abrasion/third_party/cargo/vendor/smithay-client-toolkit-0.12.3/examples/pointer_input.rs

252 lines
8.4 KiB
Rust

extern crate smithay_client_toolkit as sctk;
use std::cmp::min;
use std::io::{BufWriter, Seek, SeekFrom, Write};
use sctk::reexports::client::protocol::{wl_pointer, wl_shm, wl_surface};
use sctk::shm::MemPool;
use sctk::window::{ConceptFrame, Event as WEvent};
#[derive(Debug)]
enum NextAction {
Refresh,
Redraw,
Exit,
}
struct WindowConfig {
width: u32,
height: u32,
dpi_scale: i32,
next_action: Option<NextAction>,
has_drawn_once: bool,
}
impl WindowConfig {
pub fn new() -> Self {
WindowConfig {
width: 320,
height: 240,
dpi_scale: 1,
next_action: None,
has_drawn_once: false,
}
}
pub fn dimensions(&self) -> (u32, u32) {
(self.width * self.dpi_scale as u32, self.height * self.dpi_scale as u32)
}
pub fn handle_action(&mut self, new_action: NextAction) {
let replace = match (&self.next_action, &new_action) {
(&None, _)
| (&Some(NextAction::Refresh), _)
| (&Some(NextAction::Redraw), &NextAction::Exit) => true,
_ => false,
};
if replace {
self.next_action = Some(new_action);
}
}
}
sctk::default_environment!(PtrInputExample, desktop);
fn main() {
/*
* Initial setup
*/
let (env, _display, mut queue) = sctk::new_default_environment!(PtrInputExample, desktop)
.expect("Unable to connect to a Wayland compositor");
/*
* Init wayland objects
*/
let mut window_config = WindowConfig::new();
let surface = env
.create_surface_with_scale_callback(move |dpi, surface, mut dispatch_data| {
let config = dispatch_data.get::<WindowConfig>().unwrap();
surface.set_buffer_scale(dpi);
config.dpi_scale = dpi;
config.handle_action(NextAction::Redraw);
})
.detach();
let mut window = env
.create_window::<ConceptFrame, _>(
surface,
None,
window_config.dimensions(),
move |event, mut dispatch_data| {
let mut config = dispatch_data.get::<WindowConfig>().unwrap();
match event {
WEvent::Refresh => config.handle_action(NextAction::Refresh),
WEvent::Configure { new_size: Some((w, h)), .. } => {
if config.dimensions() != (w, h) || !config.has_drawn_once {
config.width = w;
config.height = h;
config.handle_action(NextAction::Redraw);
} else {
config.handle_action(NextAction::Refresh);
}
}
WEvent::Configure { new_size: None, .. } => {
if config.has_drawn_once {
config.handle_action(NextAction::Refresh)
} else {
config.handle_action(NextAction::Redraw)
}
}
WEvent::Close => config.handle_action(NextAction::Exit),
}
},
)
.expect("Failed to create a window !");
let mut pools = env.create_double_pool(|_| {}).expect("Failed to create a memory pool !");
/*
* Pointer initialization
*/
let mut seats = Vec::<(String, Option<wl_pointer::WlPointer>)>::new();
// first process already existing seats
for seat in env.get_all_seats() {
if let Some((has_ptr, name)) = sctk::seat::with_seat_data(&seat, |seat_data| {
(seat_data.has_pointer && !seat_data.defunct, seat_data.name.clone())
}) {
if has_ptr {
let seat_name = name.clone();
let pointer = seat.get_pointer();
let surface = window.surface().clone();
pointer.quick_assign(move |_, event, _| {
print_pointer_event(event, &seat_name, &surface)
});
} else {
seats.push((name, None));
}
}
}
// then setup a listener for changes
let main_surface = window.surface().clone();
let _seat_listener = env.listen_for_seats(move |seat, seat_data, _| {
// find the seat in the vec of seats, or insert it if it is unknown
let idx = seats.iter().position(|(name, _)| name == &seat_data.name);
let idx = idx.unwrap_or_else(|| {
seats.push((seat_data.name.clone(), None));
seats.len() - 1
});
let (_, ref mut opt_ptr) = &mut seats[idx];
// we should map a keyboard if the seat has the capability & is not defunct
if seat_data.has_keyboard && !seat_data.defunct {
if opt_ptr.is_none() {
// we should initalize a keyboard
let seat_name = seat_data.name.clone();
let pointer = seat.get_pointer();
let surface = main_surface.clone();
pointer.quick_assign(move |_, event, _| {
print_pointer_event(event, &seat_name, &surface)
});
*opt_ptr = Some(pointer.detach());
}
} else {
if let Some(ptr) = opt_ptr.take() {
// the pointer has been removed, cleanup
ptr.release();
}
}
});
if !env.get_shell().unwrap().needs_configure() {
window_config.handle_action(NextAction::Redraw);
}
loop {
let next_action = window_config.next_action.take();
println!("{:?}", next_action);
match next_action {
Some(NextAction::Exit) => break,
Some(NextAction::Refresh) => {
window.refresh();
window.surface().commit();
}
Some(NextAction::Redraw) => {
window_config.has_drawn_once = true;
let (w, h) = window_config.dimensions();
window.resize(w, h);
window.refresh();
if let Some(pool) = pools.pool() {
redraw(pool, window.surface(), window_config.dimensions())
.expect("Failed to draw")
}
}
None => {}
}
queue.dispatch(&mut window_config, |_, _, _| {}).unwrap();
}
}
fn redraw(
pool: &mut MemPool,
surface: &wl_surface::WlSurface,
(buf_x, buf_y): (u32, u32),
) -> Result<(), ::std::io::Error> {
// resize the pool if relevant
pool.resize((4 * buf_x * buf_y) as usize).expect("Failed to resize the memory pool.");
// write the contents, a nice color gradient =)
pool.seek(SeekFrom::Start(0))?;
{
let mut writer = BufWriter::new(&mut *pool);
for i in 0..(buf_x * buf_y) {
let x = (i % buf_x) as u32;
let y = (i / buf_x) as u32;
let r: u32 = min(((buf_x - x) * 0xFF) / buf_x, ((buf_y - y) * 0xFF) / buf_y);
let g: u32 = min((x * 0xFF) / buf_x, ((buf_y - y) * 0xFF) / buf_y);
let b: u32 = min(((buf_x - x) * 0xFF) / buf_x, (y * 0xFF) / buf_y);
let pixel = (0xFF << 24) + (r << 16) + (g << 8) + b;
writer.write_all(&pixel.to_ne_bytes())?;
}
writer.flush()?;
}
// get a buffer and attach it
let new_buffer =
pool.buffer(0, buf_x as i32, buf_y as i32, 4 * buf_x as i32, wl_shm::Format::Argb8888);
surface.attach(Some(&new_buffer), 0, 0);
surface.commit();
Ok(())
}
fn print_pointer_event(
event: wl_pointer::Event,
seat_name: &str,
main_surface: &wl_surface::WlSurface,
) {
match event {
wl_pointer::Event::Enter { surface, surface_x, surface_y, .. } => {
if main_surface == &surface {
println!(
"Pointer of seat '{}' entered at ({}, {})",
seat_name, surface_x, surface_y
);
}
}
wl_pointer::Event::Leave { surface, .. } => {
if main_surface == &surface {
println!("Pointer of seat '{}' left", seat_name);
}
}
wl_pointer::Event::Button { button, state, .. } => {
println!("Button {:?} of seat '{}' was {:?}", button, seat_name, state);
}
wl_pointer::Event::Motion { surface_x, surface_y, .. } => {
println!("Pointer motion to ({}, {}) on seat '{}'", surface_x, surface_y, seat_name)
}
_ => {}
}
}