abrasion/engine
q3k 47e977cdd1 engine/main: daylight scene
This implements a daylight scene using a realistic sun, and adds a bit
of fakery by restoring 500 nits of ambient lighting.

However, now we have some weird specular-like glitches? Is it because of
the large float values? Doesn't matter much, this is temporary until we
implement image-based lighting, where floating point errors should get
corrected.
2020-07-26 16:57:17 +02:00
..
shaders engine/main: daylight scene 2020-07-26 16:57:17 +02:00
src engine/main: daylight scene 2020-07-26 16:57:17 +02:00
BUILD engine/render/vulkan: implement mipmaps 2020-07-25 22:49:37 +02:00
dist_start.sh engine: fix demo distribution 2020-07-24 00:03:11 +02:00