linux/Documentation/sound/alsa/soc/machine.txt
Mark Brown 875065491f ASoC: Rename snd_soc_card to snd_soc_machine
One of the issues with the ASoC v1 API which has been addressed in the
ASoC v2 work that Liam Girdwood has done is that the ALSA card provided
by ASoC is distributed around the ASoC structures. For example, machine
wide data such as the struct snd_card are maintained as part of the
CODEC data structure, preventing the use of multiple codecs. This has
been addressed by refactoring the data structures so that all the data
for the ALSA card is contained in a single structure snd_soc_card which
replaces the existing snd_soc_machine and snd_soc_device.

Begin the process of backporting this by renaming struct snd_soc_machine
to struct snd_soc_card, better reflecting its function and bringing it
closer to standard ALSA terminology.

Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
2008-11-21 14:02:01 +00:00

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ASoC Machine Driver
===================
The ASoC machine (or board) driver is the code that glues together the platform
and codec drivers.
The machine driver can contain codec and platform specific code. It registers
the audio subsystem with the kernel as a platform device and is represented by
the following struct:-
/* SoC machine */
struct snd_soc_card {_
char *name;
int (*probe)(struct platform_device *pdev);
int (*remove)(struct platform_device *pdev);
/* the pre and post PM functions are used to do any PM work before and
* after the codec and DAIs do any PM work. */
int (*suspend_pre)(struct platform_device *pdev, pm_message_t state);
int (*suspend_post)(struct platform_device *pdev, pm_message_t state);
int (*resume_pre)(struct platform_device *pdev);
int (*resume_post)(struct platform_device *pdev);
/* machine stream operations */
struct snd_soc_ops *ops;
/* CPU <--> Codec DAI links */
struct snd_soc_dai_link *dai_link;
int num_links;
};
probe()/remove()
----------------
probe/remove are optional. Do any machine specific probe here.
suspend()/resume()
------------------
The machine driver has pre and post versions of suspend and resume to take care
of any machine audio tasks that have to be done before or after the codec, DAIs
and DMA is suspended and resumed. Optional.
Machine operations
------------------
The machine specific audio operations can be set here. Again this is optional.
Machine DAI Configuration
-------------------------
The machine DAI configuration glues all the codec and CPU DAIs together. It can
also be used to set up the DAI system clock and for any machine related DAI
initialisation e.g. the machine audio map can be connected to the codec audio
map, unconnected codec pins can be set as such. Please see corgi.c, spitz.c
for examples.
struct snd_soc_dai_link is used to set up each DAI in your machine. e.g.
/* corgi digital audio interface glue - connects codec <--> CPU */
static struct snd_soc_dai_link corgi_dai = {
.name = "WM8731",
.stream_name = "WM8731",
.cpu_dai = &pxa_i2s_dai,
.codec_dai = &wm8731_dai,
.init = corgi_wm8731_init,
.ops = &corgi_ops,
};
struct snd_soc_card then sets up the machine with it's DAIs. e.g.
/* corgi audio machine driver */
static struct snd_soc_card snd_soc_corgi = {
.name = "Corgi",
.dai_link = &corgi_dai,
.num_links = 1,
};
Machine Audio Subsystem
-----------------------
The machine soc device glues the platform, machine and codec driver together.
Private data can also be set here. e.g.
/* corgi audio private data */
static struct wm8731_setup_data corgi_wm8731_setup = {
.i2c_address = 0x1b,
};
/* corgi audio subsystem */
static struct snd_soc_device corgi_snd_devdata = {
.machine = &snd_soc_corgi,
.platform = &pxa2xx_soc_platform,
.codec_dev = &soc_codec_dev_wm8731,
.codec_data = &corgi_wm8731_setup,
};
Machine Power Map
-----------------
The machine driver can optionally extend the codec power map and to become an
audio power map of the audio subsystem. This allows for automatic power up/down
of speaker/HP amplifiers, etc. Codec pins can be connected to the machines jack
sockets in the machine init function. See soc/pxa/spitz.c and dapm.txt for
details.
Machine Controls
----------------
Machine specific audio mixer controls can be added in the DAI init function.