There I fixed it.
parent
a547bf8cd1
commit
863117a795
8
main.js
8
main.js
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@ -96,10 +96,8 @@ var Mass = function(X, Y, Weight)
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if (this.MouseTouched)
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{
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this.MouseTouched = false;
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this.PX = this.X;
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this.PY = this.Y;
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this.X = this.MX;
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this.Y = this.MY;
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this.PX = this.X = this.MX;
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this.PY = this.Y = this.MY;
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}
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else
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{
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@ -119,7 +117,7 @@ var Constraint = function(Mass1, Mass2)
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this.Update = function(TimeDelta)
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{
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var d1 = Math.sqrt(Math.pow(this.Mass1.X - this.Mass2.X, 2) + Math.pow(this.Mass1.Y - this.Mass2.Y, 2));
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var d1 = Math.sqrt(Math.pow(this.Mass1.NX - this.Mass2.NX, 2) + Math.pow(this.Mass1.NY - this.Mass2.NY, 2));
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var d2 = (d1 - this.Distance) / d1;
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var coefm1;
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