This implements a daylight scene using a realistic sun, and adds a bit of fakery by restoring 500 nits of ambient lighting. However, now we have some weird specular-like glitches? Is it because of the large float values? Doesn't matter much, this is temporary until we implement image-based lighting, where floating point errors should get corrected. |
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shaders | ||
src | ||
BUILD | ||
dist_start.sh |