abrasion/engine/shaders/BUILD

18 lines
298 B
Python

load("//tools/bzl:glsl.bzl", "glsl_binary")
glsl_binary(
name = "triangle_vert",
srcs = [
"triangle.vert"
],
visibility = ["//engine:__pkg__"],
)
glsl_binary(
name = "triangle_frag",
srcs = [
"triangle.frag"
],
visibility = ["//engine:__pkg__"],
)