185 lines
5.2 KiB
C
Executable File
185 lines
5.2 KiB
C
Executable File
#include <avr/io.h>
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#include <avr/wdt.h>
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#include <avr/interrupt.h> /* for sei() */
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#include <util/delay.h> /* for _delay_ms() */
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#include <avr/pgmspace.h> /* required by usbdrv.h */
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#include "usbdrv.h"
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#define NES_LATCH (1<<PB4)
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#define NES_CLOCK (1<<PB3)
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#define NES_DATA (1<<PB5)
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#define NES_LATCH_LOW() PORTB &= ~(NES_LATCH);
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#define NES_LATCH_HIGH() PORTB |= NES_LATCH;
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#define NES_CLOCK_LOW() PORTB &= ~(NES_CLOCK);
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#define NES_CLOCK_HIGH() PORTB |= NES_CLOCK;
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#define NES_GET_DATA() (PINB & NES_DATA)
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static uchar g_report_buffer[3];
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static uchar g_idle_rate;
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static uchar g_nes_buttons;
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PROGMEM char usbHidReportDescriptor[49] =
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{
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0x05, 0x01, // USAGE_PAGE (Generic Desktop)
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0x09, 0x05, // USAGE (Game Pad)
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0xa1, 0x01, // COLLECTION (Application)
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0x09, 0x01, // USAGE (Pointer)
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0xa1, 0x00, // COLLECTION (Physical)
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0x09, 0x30, // USAGE (X)
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0x09, 0x31, // USAGE (Y)
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0x15, 0x00, // LOGICAL_MINIMUM (0)
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0x26, 0xff, 0x00, // LOGICAL_MAXIMUM (255)
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0x75, 0x08, // REPORT_SIZE (8)
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0x95, 0x02, // REPORT_COUNT (2)
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0x81, 0x02, // INPUT (Data,Var,Abs)
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0xc0, // END_COLLECTION
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0x05, 0x09, // USAGE_PAGE (Button)
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0x19, 0x01, // USAGE_MINIMUM (Button 1)
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0x29, 0x04, // USAGE_MAXIMUM (Button 4)
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0x15, 0x00, // LOGICAL_MINIMUM (0)
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0x25, 0x01, // LOGICAL_MAXIMUM (1)
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0x75, 0x01, // REPORT_SIZE (1)
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0x95, 0x04, // REPORT_COUNT (4)
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0x81, 0x02, // INPUT (Data,Var,Abs)
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0x75, 0x01, // REPORT_SIZE (1)
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0x95, 0x04, // REPORT_COUNT (4)
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0x81, 0x03, // INPUT (Constant,Var,Abs)
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0xc0, // END_COLLECTION
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};
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void nes_update(void) {
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g_nes_buttons = 0;
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// Tell the controller to latch the button states
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NES_LATCH_HIGH();
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// Read the A button - what a hack
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_delay_us(2);
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g_nes_buttons |= !NES_GET_DATA() << 0;
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_delay_us(10);
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NES_LATCH_LOW();
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// Wait 6 more microseconds...
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_delay_us(6);
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// Read all the rest of the buttons...
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uchar i;
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for (i = 1; i < 8; i++)
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{
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//Pulse clock
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NES_CLOCK_HIGH();
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_delay_us(6);
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NES_CLOCK_LOW();
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g_nes_buttons |= (!NES_GET_DATA() << i);
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// Wait the low part of the cycle
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_delay_us(6);
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}
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// Let's pulse out one last time... Just like the NES does
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NES_CLOCK_HIGH();
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_delay_us(6);
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NES_CLOCK_LOW();
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}
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void usb_build_report(void)
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{
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uchar y, x;
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x = 128;
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y = 128;
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if (g_nes_buttons & (1 << 6))
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x = 0;
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if (g_nes_buttons & (1 << 7))
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x = 255;
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if (g_nes_buttons & (1 << 4))
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y = 0;
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if (g_nes_buttons & (1 << 5))
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y = 255;
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g_report_buffer[0] = x;
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g_report_buffer[1] = y;
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g_report_buffer[2] = g_nes_buttons;
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}
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usbMsgLen_t usbFunctionSetup(uchar data[8])
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{
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usbRequest_t *rq = (void *)data;
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/* The following requests are never used. But since they are required by
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* the specification, we implement them in this example.
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*/
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if((rq->bmRequestType & USBRQ_TYPE_MASK) == USBRQ_TYPE_CLASS){ /* class request type */
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if(rq->bRequest == USBRQ_HID_GET_REPORT){ /* wValue: ReportType (highbyte), ReportID (lowbyte) */
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/* we only have one report type, so don't look at wValue */
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usbMsgPtr = (void *)&g_report_buffer;
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return sizeof(g_report_buffer);
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}else if(rq->bRequest == USBRQ_HID_GET_IDLE){
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usbMsgPtr = &g_idle_rate;
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return 1;
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}else if(rq->bRequest == USBRQ_HID_SET_IDLE){
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g_idle_rate = rq->wValue.bytes[1];
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}
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}else{
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/* no vendor specific requests implemented */
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}
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return 0; /* default for not implemented requests: return no data back to host */
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}
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void adcInit(){
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DDRC=0;
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DDRB=0;
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PORTC=0xff;
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PORTB=0xff;
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//PORTB=(1<<PB1)|(1<<PB2);
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//ADMUX=(1<<REFS0);
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//ADCSRA=(1<<ADEN)|(1<<ADPS0)|(1<<ADPS1)|(1<<ADPS2);
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}
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/* ------------------------------------------------------------------------- */
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int main(void)
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{
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wdt_enable(WDTO_1S);
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/* Even if you don't use the watchdog, turn it off here. On newer devices,
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* the status of the watchdog (on/off, period) is PRESERVED OVER RESET!
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*/
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/* RESET status: all port bits are inputs without pull-up.
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* That's the way we need D+ and D-. Therefore we don't need any
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* additional hardware initialization.
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*/
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usbInit();
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usbDeviceDisconnect(); /* enforce re-enumeration, do this while interrupts are disabled! */
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uchar i = 0;
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while(--i){ /* fake USB disconnect for > 250 ms */
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wdt_reset();
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_delay_ms(1);
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}
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DDRB = NES_LATCH | NES_CLOCK;
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usbDeviceConnect();
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sei();
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for(;;) { //main event loop
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wdt_reset();
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usbPoll();
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nes_update();
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if(usbInterruptIsReady()){
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usb_build_report();
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usbSetInterrupt(g_report_buffer, sizeof(g_report_buffer));
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}
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}
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return 0;
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}
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