Rhubarb/Rhubarb/Rhubarb.vcxproj.filters

156 lines
5.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Header Files\Math">
<UniqueIdentifier>{02a9ecfc-0392-40a2-b87b-a2457a7b2b97}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Math">
<UniqueIdentifier>{52f0d899-fb8f-4bed-adc1-6a36bd13d0d4}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Shaders">
<UniqueIdentifier>{e1fbfd4f-a4e0-4587-9cbc-a27dd0cf31df}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders">
<UniqueIdentifier>{83836c22-97e1-45cd-942b-25c8996dce2e}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Shaders\CDLShader.cpp">
<Filter>Source Files\Shaders</Filter>
</ClCompile>
<ClCompile Include="Shaders\CFlatShader.cpp">
<Filter>Source Files\Shaders</Filter>
</ClCompile>
<ClCompile Include="Shaders\CIdentityShader.cpp">
<Filter>Source Files\Shaders</Filter>
</ClCompile>
<ClCompile Include="Shaders\CPhongShader.cpp">
<Filter>Source Files\Shaders</Filter>
</ClCompile>
<ClCompile Include="Shaders\CShaderBase.cpp">
<Filter>Source Files\Shaders</Filter>
</ClCompile>
<ClCompile Include="Core\CCamera.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Core\CEntity.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Core\CMesh.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Core\CModel.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Core\CTriangleMesh.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Helpers\CMatrixManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Helpers\CObjReader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Helpers\CTextureManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Math\CMatrix44.cpp">
<Filter>Source Files\Math</Filter>
</ClCompile>
<ClCompile Include="Math\CVector4.cpp">
<Filter>Source Files\Math</Filter>
</ClCompile>
<ClCompile Include="Helpers\CTimer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Core\CEngine.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Helpers\CShaderManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Core\CGLContext.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Shaders\CDLShader.h">
<Filter>Header Files\Shaders</Filter>
</ClInclude>
<ClInclude Include="Shaders\CFlatShader.h">
<Filter>Header Files\Shaders</Filter>
</ClInclude>
<ClInclude Include="Shaders\CIdentityShader.h">
<Filter>Header Files\Shaders</Filter>
</ClInclude>
<ClInclude Include="Shaders\CPhongShader.h">
<Filter>Header Files\Shaders</Filter>
</ClInclude>
<ClInclude Include="Shaders\CShaderBase.h">
<Filter>Header Files\Shaders</Filter>
</ClInclude>
<ClInclude Include="Core\CCamera.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Core\CEntity.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Core\CMesh.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Core\CModel.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Core\CTriangleMesh.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Helpers\CMatrixManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Helpers\CObjReader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Helpers\CTextureManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Math\CMatrix44.h">
<Filter>Header Files\Math</Filter>
</ClInclude>
<ClInclude Include="Math\CVector4.h">
<Filter>Header Files\Math</Filter>
</ClInclude>
<ClInclude Include="Rhubarb.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Helpers\CTimer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Core\CEngine.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Helpers\CShaderManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Core\Platform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Core\CGLContext.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>