q3k's experiments in realtime 3d rendering. Rust + Vulkan.
 
 
 
 
 
 
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q3k 9c217bd83c move projection matrix to push constants 2020-03-14 17:32:05 +01:00
engine move projection matrix to push constants 2020-03-14 17:32:05 +01:00
third_party/cargo third_party/cargo: add cgmath 2020-01-22 00:35:27 +01:00
tools/bzl shaders: triangle, build stuff 2020-01-19 01:41:45 +01:00
.gitignore cargo -> bazel 2020-01-19 00:27:11 +01:00
WORKSPACE shaders: triangle, build stuff 2020-01-19 01:41:45 +01:00