# winit - Cross-platform window creation and management in Rust [![](http://meritbadge.herokuapp.com/winit)](https://crates.io/crates/winit) [![Docs.rs](https://docs.rs/winit/badge.svg)](https://docs.rs/winit) [![Build Status](https://travis-ci.org/tomaka/winit.svg?branch=master)](https://travis-ci.org/tomaka/winit) [![Build status](https://ci.appveyor.com/api/projects/status/5h87hj0g4q2xe3j9/branch/master?svg=true)](https://ci.appveyor.com/project/tomaka/winit/branch/master) ```toml [dependencies] winit = "0.18.1" ``` ## [Documentation](https://docs.rs/winit) ## Usage Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window. Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library. ```rust extern crate winit; fn main() { let mut events_loop = winit::EventsLoop::new(); let window = winit::Window::new(&events_loop).unwrap(); events_loop.run_forever(|event| { match event { winit::Event::WindowEvent { event: winit::WindowEvent::CloseRequested, .. } => winit::ControlFlow::Break, _ => winit::ControlFlow::Continue, } }); } ``` Winit is only officially supported on the latest stable version of the Rust compiler. ### Cargo Features Winit provides the following features, which can be enabled in your `Cargo.toml` file: * `icon_loading`: Enables loading window icons directly from files. Depends on the [`image` crate](https://crates.io/crates/image). * `serde`: Enables serialization/deserialization of certain types with [Serde](https://crates.io/crates/serde). ### Platform-specific usage #### Emscripten and WebAssembly Building a binary will yield a `.js` file. In order to use it in an HTML file, you need to: - Put a `` element somewhere. A canvas corresponds to a winit "window". - Write a Javascript code that creates a global variable named `Module`. Set `Module.canvas` to the element of the `` element (in the example you would retrieve it via `document.getElementById("my_id")`). More information [here](https://kripken.github.io/emscripten-site/docs/api_reference/module.html). - Make sure that you insert the `.js` file generated by Rust after the `Module` variable is created.