abrasion/engine/shaders/triangle.frag

11 lines
220 B
GLSL

// vim: set ft=glsl:
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}