load("@abrasion//third_party/shaderc:build-version.bzl", "build_version") build_version( name = "build-version", ) cc_library( name = "libshaderc_util", hdrs = [ "libshaderc_util/include/libshaderc_util/args.h", "libshaderc_util/include/libshaderc_util/compiler.h", "libshaderc_util/include/libshaderc_util/counting_includer.h", "libshaderc_util/include/libshaderc_util/file_finder.h", "libshaderc_util/include/libshaderc_util/io.h", "libshaderc_util/include/libshaderc_util/mutex.h", "libshaderc_util/include/libshaderc_util/resources.h", "libshaderc_util/include/libshaderc_util/resources.inc", "libshaderc_util/include/libshaderc_util/string_piece.h", # should go to srcs? "libshaderc_util/include/libshaderc_util/format.h", "libshaderc_util/include/libshaderc_util/message.h", "libshaderc_util/include/libshaderc_util/shader_stage.h", "libshaderc_util/include/libshaderc_util/spirv_tools_wrapper.h", "libshaderc_util/include/libshaderc_util/universal_unistd.h", "libshaderc_util/include/libshaderc_util/version_profile.h", ], srcs = [ "libshaderc_util/src/args.cc", "libshaderc_util/src/compiler.cc", "libshaderc_util/src/file_finder.cc", "libshaderc_util/src/io.cc", "libshaderc_util/src/message.cc", "libshaderc_util/src/resources.cc", "libshaderc_util/src/shader_stage.cc", "libshaderc_util/src/spirv_tools_wrapper.cc", "libshaderc_util/src/version_profile.cc", ], deps = [ "@glslang//:glslang", "@glslang//:SPIRV", "@spirv_tools//:spirv_tools", "@spirv_tools//:spirv_tools_opt", ], strip_include_prefix = "libshaderc_util/include/", ) cc_library( name = "libshaderc", hdrs = [ "libshaderc/include/shaderc/env.h", "libshaderc/include/shaderc/shaderc.h", "libshaderc/include/shaderc/shaderc.hpp", "libshaderc/include/shaderc/status.h", "libshaderc/include/shaderc/visibility.h", ], srcs = [ "libshaderc/src/shaderc.cc", "libshaderc/src/shaderc_private.h", ], deps = [ ":libshaderc_util", "@spirv_headers//:spirv_cpp_headers", ], strip_include_prefix = "libshaderc/include", ) cc_binary( name = "glslc", srcs = [ "build-version", "glslc/src/dependency_info.h", "glslc/src/dependency_info.cc", "glslc/src/file.h", "glslc/src/file.cc", "glslc/src/file_includer.h", "glslc/src/file_includer.cc", "glslc/src/file_compiler.h", "glslc/src/file_compiler.cc", "glslc/src/resource_parse.h", "glslc/src/resource_parse.cc", "glslc/src/shader_stage.h", "glslc/src/shader_stage.cc", "glslc/src/main.cc", ], deps = [ ":libshaderc", ":libshaderc_util", ], visibility = ["//visibility:public"], )