Commit Graph

14 Commits (3c5d92a0cfb5103c0d5ab74d4ae6373d3af38148)

Author SHA1 Message Date
Alexey Dobriyan 83d5cde47d const: make block_device_operations const
Signed-off-by: Alexey Dobriyan <adobriyan@gmail.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2009-09-22 07:17:25 -07:00
Geert Uytterhoeven 9413c8836a powerpc/cell: Move CBE_IOPTE_* to <asm/cell-regs.h>
As <asm/iommu.h> doesn't contain any other hardware specific definitions
but only interfaces.

Reported-by: Arnd Bergmann <arnd@arndb.de>
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-08-20 10:29:26 +10:00
Geert Uytterhoeven 03fa68c245 ps3: shorten ps3_system_bus_[gs]et_driver_data to ps3_system_bus_[gs]et_drvdata
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Geoff Levand <geoffrey.levand@am.sony.com>
Cc: Jim Paris <jim@jtan.com>
Acked-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-06-15 16:47:24 +10:00
Roel Kluin 6dee2c87eb block/ps3: remove driver_data direct access of struct device
In the near future, the driver core is going to not allow direct access
to the driver_data pointer in struct device.  Instead, the functions
dev_get_drvdata() and dev_set_drvdata() should be used.  These functions
have been around since the beginning, so are backwards compatible with
all older kernel versions.

[Geert: Use ps3_system_bus_[gs]et_driver_data() for ps3_system_bus_device]

Signed-off-by: Roel Kluin <roel.kluin@gmail.com>
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-06-15 16:47:23 +10:00
Geert Uytterhoeven 1bd9784f5e ps3vram: Make ps3vram_priv.reports a void *
So we can kill a cast.

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-06-15 16:47:23 +10:00
Geert Uytterhoeven c3b94fd800 ps3vram: Remove no longer used ps3vram_priv.ddr_base
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-06-15 16:47:22 +10:00
Geert Uytterhoeven fb89e89d0f ps3vram: Replace mutex by spinlock + bio_list
Remove the mutex serializing access to the cache.
Instead, queue up new requests on a bio_list if the driver is busy.

This improves sequential write performance by ca. 2%.

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-06-15 16:47:22 +10:00
Geert Uytterhoeven d3352c9f1e ps3fb/vram: Extract common GPU stuff into <asm/ps3gpu.h>
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: linux-fbdev-devel@lists.sourceforge.net
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-06-15 13:26:20 +10:00
Geert Uytterhoeven 56ac72dba5 ps3vram: GPU memory mapping cleanup
- Make the IOMMU flags used for mapping main memory into the GPU's I/O space
    explicit, instead of relying on the default in the hypervisor,
  - Add missing calls to lv1_gpu_context_iomap(..., CBE_IOPTE_M) to unmap the
    memory during cleanup.

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-06-15 13:26:20 +10:00
Jim Paris 3273d8778f ps3vram: Correct exchanged gotos in ps3vram_probe() error path
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-06-15 13:26:18 +10:00
Geert Uytterhoeven 3c20e2f279 ps3vram: Use proc_create_data() instead of proc_create()
Use proc_create_data() to avoid race conditions.

Reported-by: Alexey Dobriyan <adobriyan@gmail.com>
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-06-15 13:26:18 +10:00
Geert Uytterhoeven 734957c897 ps3vram: Fix error path (return -EIO) for short read/write
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-06-15 13:26:17 +10:00
Alexey Dobriyan 99b7623380 proc 2/2: remove struct proc_dir_entry::owner
Setting ->owner as done currently (pde->owner = THIS_MODULE) is racy
as correctly noted at bug #12454. Someone can lookup entry with NULL
->owner, thus not pinning enything, and release it later resulting
in module refcount underflow.

We can keep ->owner and supply it at registration time like ->proc_fops
and ->data.

But this leaves ->owner as easy-manipulative field (just one C assignment)
and somebody will forget to unpin previous/pin current module when
switching ->owner. ->proc_fops is declared as "const" which should give
some thoughts.

->read_proc/->write_proc were just fixed to not require ->owner for
protection.

rmmod'ed directories will be empty and return "." and ".." -- no harm.
And directories with tricky enough readdir and lookup shouldn't be modular.
We definitely don't want such modular code.

Removing ->owner will also make PDE smaller.

So, let's nuke it.

Kudos to Jeff Layton for reminding about this, let's say, oversight.

http://bugzilla.kernel.org/show_bug.cgi?id=12454

Signed-off-by: Alexey Dobriyan <adobriyan@gmail.com>
2009-03-31 01:14:44 +04:00
Geert Uytterhoeven f507cd2203 ps3/block: Replace mtd/ps3vram by block/ps3vram
Convert the PS3 Video RAM Storage Driver from an MTD driver to a plain block
device driver.

The ps3vram driver exposes unused video RAM on the PS3 as a block device
suitable for storage or swap.  Fast data transfer is achieved using a local
cache in system RAM and DMA transfers via the GPU.

The new driver is ca. 50% faster for reading, and ca. 10% for writing.

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Acked-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-03-13 16:07:19 +11:00