q3k
47e977cdd1
This implements a daylight scene using a realistic sun, and adds a bit of fakery by restoring 500 nits of ambient lighting. However, now we have some weird specular-like glitches? Is it because of the large float values? Doesn't matter much, this is temporary until we implement image-based lighting, where floating point errors should get corrected. |
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BUILD | ||
forward.frag | ||
forward.vert | ||
forward_brdf.frag | ||
forward_defs.frag |