#include "Vcpu.h" #include "Vcpu_cpu.h" #include "verilated.h" #include "SDL/SDL.h" #include SDL_Surface *screen; Vcpu *top; void putpixel(SDL_Surface *surface, uint16_t x, uint16_t y, uint32_t value) { uint8_t *pixel = (uint8_t *)surface->pixels; pixel += (y * surface->pitch) + (x * sizeof(uint32_t)); (*((uint32_t *)pixel)) = value; } uint8_t collision[64*32]; void putpixel_c8(SDL_Surface *surface, uint8_t x, uint8_t y, uint8_t value) { value = collision[x + y * 64] ^ value; if (collision[x + y * 64] == 0 && value == 1) top->v->vr[15] = 1; else top->v->vr[15] = 0; collision[x + y * 64] = value; for (uint32_t xx = x*10; xx < (x+1)*10; xx++) { for (uint32_t yy = y * 10; yy < (y+1)*10; yy++) { if (value > 0) putpixel(surface, xx, yy, 0xFFFFFF); else putpixel(surface, xx, yy, 0); } } } void dump_regs(void) { printf("-> regs:\n"); for (int i = 0; i < 8; i++) printf(" %i: 0x%02x\n", i, top->v->vr[i]); } void step(void) { top->cpu_clock = 0; top->eval(); top->cpu_clock = 1; top->eval(); // emulate draw instructions :> if (top->v->c == 2) { uint16_t ins = top->v->ins; if (((ins >> 12) & 0xF) == 0xD) { uint8_t x = top->v->vr[(ins >> 8) & 0xF]; uint8_t y = top->v->vr[(ins >> 4) & 0xF]; uint8_t n = ins & 0xF; uint16_t i = top->v->i; printf("[i] Drawing %i bytes from ram[%i] at %i, %i.\n", n, i, x, y); for (uint8_t nn = 0; nn < n; nn++) { uint8_t byte = top->v->ram[i]; i++; for (uint8_t bit = 0; bit < 8; bit++) { uint8_t pixel = (byte >> (7-bit)) & 1; putpixel_c8(screen, x+bit, y+nn, pixel); } } } } } void step3(void) { do { step(); } while (top->v->c != 0); } void run_instruction(uint16_t instruction) { top->v->ram[0x200] = instruction >> 8; top->v->ram[0x201] = instruction & 0xFF; top->v->pc = 0x200; } void reset(void) { top->hertz_clock = 0; top->reset = 0; step3(); step3(); top->reset = 1; } int main(int argc, char **argv) { memset(collision, 0, 64*32); SDL_Init(SDL_INIT_EVERYTHING); screen = SDL_SetVideoMode( 640, 320, 32, SDL_SWSURFACE ); Verilated::commandArgs(argc, argv); top = new Vcpu; reset(); // load digits into memory starting from zero // 0 top->v->ram[0] = 0xF0; top->v->ram[1] = 0x90; top->v->ram[2] = 0x90; top->v->ram[3] = 0x90; top->v->ram[4] = 0xF0; // 1 top->v->ram[5] = 0x20; top->v->ram[6] = 0x60; top->v->ram[7] = 0x20; top->v->ram[8] = 0x20; top->v->ram[9] = 0x70; // 2 top->v->ram[10] = 0xF0; top->v->ram[11] = 0x10; top->v->ram[12] = 0xF0; top->v->ram[13] = 0x80; top->v->ram[14] = 0xF0; // 3 top->v->ram[15] = 0xF0; top->v->ram[16] = 0x10; top->v->ram[17] = 0xF0; top->v->ram[18] = 0x10; top->v->ram[19] = 0xF0; // 4 top->v->ram[20] = 0x90; top->v->ram[21] = 0x90; top->v->ram[22] = 0xF0; top->v->ram[23] = 0x10; top->v->ram[24] = 0x10; // 5 top->v->ram[25] = 0xF0; top->v->ram[26] = 0x80; top->v->ram[27] = 0xF0; top->v->ram[28] = 0x10; top->v->ram[29] = 0xF0; // 6 top->v->ram[30] = 0xF0; top->v->ram[31] = 0x80; top->v->ram[32] = 0xF0; top->v->ram[33] = 0x90; top->v->ram[34] = 0xF0; // 7 top->v->ram[35] = 0xF0; top->v->ram[36] = 0x10; top->v->ram[37] = 0x20; top->v->ram[38] = 0x40; top->v->ram[39] = 0x40; // 8 top->v->ram[40] = 0xF0; top->v->ram[41] = 0x90; top->v->ram[42] = 0xF0; top->v->ram[43] = 0x90; top->v->ram[44] = 0xF0; // 9 top->v->ram[45] = 0xF0; top->v->ram[46] = 0x90; top->v->ram[47] = 0xF0; top->v->ram[48] = 0x10; top->v->ram[49] = 0xF0; // a top->v->ram[50] = 0xF0; top->v->ram[51] = 0x90; top->v->ram[52] = 0xF0; top->v->ram[53] = 0x90; top->v->ram[54] = 0x90; // b top->v->ram[55] = 0xE0; top->v->ram[56] = 0x90; top->v->ram[57] = 0xE0; top->v->ram[58] = 0x90; top->v->ram[59] = 0xE0; // c top->v->ram[60] = 0xF0; top->v->ram[61] = 0x80; top->v->ram[62] = 0x80; top->v->ram[63] = 0x80; top->v->ram[64] = 0xF0; // d top->v->ram[65] = 0xE0; top->v->ram[66] = 0x90; top->v->ram[67] = 0x90; top->v->ram[68] = 0x90; top->v->ram[69] = 0xE0; // e top->v->ram[70] = 0xF0; top->v->ram[71] = 0x80; top->v->ram[72] = 0xF0; top->v->ram[73] = 0x80; top->v->ram[74] = 0xF0; // f top->v->ram[75] = 0xF0; top->v->ram[76] = 0x80; top->v->ram[77] = 0xF0; top->v->ram[78] = 0x80; top->v->ram[79] = 0x80; if (argc < 2) { fprintf(stderr, "Usage: %s romfile\n", argv[0]); return 1; } FILE *f = fopen(argv[1], "r"); fread(top->v->ram + 0x200, 1, 0xe00, f); fclose(f); top->v->pc = 0x200; int last_tick = 0; int ticks_per_sec = 0; while (true) { struct timeval tv; gettimeofday(&tv, NULL); int time = tv.tv_sec; ticks_per_sec++; if (time != last_tick) { printf("[i] %i Hz emulation\n", ticks_per_sec); ticks_per_sec = 0; printf("[i] DT: %i\n", top->v->dt); top->hertz_clock = 1; } last_tick = time; step3(); if (top->hertz_clock) top->hertz_clock = 0; SDL_Flip(screen); } }