abrasion/engine/shaders
q3k 47e977cdd1 engine/main: daylight scene
This implements a daylight scene using a realistic sun, and adds a bit
of fakery by restoring 500 nits of ambient lighting.

However, now we have some weird specular-like glitches? Is it because of
the large float values? Doesn't matter much, this is temporary until we
implement image-based lighting, where floating point errors should get
corrected.
2020-07-26 16:57:17 +02:00
..
BUILD engine/shaders: add camera post-processing, split up 2020-07-26 15:26:40 +02:00
forward.frag engine/main: daylight scene 2020-07-26 16:57:17 +02:00
forward.vert *: license under GPLv3 2020-07-24 00:59:00 +02:00
forward_brdf.frag engine/shaders: add camera post-processing, split up 2020-07-26 15:26:40 +02:00
forward_defs.frag engine/shaders: add camera post-processing, split up 2020-07-26 15:26:40 +02:00