main
Mark MacKay 2021-10-04 17:26:19 -05:00
parent 5be8246a20
commit 65ad8aa92e
5 changed files with 525 additions and 84 deletions

View File

@ -383,9 +383,11 @@
<input id="textPath_offset" class="attr_changer" data-title="Change offset" data-attr="offset" pattern="[0-9]*" />
<span>Offset</span>
</label>
<div class="draginput draginput-button draginput-button-delete" id="tool_release_text_on_path" data-title="Remove path">Remove path</div>
<div class="draginput draginput-button" id="tool_change_text_on_path" data-title="Remove path">Change side</div>
</div>
<div class="button full" id="tool_release_text_on_path" data-title="Remove Path">Remove path</div>
</div>
@ -477,7 +479,7 @@
<div class="button-container clearfix">
<div class="button full" id="tool_node_clone" title="Adds a node">Add Node</div>
<div class="button full" id="tool_node_delete" title="Delete Node">Delete Node</div>
<div class="button full" id="tool_openclose_path" title="Open/close sub-path">Open Path</div>
<div class="button full" id="tool_openclose_path" title="Open/close sub-path">Open/close Path</div>
</div>
</div>

View File

@ -22,6 +22,19 @@ MD.Text = function(){
editor.selectedChanged(window, [text]);
}
function changeTextOnPath(){
const elem = svgCanvas.getSelectedElems()[0];
const textPath = elem.querySelector("textPath");
if (!textPath) return;
const path = svgCanvas.getTextPath(elem);
const d = path.getAttribute("d");
const reversed = utils.SVGPathEditor.reverse(d);
path.setAttribute("d", reversed);
const selector = svgCanvas.selectorManager.requestSelector(elem);
selector.resize();
editor.selectedChanged(window, [elem]);
}
function setBold(){
if ($(this).hasClass("disabled")) return;
svgCanvas.setBold( !svgCanvas.getBold() );
@ -40,6 +53,7 @@ MD.Text = function(){
$('#tool_text_on_path').click(placeTextOnPath);
$('#tool_release_text_on_path').click(releaseTextOnPath);
$('#tool_change_text_on_path').click(changeTextOnPath);
$("#tool_bold").on("click", setBold);
$("#tool_italic").on("click", setItalic);

View File

@ -104,7 +104,7 @@ MD.Editor = function(){
svgCanvas.convertToPath();
var elems = svgCanvas.getSelectedElems()
svgCanvas.selectorManager.requestSelector(elems[0]).reset(elems[0])
svgCanvas.selectorManager.requestSelector(elems[0]).selectorRect.setAttribute("display", "none");
//svgCanvas.selectorManager.requestSelector(elems[0]).selectorRect.setAttribute("display", "none");
svgCanvas.setMode("pathedit");
svgCanvas.pathActions.toEditMode(elems[0]);
svgCanvas.clearSelection();

View File

@ -3359,6 +3359,11 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
canvas.setMode("pathedit");
canvas.pathActions.toEditMode(evt_target);
}
// Reset context
if(tagName === "ellipse" || tagName === "circle" || tagName === "line" || tagName === "rect") {
editor.convertToPath();
}
if((parent.tagName !== 'g' && parent.tagName !== 'a') ||
parent === getCurrentDrawing().getCurrentLayer() ||
@ -4038,13 +4043,15 @@ var pathActions = canvas.pathActions = function() {
var endseg = drawn_path.createSVGPathSegClosePath();
seglist.appendItem(newseg);
seglist.appendItem(endseg);
selectorManager.requestSelector(newpath).showGrips(true)
selectorManager.requestSelector(newpath).showGrips(true);
} else if(len < 3) {
keep = false;
return keep;
}
stretchy.parentNode.removeChild(stretchy);
state.set("canvasMode", "select");
// this will signal to commit the path
element = newpath;
@ -4526,6 +4533,15 @@ var pathActions = canvas.pathActions = function() {
addToSelection([elem], true);
call("changed", selectedElements);
},
reverse: function() {
var elem = selectedElements[0];
if(!elem || !elem.getAttribute("d")) return;
const d = elem.getAttribute("d");
var reversed = reverse(path);
},
clear: function(remove) {
current_path = null;
@ -4623,113 +4639,114 @@ var pathActions = canvas.pathActions = function() {
return svgedit.path.path;
},
opencloseSubPath: function() {
var sel_pts = svgedit.path.path.selected_pts;
const path = svgedit.path.path;
const selPts = path.selected_pts;
// Only allow one selected node for now
if(sel_pts.length !== 1) return;
var elem = svgedit.path.path.elem;
var list = elem.pathSegList;
if (selPts.length !== 1) { return; }
var len = list.numberOfItems;
const { elem } = path;
const list = elem.pathSegList;
var index = sel_pts[0];
var open_pt = null;
var start_item = null;
// const len = list.numberOfItems;
const index = selPts[0];
let openPt = null;
let startItem = null;
// Check if subpath is already open
svgedit.path.path.eachSeg(function(i) {
if(this.type === 2 && i <= index) {
start_item = this.item;
path.eachSeg(function (i) {
if (this.type === 2 && i <= index) {
startItem = this.item;
}
if(i <= index) return true;
if(this.type === 2) {
if (i <= index) { return true; }
if (this.type === 2) {
// Found M first, so open
open_pt = i;
return false;
} else if(this.type === 1) {
// Found Z first, so closed
open_pt = false;
openPt = i;
return false;
}
if (this.type === 1) {
// Found Z first, so closed
openPt = false;
return false;
}
return true;
});
if(open_pt == null) {
if (openPt == null) {
// Single path, so close last seg
open_pt = svgedit.path.path.segs.length - 1;
openPt = path.segs.length - 1;
}
if(open_pt !== false) {
if (openPt !== false) {
// Close this path
// Create a line going to the previous "M"
var newseg = elem.createSVGPathSegLinetoAbs(start_item.x, start_item.y);
var closer = elem.createSVGPathSegClosePath();
if(open_pt == svgedit.path.path.segs.length) {
const newseg = elem.createSVGPathSegLinetoAbs(startItem.x, startItem.y);
const closer = elem.createSVGPathSegClosePath();
if (openPt === path.segs.length - 1) {
list.appendItem(newseg);
list.appendItem(closer);
} else {
svgedit.path.insertItemBefore(elem, closer, open_pt);
svgedit.path.insertItemBefore(elem, newseg, open_pt);
list.insertItemBefore(closer, openPt);
list.insertItemBefore(newseg, openPt);
}
svgedit.path.path.init().selectPt(open_pt+1);
path.init().selectPt(openPt + 1);
return;
}
// M 1,1 L 2,2 L 3,3 L 1,1 z // open at 2,2
// M 2,2 L 3,3 L 1,1
// M 1,1 L 2,2 L 1,1 z M 4,4 L 5,5 L6,6 L 5,5 z
// M 1,1 L 2,2 L 1,1 z [M 4,4] L 5,5 L(M)6,6 L 5,5 z
var seg = svgedit.path.path.segs[index];
if(seg.mate) {
// M 1,1 L 2,2 L 1,1 z M 4,4 L 5,5 L6,6 L 5,5 z
// M 1,1 L 2,2 L 1,1 z [M 4,4] L 5,5 L(M)6,6 L 5,5 z
const seg = path.segs[index];
if (seg.mate) {
list.removeItem(index); // Removes last "L"
list.removeItem(index); // Removes the "Z"
svgedit.path.path.init().selectPt(index - 1);
path.init().selectPt(index - 1);
return;
}
var last_m, z_seg;
// Find this sub-path's closing point and remove
for(var i=0; i<list.numberOfItems; i++) {
var item = list.getItem(i);
if(item.pathSegType === 2) {
let lastM; let zSeg;
// Find this sub-path's closing point and remove
for (let i = 0; i < list.numberOfItems; i++) {
const item = list.getItem(i);
if (item.pathSegType === 2) {
// Find the preceding M
last_m = i;
} else if(i === index) {
lastM = i;
} else if (i === index) {
// Remove it
list.removeItem(last_m);
// index--;
} else if(item.pathSegType === 1 && index < i) {
list.removeItem(lastM);
// index--;
} else if (item.pathSegType === 1 && index < i) {
// Remove the closing seg of this subpath
z_seg = i-1;
zSeg = i - 1;
list.removeItem(i);
break;
}
}
var num = (index - last_m) - 1;
while(num--) {
svgedit.path.insertItemBefore(elem, list.getItem(last_m), z_seg);
let num = (index - lastM) - 1;
while (num--) {
list.insertItemBefore(list.getItem(lastM), zSeg);
}
var pt = list.getItem(last_m);
const pt = list.getItem(lastM);
// Make this point the new "M"
svgedit.path.replacePathSeg(2, last_m, [pt.x, pt.y]);
var i = index
svgedit.path.path.init().selectPt(0);
svgedit.path.replacePathSeg(2, lastM, [ pt.x, pt.y ]);
// i = index; // i is local here, so has no effect; what was the intent for this?
path.init().selectPt(0);
},
deletePathNode: function() {
if(!pathActions.canDeleteNodes) return;
@ -5754,7 +5771,6 @@ this.styleToAttr = function(doc) {
// Returns:
// This function returns false if the set was unsuccessful, true otherwise.
this.setSvgString = function(xmlString) {
console.log("opened")
try {
// convert string into XML document
var newDoc = svgedit.utilities.text2xml(xmlString);

View File

@ -12,14 +12,423 @@ utils.findGetParameter = function(parameterName) {
}
utils.throttle = function (callback, limit) {
var waiting = false;
return function () {
if (!waiting) {
callback.apply(this, arguments);
waiting = true;
setTimeout(function () {
waiting = false;
}, limit);
var waiting = false;
return function () {
if (!waiting) {
callback.apply(this, arguments);
waiting = true;
setTimeout(function () {
waiting = false;
}, limit);
}
}
}
/**
* https://github.com/Pomax/svg-path-reverse
*
* This code is in the public domain, except in jurisdictions that do
* not recognise the public domain, where this code is MIT licensed.
*/
(function (root, factory) {
if (typeof define === "function" && define.amd) {
define(factory);
} else if (typeof exports === "object") {
module.exports = factory();
} else {
utils.SVGPathEditor = factory();
}
}(this, function () {
/**
* Normalise an SVG path to absolute coordinates
* and full commands, rather than relative coordinates
* and/or shortcut commands.
*/
function normalizePath(d) {
// preprocess "d" so that we have spaces between values
d = d.replace(/,/g,' ')
.replace(/([^eE])-/g,'$1 -')
.replace(/\s*([achlmqstvzACHLMQSTVZ])\s*/g," $1 ")
.replace(/\s+/g, ' ');
// set up the variables used in this function
var instructions = d.replace(/([achlmqstvzACHLMQSTVZ])\s?/g,"|$1").split("|"),
instructionLength = instructions.length,
i,
instruction,
op,
lop,
args = [],
oargs = [],
alen,
a,
sx = 0,
sy = 0,
x = 0,
y = 0,
cx = 0,
cy = 0,
cx2 = 0,
cy2 = 0,
rx = 0,
ry = 0,
xrot = 0,
lflag = 0,
sweep = 0,
normalized = "";
// we run through the instruction list starting at 1, not 0,
// because we split up "|M x y ...." so the first element will
// always be an empty string. By design.
for (i = 1; i < instructionLength; i++) {
// which instruction is this?
instruction = instructions[i];
op = instruction.substring(0,1);
lop = op.toLowerCase();
// what are the arguments? note that we need to convert
// all strings into numbers, or + will do silly things.
args = instruction.replace(op,'').trim().split(' ').filter(function(v) { return v !== ''; });
oargs = args;
args = args.map(parseFloat);
alen = args.length;
// we could use a switch, but elaborate code in a "case" with
// fallthrough is just horrid to read. So let's use ifthen
// statements instead.
// moveto command (plus possible lineto)
if(lop === "m") {
normalized += "M ";
if (op === "m") {
x += args[0];
y += args[1];
} else {
x = args[0];
y = args[1];
}
// records start position, for dealing
// with the shape close operator ('Z')
sx = x;
sy = y;
normalized += x + " " + y + " ";
if (alen > 2) {
for (a = 0; a < alen; a += 2) {
if (op === "m") {
x += args[a];
y += args[a+1];
} else {
x = args[a];
y = args[a+1];
}
normalized += "L " + x + " " + y + " ";
}
}
}
// lineto commands
else if(lop === "l") {
for (a = 0; a < alen; a += 2) {
if (op === "l") {
x += args[a];
y += args[a+1];
} else {
x = args[a];
y = args[a+1];
}
normalized += "L " + x + " " + y + " ";
}
}
else if(lop === "h") {
for (a = 0; a < alen; a++) {
if (op === "h") {
x += args[a];
} else {
x = args[a];
}
normalized += "L " + x + " " + y + " ";
}
}
else if(lop === "v") {
for (a = 0; a < alen; a++) {
if (op === "v") {
y += args[a];
} else {
y = args[a];
}
normalized += "L " + x + " " + y + " ";
}
}
// quadratic curveto commands
else if(lop === "q") {
for (a = 0; a < alen; a += 4) {
if (op === "q") {
cx = x + args[a];
cy = y + args[a+1];
x += args[a+2];
y += args[a+3];
} else {
cx = args[a];
cy = args[a+1];
x = args[a+2];
y = args[a+3];
}
normalized += "Q " + cx + " " + cy + " " + x + " " + y + " ";
}
}
else if(lop === "t") {
for (a = 0; a < alen; a += 2) {
// reflect previous cx/cy over x/y
cx = x + (x-cx);
cy = y + (y-cy);
// then get real end point
if (op === "t") {
x += args[a];
y += args[a+1];
} else {
x = args[a];
y = args[a+1];
}
normalized += "Q " + cx + " " + cy + " " + x + " " + y + " ";
}
}
// cubic curveto commands
else if(lop === "c") {
for (a = 0; a < alen; a += 6) {
if (op === "c") {
cx = x + args[a];
cy = y + args[a+1];
cx2 = x + args[a+2];
cy2 = y + args[a+3];
x += args[a+4];
y += args[a+5];
} else {
cx = args[a];
cy = args[a+1];
cx2 = args[a+2];
cy2 = args[a+3];
x = args[a+4]
y = args[a+5];
}
normalized += "C " + cx + " " + cy + " " + cx2 + " " + cy2 + " " + x + " " + y + " ";
}
}
else if(lop === "s") {
for (a = 0; a < alen; a += 4) {
// reflect previous cx2/cy2 over x/y
cx = x + (x-cx2);
cy = y + (y-cy2);
// then get real control and end point
if (op === "s") {
cx2 = x + args[a];
cy2 = y + args[a+1];
x += args[a+2];
y += args[a+3];
} else {
cx2 = args[a];
cy2 = args[a+1];
x = args[a+2]
y = args[a+3];
}
normalized += "C " + cx + " " + cy + " " + cx2 + " " + cy2 + " " + x + " " + y + " ";
}
}
// rx ry x-axis-rotation large-arc-flag sweep-flag x y
// a 25,25 -30 0, 1 50,-25
// arc command
else if(lop === "a") {
for (a = 0; a < alen; a += 7) {
rx = args[a];
ry = args[a+1];
xrot = args[a+2];
lflag = oargs[a+3]; // we need the original string to deal with leading zeroes
let fixed = false;
if(lflag.length > 1) {
let b1 = parseInt(lflag[0]),
b2 = parseInt(lflag[1]),
rest = undefined;
if(lflag.length > 2) rest = parseFloat(lflag.substring(2));
args[a+3] = b1;
args.splice(a+4, 0, b2);
if (rest!==undefined) args.splice(a+5, 0, rest);
fixed = true;
}
lflag = args[a+3];
sweep = fixed ? args[a+4] : oargs[a+4]; // we need the original string to deal with leading zeroes
if(!fixed && sweep.length > 1) {
args[a+4] = parseInt(sweep[0]);
args.splice(a+5, 0, parseFloat(sweep.substring(1)));
}
sweep = args[a+4];
if (op === "a") {
x += args[a+5];
y += args[a+6];
} else {
x = args[a+5];
y = args[a+6];
}
normalized += "A " + rx + " " + ry + " " + xrot + " " + lflag + " " + sweep + " " + x + " " + y + " ";
}
}
else if(lop === "z") {
normalized += "Z ";
// not unimportant: path closing changes the current x/y coordinate
x = sx;
y = sy;
}
}
}
return normalized.trim();
};
/**
* Reverse an SVG path.
* As long as the input path is normalised, this is actually really
* simple to do. As all pathing commands are symmetrical, meaning
* that they render the same when you reverse the coordinate order,
* the grand trick here is to reverse the path (making sure to keep
* coordinates ordered pairwise) and shift the operators left by
* one or two coordinate pairs depending on the operator:
*
* - Z is removed (after noting it existed),
* - L moves to 2 spots earlier (skipping one coordinate),
* - Q moves to 2 spots earlier (skipping one coordinate),
* - C moves to 4 spots earlier (skipping two coordinates)
* and its arguments get reversed,
* - the path start becomes M.
* - the path end becomes Z iff it was there to begin with.
*/
function reverseNormalizedPath(normalized) {
var terms = normalized.trim().split(' '),
term,
tlen = terms.length,
tlen1 = tlen-1,
t,
reversed = [],
x, y,
pair, pairs,
shift,
matcher = new RegExp('[QAZLCM]',''),
closed = terms.slice(-1)[0].toUpperCase() === 'Z';
for (t = 0; t < tlen; t++) {
term = terms[t];
// Is this an operator? If it is, run through its
// argument list, which we know is fixed length.
if (matcher.test(term)) {
// Arc processing relies on not-just-coordinates
if (term === "A") {
reversed.push(terms[t+5] === '0' ? '1' : '0');
reversed.push(terms[t+4]);
reversed.push(terms[t+3]);
reversed.push(terms[t+2]);
reversed.push(terms[t+1]);
reversed.push(term);
reversed.push(terms[t+7]);
reversed.push(terms[t+6]);
t += 7;
continue;
}
// how many coordinate pairs do we need to read,
// and by how many pairs should this operator be
// shifted left?
else if (term === "C") { pairs = 3; shift = 2; }
else if (term === "Q") { pairs = 2; shift = 1; }
else if (term === "L") { pairs = 1; shift = 1; }
else if (term === "M") { pairs = 1; shift = 0; }
else { continue; }
// do the argument reading and operator shifting
if (pairs === shift) {
reversed.push(term);
}
for (pair = 0; pair < pairs; pair++) {
if (pair === shift) {
reversed.push(term);
}
x = terms[++t];
y = terms[++t];
reversed.push(y);
reversed.push(x);
}
}
// the code has been set up so that every time we
// iterate because of the for() operation, the term
// we see is a pathing operator, not a number. As
// such, if we get to this "else" the path is malformed.
else {
var pre = terms.slice(Math.max(t-3,0),3).join(" ");
post = terms.slice(t+1,Math.min(t+4,tlen1)).join(" ");
range = pre + " [" + term + "] " + post;
throw("Error while trying to reverse normalized SVG path, at position "+t+" ("+range+").\n" +
"Either the path is not normalised, or it's malformed."); }
}
reversed.push('M');
// generating the reversed path string involves
// running through our transformed terms in reverse.
var revstring = "", rlen1 = reversed.length-1, r;
for (r = rlen1; r > 0; r--) {
revstring += reversed[r] + " ";
}
if (closed) revstring += "Z";
revstring = revstring.replace(/M M/g,'Z M');
return revstring;
};
/**
* This is the function that you'll actually want to
* make use of, because it lets you reverse individual
* subpaths in some <path> "d" attribute.
*/
function reverseSubPath(path, subpath) {
subpath = parseInt(subpath)==subpath ? subpath : false;
var path = normalizePath(path),
paths = path.replace(/M/g,'|M').split("|"),
revpath;
paths.splice(0,1);
if (subpath !== false && subpath >= paths.length) {
return path;
}
if (subpath === false) {
paths = paths.map(function(spath) {
return reverseNormalizedPath(spath.trim());
});
} else {
var spath = paths[subpath];
if (spath) {
revpath = reverseNormalizedPath(spath.trim());
paths[subpath] = revpath;
}
}
return paths.join(" ").replace(/ +/g,' ').trim();
};
/**
* Our return object
*/
var SVGPathEditor = {
normalize: normalizePath,
reverseNormalized: reverseNormalizedPath,
reverse: reverseSubPath
};
return SVGPathEditor;
}));