|
07436668f4
|
third_party/cargo: update
|
2021-04-03 16:13:10 +00:00 |
|
|
48b48f2181
|
third_party/cargo: submit leftover BUILD
|
2021-03-22 18:17:37 +00:00 |
|
|
591e3146cd
|
lib/ecs_macros: implement
A small little proc_macro to generate ecs::Access for any struct. This
can be used instead of tuples in SystemData.
|
2021-03-22 00:20:37 +00:00 |
|
|
dca2df8635
|
*: update rules_rust
|
2021-03-21 22:26:42 +00:00 |
|
|
ab417a239d
|
windows: run build.rs on winapi
|
2021-01-08 01:24:55 +00:00 |
|
|
f0f4cd5b96
|
third_party/cargo: generate for windows build
|
2021-01-08 01:04:44 +00:00 |
|
|
c25045bcb2
|
Fix build against new vulkano and new Rust
|
2021-01-08 00:07:12 +00:00 |
|
|
2938a31682
|
third_party: bump everything
|
2021-01-07 23:38:16 +00:00 |
|
|
08f6dc3ac5
|
Bump to rust 1.49 and new cargo-raze
|
2021-01-07 22:48:22 +00:00 |
|
|
d94fe9fa86
|
third_party/cargo: BUILD -> BUILD.bazel
|
2021-01-07 22:42:29 +00:00 |
|
|
179cc63dd1
|
third_party/shaderc: fix build
|
2020-08-03 13:29:25 +02:00 |
|
|
1ce2889608
|
engine/shaders: add camera post-processing, split up
We now also use shaderc instead of glslandValidator, which has #include.
|
2020-07-26 15:26:40 +02:00 |
|
|
f5ae25214a
|
third_party/shaderc: init
|
2020-07-26 14:59:11 +02:00 |
|
|
dc8f162361
|
*: add q3d
|
2020-05-29 03:43:49 +02:00 |
|
|
b137b16600
|
third_party/cargo: add flatbuffers, bump
|
2020-05-29 03:43:49 +02:00 |
|
|
dfb3335d64
|
third_party/cargo: patch image library
|
2020-04-04 20:20:27 +02:00 |
|
|
661bc12dbd
|
third_party/cargo: add image
|
2020-04-04 20:00:11 +02:00 |
|
|
2ae07a4679
|
bump winit, vulkano, ...
|
2020-03-17 00:00:50 +01:00 |
|
|
14ae060a30
|
add openvr, update deps
|
2020-03-16 23:30:09 +01:00 |
|
|
1fc9d9ff1a
|
third_party/cargo: add cgmath
|
2020-01-22 00:35:27 +01:00 |
|
|
ac8a8b0f5a
|
vendor all the shit.
|
2020-01-19 00:27:25 +01:00 |
|
|
5565a77ac4
|
cargo -> bazel
|
2020-01-19 00:27:11 +01:00 |
|