blender: simple export addon
This adds a Blender Addon for Abrasion which allows right-clicking on a collection to export it to a q3dm file.master
parent
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commit
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load("@rules_python//python:defs.bzl", "py_binary")
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load("@pydeps//:requirements.bzl", "requirement")
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load("//blender/build:blender.bzl", "blender_addon")
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py_library(
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name = "addon_py_lib",
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srcs = [
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"addon.py",
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"export.py",
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],
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deps = [
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"@com_github_q3k_q3d//:q3d_py",
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requirement("flatbuffers"),
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],
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)
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blender_addon(
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name = "addon",
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deps = [
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":addon_py_lib",
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],
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module = 'abrasion.blender.addon',
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addon_name = 'Abrasion',
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)
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Blender/Abrasion Addon
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===
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Building / Installing
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---
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To build:
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bazel buld //blender:addon
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Then symlink/copy `bazel-bin/blender/addon` into Blender's `scripts/addons/abrasion-addon`. **DO NOT INSTALL THE ADDON AS `abrasion`, THIS BREAKS IMPORT PATHS**/.
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Usage
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---
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Right click on a collection in the ourliner and select 'Export Abrasion Q3DM' to recursively export this collection as a q3dm file. It will be saved next to your .blend file, with a '.(collectionName).q3dm' suffix.
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import importlib
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import bpy
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from abrasion.blender.export import export
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def console_print(context, *args, **kwargs):
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for a in context.screen.areas:
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if a.type != 'CONSOLE':
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continue
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c = {}
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c['area'] = a
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c['space_data'] = a.spaces.active
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c['region'] = a.regions[-1]
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c['window'] = context.window
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c['screen'] = context.screen
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s = " ".join([str(arg) for arg in args])
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for line in s.split("\n"):
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line = '[abrasion] ' + line
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bpy.ops.console.scrollback_append(c, text=line)
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class OUTLINER_OT_collection_abrasion(bpy.types.Operator):
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"""Foo."""
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bl_idname = "outliner.collection_abrasion"
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bl_label = "Export Abrasion Q3M"
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@classmethod
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def poll(cls, context):
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return context.collection is not None
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def execute(self, context):
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export(
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context,
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context.collection.all_objects.values(),
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context.collection.name,
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)
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return {'FINISHED'}
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def menu_func(self, context):
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layout = self.layout
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layout.separator()
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layout.operator(OUTLINER_OT_collection_abrasion.bl_idname)
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def register():
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bpy.utils.register_class(OUTLINER_OT_collection_abrasion)
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bpy.types.OUTLINER_MT_collection.append(menu_func)
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print("Abrasion: Registered.")
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def unregister():
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bpy.utils.unregister_class(OUTLINER_OT_collection_abrasion)
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bpy.types.OUTLINER_MT_collection.remove(menu_func)
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print("Abrasion: Unregistered.")
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exports_files(["__inittmpl__.py"])
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import json
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bl_info = {
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'author': 'Abrasion Authors',
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'version': (1, 0, 0),
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'blender': (2, 80, 0),
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'name': "%name%",
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'location': "%location%",
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'category': "%category%",
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}
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import importlib
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import os
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import pathlib
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import sys
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_importpaths = json.loads("""%importpaths%""")
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_this_path = str(pathlib.Path(__file__).parent.resolve())
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def register():
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if _this_path not in sys.path:
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sys.path.append(_this_path)
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for p in _importpaths:
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fp = os.path.join(_this_path, p)
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if fp not in sys.path:
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sys.path.append(fp)
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import %module%
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%module% = importlib.reload(%module%)
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%module%.register()
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def unregister():
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import %module%
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%module%.unregister()
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if __name__ == '__main__':
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register()
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# _prepend_workspace from github.com/google/subpar.
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# Copyright 2016 Google Inc. All Rights Reserved.
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# Licensed under the Apache License, Version 2.0, see
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# //third_party/licenses/APACHE-2.0.txt.
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def _prepend_workspace(path, ctx):
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# It feels like there should be an easier, less fragile way.
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if path.startswith("../"):
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# External workspace, for example
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# '../protobuf/python/google/protobuf/any_pb2.py'
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stored_path = path[len("../"):]
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elif path.startswith("external/"):
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# External workspace, for example
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# 'external/protobuf/python/__init__.py'
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stored_path = path[len("external/"):]
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else:
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# Main workspace, for example 'mypackage/main.py'
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stored_path = ctx.workspace_name + "/" + path
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return stored_path
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def _generate_subdirs(directory):
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parts = directory.split('/')
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cur = parts[0]
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res = []
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for p in parts[1:]:
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res.append(cur)
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cur += '/' + p
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res.append(cur)
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return res
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def _blender_addon_impl(ctx):
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root = ctx.attr.name + "/"
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out = []
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importpaths = []
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directories = {}
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initpys = {}
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for dep in ctx.attr.deps:
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for s in dep[PyInfo].transitive_sources.to_list():
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p = _prepend_workspace(s.short_path, ctx)
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f = ctx.actions.declare_file(root + p)
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ctx.actions.symlink(output=f, target_file=s)
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out.append(f)
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directory = '/'.join(p.split('/')[:-1])
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directories[directory] = True
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if p.endswith('/__init__.py'):
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initpys[p] = True
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importpaths.append(dep[PyInfo].imports)
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importpaths = depset([], transitive=importpaths).to_list()
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need_initpys = {}
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for d in directories.keys():
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for subdir in _generate_subdirs(d)[::-1]:
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if subdir in importpaths:
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break
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ipy = subdir + '/__init__.py'
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if initpys.get(ipy):
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continue
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need_initpys[ipy] = True
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for ipy in need_initpys.keys():
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f = ctx.actions.declare_file(root + ipy)
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ctx.actions.write(f, "")
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out.append(f)
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addon_name = ctx.attr.addon_name or ctx.attr.name
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initfile = ctx.actions.declare_file(root + "__init__.py")
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ctx.actions.expand_template(
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template = ctx.file._initfile_template,
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output = initfile,
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substitutions = {
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'%importpaths%': json.encode(importpaths),
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'%module%': ctx.attr.module,
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'%name%': addon_name,
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'%location%': ctx.attr.addon_location,
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'%category%': ctx.attr.addon_category,
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},
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)
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out.append(initfile)
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return [
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DefaultInfo(
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files = depset(out),
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runfiles = ctx.runfiles(out),
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)
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]
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blender_addon = rule(
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implementation = _blender_addon_impl,
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attrs = {
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'deps': attr.label_list(
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providers = [PyInfo],
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),
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'module': attr.string(
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mandatory = True,
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),
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'addon_name': attr.string(),
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'addon_location': attr.string(
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default = '',
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),
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'addon_category': attr.string(
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default = 'Import-Export',
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),
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'_initfile_template': attr.label(
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default = Label('//blender/build:__inittmpl__.py'),
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allow_single_file = True,
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),
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},
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)
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import flatbuffers
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import Q3DModel.Model
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import Q3DObject.Mesh
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import bpy
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def export(context, objects, name='all'):
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from abrasion.blender.addon import console_print
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console_print(context, "Starting export...")
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path = bpy.data.filepath
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if path == "":
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raise Exception("File must be saved")
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path += f".{name}.q3dm"
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builder = flatbuffers.Builder(1024)
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depsgraph = context.evaluated_depsgraph_get()
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nodes = []
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for o in objects:
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console_print(context, f"{o.type}: {o.name}")
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if o.type != 'MESH':
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console_print(context, " ... skipped.")
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continue
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mesh = o.evaluated_get(depsgraph).data
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mesh.calc_loop_triangles()
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fverts = []
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for vertex in mesh.vertices:
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Q3DObject.Vertex.VertexStart(builder)
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position = Q3DObject.Vector3.CreateVector3(
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builder,
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x = vertex.co.x,
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y = vertex.co.y,
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z = vertex.co.z,
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)
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Q3DObject.Vertex.VertexAddPosition(builder, position)
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normal = Q3DObject.Vector3.CreateVector3(
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builder,
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x = vertex.normal.x,
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y = vertex.normal.y,
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z = vertex.normal.z,
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)
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Q3DObject.Vertex.VertexAddNormal(builder, normal)
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fverts.append(Q3DObject.Vertex.VertexEnd(builder))
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nverts = len(fverts)
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Q3DObject.Mesh.MeshStartVerticesVector(
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builder, len(fverts))
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for ivert in reversed(range(len(fverts))):
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builder.PrependUOffsetTRelative(fverts[ivert])
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fverts = builder.EndVector()
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ntris = len(mesh.loop_triangles)
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Q3DObject.Mesh.MeshStartTrianglesVector(
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builder, ntris)
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for triangle in mesh.loop_triangles:
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Q3DObject.ITriangle.CreateITriangle(
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builder,
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triangle.vertices[0],
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triangle.vertices[1],
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triangle.vertices[2],
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)
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ftris = builder.EndVector()
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console_print(context, f" ... {nverts} vertices, {ntris} triangles")
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Q3DObject.Mesh.MeshStart(builder)
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Q3DObject.Mesh.MeshAddItriangles(builder, ftris)
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Q3DObject.Mesh.MeshAddVertices(builder, fverts)
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fmesh = Q3DObject.Mesh.MeshEnd(builder)
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Q3DModel.Node.NodeStart(builder)
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Q3DModel.Node.NodeAddMesh(builder, fmesh)
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c0 = o.matrix_world.col[0]
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c1 = o.matrix_world.col[1]
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c2 = o.matrix_world.col[2]
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c3 = o.matrix_world.col[3]
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Q3DModel.Node.NodeAddTransform(builder, Q3DModel.Matrix4.CreateMatrix4(
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builder,
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c0.x, c0.y, c0.z, c0.w,
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c1.x, c1.y, c1.z, c1.w,
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c2.x, c2.y, c2.z, c2.w,
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c3.x, c3.y, c3.z, c3.w,
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))
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nodes.append(Q3DModel.Node.NodeEnd(builder))
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Q3DModel.Node.NodeStartChildrenVector(builder, len(nodes))
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for node in nodes:
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builder.PrependUOffsetTRelative(node)
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nodes = builder.EndVector()
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Q3DModel.Node.NodeStart(builder)
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Q3DModel.Node.NodeAddTransform(builder, Q3DModel.Matrix4.CreateMatrix4(
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builder,
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1,
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))
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Q3DModel.Node.NodeAddChildren(builder, nodes)
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root = Q3DModel.Node.NodeEnd(builder)
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Q3DModel.Model.ModelStart(builder)
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Q3DModel.Model.ModelAddRoot(builder, root)
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model = Q3DModel.Model.ModelEnd(builder)
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builder.Finish(model, file_identifier=b'Q3DM')
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buf = builder.Output()
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with open(path, 'wb') as f:
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f.write(buf)
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console_print(context, f"Saved to {path}")
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
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|
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(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright [yyyy] [name of copyright owner]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
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Reference in New Issue