engine
|
split vertex to vulkan::data, use immutable buffers
|
2020-01-20 03:31:03 +01:00 |
third_party/cargo
|
vendor all the shit.
|
2020-01-19 00:27:25 +01:00 |
tools/bzl
|
shaders: triangle, build stuff
|
2020-01-19 01:41:45 +01:00 |
.gitignore
|
cargo -> bazel
|
2020-01-19 00:27:11 +01:00 |
WORKSPACE
|
shaders: triangle, build stuff
|
2020-01-19 01:41:45 +01:00 |