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* Now with a knife model. Real code coming soon-ish.HEADmasterSergiusz Bazanski2011-02-1511-7936/+2325
* Removed freeglut from VC++ project.Sergiusz Bazanski2011-02-121-6/+6
* Bye byte glut! (well, there goes my Linux compability.)Sergiusz Bazanski2011-02-1216-67/+464
* Linux support!Sergiusz Bazanski2011-02-1125-76/+155
* Newline...Sergiusz Bazanski2011-02-091-1/+1
* Actually OpenGL 3.0....Sergiusz Bazanski2011-02-091-2/+2
* Now with an FPS counter. Also, compiles on Release mode!Sergiusz Bazanski2011-02-097-68/+103
* Prettier colors.Sergiusz Bazanski2011-02-071-1/+1
* Forgot to actually add the files... ugh!Sergiusz Bazanski2011-02-0715-0/+17733
* Now with real lighting! Yay for Phong shading.Sergiusz Bazanski2011-02-0717-149/+201
* matrix fixes. timer class.Sergiusz Bazanski2011-02-079-46/+106
* Forgot to remove old files...Sergiusz Bazanski2011-02-0637-4998/+0
* making directory tree more navigableSergiusz Bazanski2011-02-0641-82/+3016
* i suck at git lolSergiusz Bazanski2011-02-0624-86/+0
* models, exceptions, textures, dynamic shadersSergiusz Bazanski2011-02-0663-127/+1572
* phong shading but not reallySergiusz Bazanski2011-02-0617-84/+189
* holy shit obj loaderSergiusz Bazanski2011-02-059-20/+2236
* Now with a triangle mesh class. With duplicate vertex checking.Sergiusz Bazanski2011-02-057-17/+211
* Entities... Cameras... Fixes.Sergiusz Bazanski2011-02-0513-16/+426
* first code lawlSergiusz Bazanski2011-02-0421-0/+1065