Go to file
Hector Martin 216ed63ae9 Implement tracer init/reinit/deinit properly 2011-03-12 18:56:11 +01:00
Modules Clean up CMakeFiles and make most libs optional 2011-03-12 18:56:11 +01:00
examples Clean up CMakeFiles and make most libs optional 2011-03-12 18:56:11 +01:00
include Bump copyrights to 2011 2011-01-17 18:01:13 +01:00
libol Make libol shared 2011-03-12 18:56:11 +01:00
output Clean up CMakeFiles and make most libs optional 2011-03-12 18:56:11 +01:00
test_patterns Initial commit 2010-11-24 02:10:10 +01:00
tools Implement tracer init/reinit/deinit properly 2011-03-12 18:56:11 +01:00
.gitignore Initial commit 2010-11-24 02:10:10 +01:00
CMakeLists.txt Clean up CMakeFiles and make most libs optional 2011-03-12 18:56:11 +01:00
README.txt Add README 2010-11-24 03:20:51 +01:00

README.txt

No documentation for now, sorry! But there are a few examples. You'll want to
read the blog post here:

http://marcansoft.com/blog/2010/11/openlase-open-realtime-laser-graphics/

Please drop me a line if you find any of this useful or you have suggestions!

TODO/bugs:

- Near/far clipping in 3D. Currently objects behind the camera cause all kinds
  of fail.
- Color interpolation. Right now it just switches colors on vertices.
- RGB support. The basics are there in libol, but I'm sure I'm missing stuff
  since I currently can't test it.
- Figure out a tracing algorithm that isn't so hacky. Something with proper edge
  detection.
- Unify genfont.py and svg2ild.py. Right now genfont is a horrible
  cut-and-paste-and-hack of svg2ild.
- Better integrate SVGs with libol, and/or deduplicate code. Currently svg2ild
  does a lot of the same stuff tha libol does (rendering and object reordering).
  genfont might be a step forwards, but libol's bezier support needs to improve.
  Also, I need some kind of higher level format for bezier-based laser graphics
  (ILDA is sample-based). On the other hand, it would be nice to make libol's
  ILDA loader optionally split the ILDA stream into objects to merge in with
  the scene more efficiently.
- Optimize
- Tons more that I'm forgetting

Thoughts:
- Develop a "codec" for mkv/whatever to do sample-based laser graphics? So
  playvid can play dedicated laser videos. After all, existing video containers
  already do all of the audio and sync stuff for us, it makes no sense to invent
  a format from scratch. I could even write an mplayer "decoder" that renders
  the image, so it can be previewed.