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|
||||||
|
8. Limitation of Liability. In no event and under no legal theory,
|
||||||
|
whether in tort (including negligence), contract, or otherwise,
|
||||||
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unless required by applicable law (such as deliberate and grossly
|
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negligent acts) or agreed to in writing, shall any Contributor be
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liable to You for damages, including any direct, indirect, special,
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incidental, or consequential damages of any character arising as a
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result of this License or out of the use or inability to use the
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Work (including but not limited to damages for loss of goodwill,
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work stoppage, computer failure or malfunction, or any and all
|
||||||
|
other commercial damages or losses), even if such Contributor
|
||||||
|
has been advised of the possibility of such damages.
|
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|
||||||
|
9. Accepting Warranty or Additional Liability. While redistributing
|
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|
the Work or Derivative Works thereof, You may choose to offer,
|
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and charge a fee for, acceptance of support, warranty, indemnity,
|
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or other liability obligations and/or rights consistent with this
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License. However, in accepting such obligations, You may act only
|
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|
on Your own behalf and on Your sole responsibility, not on behalf
|
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|
of any other Contributor, and only if You agree to indemnify,
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defend, and hold each Contributor harmless for any liability
|
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|
incurred by, or claims asserted against, such Contributor by reason
|
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|
of your accepting any such warranty or additional liability.
|
||||||
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|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
APPENDIX: How to apply the Apache License to your work.
|
||||||
|
|
||||||
|
To apply the Apache License to your work, attach the following
|
||||||
|
boilerplate notice, with the fields enclosed by brackets "[]"
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|
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|
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the brackets!) The text should be enclosed in the appropriate
|
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|
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|
file or class name and description of purpose be included on the
|
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|
same "printed page" as the copyright notice for easier
|
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|
identification within third-party archives.
|
||||||
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|
||||||
|
Copyright [yyyy] [name of copyright owner]
|
||||||
|
|
||||||
|
Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
you may not use this file except in compliance with the License.
|
||||||
|
You may obtain a copy of the License at
|
||||||
|
|
||||||
|
http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
|
||||||
|
Unless required by applicable law or agreed to in writing, software
|
||||||
|
distributed under the License is distributed on an "AS IS" BASIS,
|
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|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
See the License for the specific language governing permissions and
|
||||||
|
limitations under the License.
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Reference in New Issue