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* engine/render: move Vertex out of vulkanHEADmasterSerge Bazanski2021-07-114-65/+60
* engine: BUILD cleanupsSerge Bazanski2021-07-114-15/+11
* engine: add aliases for engine_ cratesSerge Bazanski2021-07-114-12/+10
* engine/render: separate into rust_librarySerge Bazanski2021-07-1117-44/+98
* engine/physics: separate into rust_librarySerge Bazanski2021-07-119-8/+31
* engine/util: separate into rust_librarySerge Bazanski2021-07-1110-14/+42
* engine,hsvr: move lua to lua/ subdirsSerge Bazanski2021-07-115-7/+4
* engine: flatten out src/Serge Bazanski2021-07-1134-65/+65
* assets/shaders: move from engine/shadersSerge Bazanski2021-07-117-4/+4
* engine/dist_start.sh: remove (not used anymore)Serge Bazanski2021-07-111-21/+0
* hsvr: split from engineSerge Bazanski2021-07-118-70/+96
* blender: simple export addonSerge Bazanski2021-07-118-0/+569
* third_party/q3d: namespaces, models, pythonSerge Bazanski2021-07-117-35/+123
* luajit: yet another attempt to fix buildSerge Bazanski2021-06-303-5/+20
* engine: move tick call to helper trampoline, +10% perf increaseSerge Bazanski2021-05-082-8/+9
* engine: rewrite component metatable setup to luaSerge Bazanski2021-05-082-85/+40
* engine/demo: enable default loggingSerge Bazanski2021-05-091-1/+1
* ci: build demo releaseSerge Bazanski2021-05-081-2/+7
* engine/release: make packerSerge Bazanski2021-05-088-14/+293
* third_party/shaderc: build spirv-tools without bashSerge Bazanski2021-05-082-1/+186
* third_party/flatbuffers: use internal patchingSerge Bazanski2021-05-082-2/+2
* third_party/flatbuffers: add bashless patchSerge Bazanski2021-05-083-0/+51
* .bazelrc: add more cursed windows fixesSerge Bazanski2021-05-081-1/+7
* ci: run on master branch (we'll move to main some day...)Serge Bazanski2021-05-081-1/+1
* third_party/shaderc: bumpSerge Bazanski2021-05-083-7/+7
* ci: build engine on windowsSerge Bazanski2021-05-081-0/+12
* third_party/cargo/vendor/luajit-src: fix build on linuxSerge Bazanski2021-05-081-0/+7
* .bazelrc: pass ProgramData into action env, instead of hacking luajit build s...Serge Bazanski2021-05-062-3/+8
* .bazelrc: force runfiles/symlinksSerge Bazanski2021-05-061-0/+2
* third_party/cargo/vendor/luajit-src: fix msvc build under bazelSerge Bazanski2021-05-061-0/+2
* WORKSPACE: bump rules_rustSerge Bazanski2021-05-061-4/+3
* third_party/cargo/vendor/winapi-0.3.9: fix generated buildscriptSerge Bazanski2021-05-061-402/+434
* third_party/cargo: enable luajit source buildingSerge Bazanski2021-05-06486-1/+241520
* engine/render: fix mouse move event parsingSerge Bazanski2021-05-061-23/+21
* third_party/cargo: re-raze, fix winapi for windowsSerge Bazanski2021-05-03166-510/+885
* engine, ecs: tickingSerge Bazanski2021-04-089-83/+246
* engine: fix normals, rework lighting and sceneSerge Bazanski2021-04-085-36/+19
* engine, ecs: implement getting/setting entity component valuesSerge Bazanski2021-04-085-74/+310
* engine: lua renderablesSerge Bazanski2021-04-077-35/+96
* engine: move resource manager to ecs globalSerge Bazanski2021-04-074-12/+18
* engine/render: lua userdata for resources/renderablesSerge Bazanski2021-04-072-0/+27
* engine: add optional labels to resource managerSerge Bazanski2021-04-073-12/+30
* engine, ecs: dynamically create components for entitiesSerge Bazanski2021-04-0713-63/+236
* engine, ecs: add lazy entity buildingSerge Bazanski2021-04-064-23/+106
* lib/ecs: HRTB magicSerge Bazanski2021-04-052-17/+18
* engine: load lua from code, driveby stuffSerge Bazanski2021-04-057-47/+88
* engine/util: rework file::resource apiSerge Bazanski2021-04-055-29/+101
* engine: scripted entity basicsSerge Bazanski2021-04-058-18/+274
* ecs: add id() -> str methodSerge Bazanski2021-04-044-3/+22
* engine: add scripting worldcontextSerge Bazanski2021-04-043-0/+37