115 lines
2.7 KiB
C
115 lines
2.7 KiB
C
/*
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OpenLase - a realtime laser graphics toolkit
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Copyright (C) 2009-2011 Hector Martin "marcan" <hector@marcansoft.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 or version 3.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "libol.h"
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#include <stdio.h>
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#include <errno.h>
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#include <unistd.h>
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#include <string.h>
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#include <stdlib.h>
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#include <jack/jack.h>
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#include <math.h>
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/*
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Simple demonstration, shows two cubes in perspective 3D.
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*/
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int main (int argc, char *argv[])
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{
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OLRenderParams params;
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memset(¶ms, 0, sizeof params);
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params.rate = 48000;
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params.on_speed = 2.0/100.0;
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params.off_speed = 2.0/20.0;
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params.start_wait = 8;
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params.start_dwell = 3;
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params.curve_dwell = 0;
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params.corner_dwell = 8;
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params.curve_angle = cosf(30.0*(M_PI/180.0)); // 30 deg
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params.end_dwell = 3;
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params.end_wait = 7;
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params.snap = 1/100000.0;
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params.render_flags = RENDER_GRAYSCALE;
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if(olInit(3, 30000) < 0)
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return 1;
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olSetRenderParams(¶ms);
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float time = 0;
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float ftime;
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int i,j;
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int frames = 0;
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while(1) {
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olLoadIdentity3();
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olLoadIdentity();
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olPerspective(60, 1, 1, 100);
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olTranslate3(0, 0, -3);
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for(i=0; i<2; i++) {
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olScale3(0.6, 0.6, 0.6);
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olRotate3Z(time * M_PI * 0.1);
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olRotate3Y(time * M_PI * 0.8);
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olRotate3X(time * M_PI * 0.73);
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olBegin(OL_LINESTRIP);
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olVertex3(-1, -1, -1, C_WHITE);
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olVertex3( 1, -1, -1, C_WHITE);
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olVertex3( 1, 1, -1, C_WHITE);
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olVertex3(-1, 1, -1, C_WHITE);
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olVertex3(-1, -1, -1, C_WHITE);
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olVertex3(-1, -1, 1, C_WHITE);
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olEnd();
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olBegin(OL_LINESTRIP);
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olVertex3( 1, 1, 1, C_WHITE);
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olVertex3(-1, 1, 1, C_WHITE);
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olVertex3(-1, -1, 1, C_WHITE);
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olVertex3( 1, -1, 1, C_WHITE);
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olVertex3( 1, 1, 1, C_WHITE);
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olVertex3( 1, 1, -1, C_WHITE);
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olEnd();
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olBegin(OL_LINESTRIP);
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olVertex3( 1, -1, -1, C_WHITE);
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olVertex3( 1, -1, 1, C_WHITE);
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olEnd();
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olBegin(OL_LINESTRIP);
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olVertex3(-1, 1, 1, C_WHITE);
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olVertex3(-1, 1, -1, C_WHITE);
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olEnd();
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}
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ftime = olRenderFrame(60);
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frames++;
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time += ftime;
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printf("Frame time: %f, FPS:%f\n", ftime, frames/time);
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}
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olShutdown();
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exit (0);
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}
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