q3k's experiments in realtime 3d rendering. Rust + Vulkan.
 
 
 
 
 
 
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q3k fde3c4f94c split vertex to vulkan::data, use immutable buffers 2020-01-20 03:31:03 +01:00
engine split vertex to vulkan::data, use immutable buffers 2020-01-20 03:31:03 +01:00
third_party/cargo vendor all the shit. 2020-01-19 00:27:25 +01:00
tools/bzl shaders: triangle, build stuff 2020-01-19 01:41:45 +01:00
.gitignore cargo -> bazel 2020-01-19 00:27:11 +01:00
WORKSPACE shaders: triangle, build stuff 2020-01-19 01:41:45 +01:00