- fix problem with codec register 0x6a being write-only
by adding a software shadow register
(caused annoying noise after module loading due to _toggling_
between gameport and audio bits instead of configuring them properly)
- rename several "Wave" mixer controls to "PCM", since this is
what Wine and several other apps are looking for (IOW, _requiring_)
and this is what AC97 specs use as naming, too,
thus I'd guess it's what these controls are
- cleanup, small optimizations
Signed-off-by: Andreas Mohr <andi@lisas.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Jaroslav Kysela <perex@perex.cz>
- figured out 'Digital(ly) Enhanced Game Port' functionality,
implemented support for it (eliminating gameport polling overhead)
- removed optional joystick activation, gameport now enabled unconditionally,
since we now support it via the PCI I/O space, not via conflict-prone
legacy I/O (which I was thus able to DISABLE now)!
- fix playback bug (a muted wave output would get unmuted upon start of
playback, of course this is not what we want, thus remember mute state)
- implement partial power management: when idle, lower clock rate and disable
codec (reduced noise!), and disable gameport circuit when unused
- instantiate OPL3 timer, too
- much better implementation of snd_azf3328_mixer_write_volume_gradually()
- slightly optimized interrupt handling
- lots of cleanup
This time, I also found a way to verify proper OPL3 operation
via MIDI file playback (emulation via synth hardware).
Signed-off-by: Andreas Mohr <andi@lisas.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Jaroslav Kysela <perex@perex.cz>
- add 3D sound pre-3D/post-3D switch, as seen in standard AC-97
- rename controls to shorter and more accurate strings
Signed-off-by: Andreas Mohr <andi@lisas.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
- add suspend/resume handlers
- fix problem (private_data members not set)
Playing a file while suspending will resume correctly with this patch,
so I assume the hardware to get fully correctly reinitialized with
this patch.
Signed-off-by: Andreas Mohr <andi@lisas.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Modules: AZT3328 driver
this is now an even much more reworked patch (#3) for my azt3328.c ALSA driver.
IOW I spent another 4 evenings to get the sequencer timer to work properly
(my head is still hurting) and do lots of other cleanups.
Note that despite the extensive sequencer timer additions, the driver object
is still only 2kB bigger than the previous version, due to those many
optimizations...
Changes in version #3:
- fully working ALSA sequencer timer support for the card's 1024000Hz
DirectX timer (downscaling adjustable via seqtimer_scaling module param)
- an insane amount of code optimizations
- many, many cleanups
Changes in version #2:
- FOUND the 1us DirectX timer area (yay!), made the code respect it
properly
- renamed some 'weird' mixer control names according to ControlNames.txt
- cleanup unneeded debug messages, reformatting
- improved I/O register documentation
- constified many more structs
Changes in version #1:
- improves/fixes some fatal playback/recording interaction
- improves IRQ handler performance (and actually fixes some weird code)
- coalesces some I/O accesses
- slightly improves I/O interface documentation
- improves/fixes logging
- defines out some less important debug code
- constifies some data
Signed-off-by: Andreas Mohr <andi@lisas.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!