q3k's experiments in realtime 3d rendering. Rust + Vulkan.
 
 
 
 
 
 
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q3k 1ce2889608 engine/shaders: add camera post-processing, split up
We now also use shaderc instead of glslandValidator, which has #include.
2020-07-26 15:26:40 +02:00
assets engine: textures 2020-05-09 00:40:47 +02:00
engine engine/shaders: add camera post-processing, split up 2020-07-26 15:26:40 +02:00
third_party engine/shaders: add camera post-processing, split up 2020-07-26 15:26:40 +02:00
tools/bzl engine/shaders: add camera post-processing, split up 2020-07-26 15:26:40 +02:00
.gitignore cargo -> bazel 2020-01-19 00:27:11 +01:00
COPYING *: license under GPLv3 2020-07-24 00:59:00 +02:00
README.md *: license under GPLv3 2020-07-24 00:59:00 +02:00
WORKSPACE third_party/shaderc: init 2020-07-26 14:59:11 +02:00

README.md

Abrasion

q3k's experiments in realtime 3d rendering. Rust + Vulkan.

State

This is a toy. Don't use this.

License

Code in this repository is Copyright 2020 Sergiusz 'q3k' Bazanski. It is licensed to you under the terms of the GNU General Public License version 3. See COPYING for more information.