q3k's experiments in realtime 3d rendering. Rust + Vulkan.
Find a file
Sergiusz Bazanski ea8aa09791 engine: create ResourceManager and Profiler, use
The ResourceManager now owns all thicc resources (meshes and textures),
letting us a) use identifiers for them b) stop using Arc as much.
2020-05-30 00:56:20 +02:00
assets engine: textures 2020-05-09 00:40:47 +02:00
engine engine: create ResourceManager and Profiler, use 2020-05-30 00:56:20 +02:00
third_party *: add q3d 2020-05-29 03:43:49 +02:00
tools/bzl shaders: triangle, build stuff 2020-01-19 01:41:45 +01:00
.gitignore cargo -> bazel 2020-01-19 00:27:11 +01:00
WORKSPACE *: add q3d 2020-05-29 03:43:49 +02:00