Still not sure if this lighting is correct, for that we probably want a more complex scene (and also some indirect lighting, or IBL, to see more than just a handful of dynamic lights). |
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assets | ||
engine | ||
lib | ||
third_party | ||
tools/bzl | ||
.gitignore | ||
COPYING | ||
README.md | ||
WORKSPACE |
README.md
Abrasion
q3k's experiments in realtime 3d rendering. Rust + Vulkan.
State
This is a toy. Don't use this.
License
Code in this repository is Copyright 2020 Sergiusz 'q3k' Bazanski. It is licensed to you under the terms of the GNU General Public License version 3. See COPYING for more information.