abrasion/engine/shaders/forward.frag

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// vim: set ft=glsl:
#version 450
#extension GL_ARB_separate_shader_objects : enable
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layout(location = 0) in vec3 fragColor;
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layout(location = 0) out vec4 outColor;
void main() {
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outColor = vec4(fragColor, 1.0);
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}