q3k
|
cf9ebfbae7
|
engine/render: PBRTextureSet
|
2020-07-13 23:33:18 +02:00 |
q3k
|
c541260a93
|
engine/render: ImageOrRef -> Texture
|
2020-07-13 23:14:12 +02:00 |
q3k
|
1169d7796e
|
engine/render: remove Resource enum
|
2020-07-13 23:06:39 +02:00 |
q3k
|
0aefcdd347
|
engine/render: start implement multi-texture materials
|
2020-07-13 22:58:24 +02:00 |
q3k
|
0be37ee3f7
|
engine: use ResourceID for RM-managed resources
|
2020-05-30 02:14:10 +02:00 |
q3k
|
ea8aa09791
|
engine: create ResourceManager and Profiler, use
The ResourceManager now owns all thicc resources (meshes and textures),
letting us a) use identifiers for them b) stop using Arc as much.
|
2020-05-30 00:56:20 +02:00 |
q3k
|
1636b9efcc
|
engine: textures
|
2020-05-09 00:40:47 +02:00 |
q3k
|
021303cc7c
|
shitty tarball rule
|
2020-03-16 01:30:36 +01:00 |
q3k
|
a792b18eb8
|
finally, zbufferium
|
2020-03-16 01:03:59 +01:00 |
q3k
|
63d276f664
|
hypercuber
|
2020-03-16 00:40:04 +01:00 |
q3k
|
3bcbbe6c71
|
h y p e r c u b e s
|
2020-03-16 00:24:28 +01:00 |
q3k
|
91018922cb
|
instanced rendering, nuke multithreaded rendering
|
2020-03-15 23:48:07 +01:00 |
q3k
|
5a18a63928
|
multithreaded buffer building
|
2020-03-15 16:43:15 +01:00 |
q3k
|
b1fef79ead
|
configurable descriptor sets
|
2020-03-14 16:55:03 +01:00 |
q3k
|
08d7443763
|
do not recreate vertex/index buffers
|
2020-01-26 20:59:55 +01:00 |
q3k
|
86e5d03a91
|
refactor: renderable
|
2020-01-26 01:57:15 +01:00 |
q3k
|
8fc9fd6c9d
|
engine: add fps counter, fix flipping
|
2020-01-20 02:00:14 +01:00 |
q3k
|
5565a77ac4
|
cargo -> bazel
|
2020-01-19 00:27:11 +01:00 |