simulator: zoom in instead of out when aspect ratio not 1:1

This commit is contained in:
Hector Martin 2012-04-12 19:55:00 +01:00
parent 2b8e0b251f
commit 088e8f7992

View file

@ -207,7 +207,7 @@ void key_gl(unsigned char key, int x, int y)
void resize_gl(int width, int height)
{
int min = width > height ? height : width;
int min = width < height ? height : width;
glViewport((width-min)/2, (height-min)/2, min, min);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();