// Copyright 2020 Sergiusz 'q3k' Bazanski // // This file is part of Abrasion. // // Abrasion is free software: you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free // Software Foundation, version 3. // // Abrasion is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along with // Abrasion. If not, see . use std::cmp::PartialEq; /// A map from ResourceID to Vec, useful for building up information about /// a scene. This implementation is currently naive, but is pretty fast /// compared to a HashMap as it performs no hashing - just uses ResourceIDs. /// In the future, this could be ported over to a tree implemention from the /// current naive vector-based implementation. pub struct ResourceMap { pub resources: Vec<(K, Vec)>, } impl ResourceMap { pub fn new() -> Self { Self { resources: vec![], } } /// Add to a Resource's corresponding vector, creating an empty one first /// if needed. pub fn add(&mut self, k: K, t: V) { for (k2, v) in self.resources.iter_mut() { if *k2 == k { v.push(t); return; } } self.resources.push((k, vec![t])); } }